User:Goolix/Pikmin 1 guide: Difference between revisions

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No need to do this since there is no time and its pretty much a tutorial!
No need to do this since there is no time and its pretty much a tutorial!


== Day 2: The Forest of Hope ==


Day 2: The Forest of Hope
Take out all your reds, and have them break down the white stick gate.  While they are doing this, have one Pikmin harvest the pellets. Now, when the wall is down, get ready for your first battle.  Lead all of your Pikmin out and to the lef
 
towards the Dwarf Bulborbs.  The best way to beat them is to lure them towards you and then throw Pikmin on their heads.  Bring their bodies back to base, along with any red pellets.  Now with your strengthened army, go over towards the Spotty Bulborbs to the right of your camp.  Sneak around behind them and throw Pikmin on their backs.  When it is dead, kill all the other enemies in this area.  Now, you can carry the ship peice, which happens to be the Eternal Fuel Dynamo, back to your ship, along with all the pellets possible.  Use the rest of your reds to break down the gate at the far end of this area.  Make them all work on breaking down that gate.  When it is gone, lead them in and kill the Dwarf bulborbs first, followed by the Spotty bulborbs. All enemies killed in here are for later.  Now, when all the enemies are dead, lead your reds to just outside the gate and leave them.  Now walk over to the yellow Onion.  Pick the Yellow that it spits out, and have it harvest all the yellow pellets in this area.  When you have enough, collect the enemies too. Since they stop coming out when your Pikmin in the field reach 100.  Lead them over to the bomb rocks, either in a can or, next to a big stone gate, and have them break down both white gates in this area.  It should now be around sunset, so get all your Pikmin together and stick 'em back in their Onions.
Parts Collected: 1
 
 
Take out all your reds, and have them break down the white stick gate.  While they are doing this, have one Pikmin harvest the pellets. Now, when the wall is down, get ready for your first battle.  Lead all of your Pikmin out and to the left towards the Dwarf Bulborbs.  The best way to beat them is to lure them towards you and then throw Pikmin on their heads.  Bring their bodies back to base, along with any red pellets.  Now with your strengthened army, go over towards the Spotty Bulborbs to the right of your camp.  Sneak around behind them and throw Pikmin on their backs.  When it is dead, kill all the other enemies in this area.  Now, you can carry the ship peice, which happens to be the Eternal Fuel Dynamo, back to your ship, along with all the pellets possible.  Use the rest of your reds to break down the gate at the far end of this area.  Make them all work on breaking down that gate.  When it is gone, lead them in and kill the Dwarf bulborbs first, followed by the Spotty bulborbs. All enemies killed in here are for later.  Now, when all the enemies are dead, lead your reds to just outside the gate and leave them.  Now walk over to the yellow Onion.  Pick the Yellow that it spits out, and have it harvest all the yellow pellets in this area.  When you have enough, collect the enemies too. Since they stop coming out when your Pikmin in the field reach 100.  Lead them over to the bomb rocks, either in a can or, next to a big stone gate, and have them break down both white gates in this area.  It should now be around sunset, so get all your Pikmin together and stick 'em back in their Onions.
 
 
Day 3: The Forest of Hope
 
Parts Collected: 3


== Day 3: The Forest of Hope ==


Take out all your yellow.  Walk out the stick gate and curve to the right.  If there are any enemies, avoid fighting them.  March them over  
Take out all your yellow.  Walk out the stick gate and curve to the right.  If there are any enemies, avoid fighting them.  March them over  
to the can and have them pick up the bomb rocks.  Take them back to camp and have them break down the stone gate.  Now put all your yellows in the Onion, and take them out again.  This will cause them to drop their bomb rocks without detonating them.  Lead them just past the gate and collect the 20 pellet up on the stump.  Now take out all your reds and march them over the gate.  Kill all of the enemies past it, then turn left and walk through the grass.  You should come upon some Sheargrubs and larva.  Kill them all, and lead your Pikmin a little farther until you can see the Whimsical Radar on a ledge.  Throw 20 Pikmin up to it and have them carry it back.  Take your spoils back to camp, and take control of your yellows again.  Make them pick up their forgotten bomb rocks and lead them over to where the Radar was.  Break down the stone gate, and then walk back through the tall grass and straight ahead to the stick gate.  Blow that up too.  You can break it with normal Pikmin, but bombs are faster.  You don't need any more bomb rocks, so throw all your Pikmin and call them back to you to get rid of the bombs.  Lead them back over to where the stone gate was and collect the Extraordinary Bolt with 30 yellows.  Put the rest of your yellows backin their Onions, and take out 70 reds.  Take them to the stick gate that you blew up with bombs.  Kill all of the enemies beyond it, starting with the Dwarfs since they are already awake.  When all of the enemies are dead, carry your spoils and the Nova Blaster, which lies beyond them, back to camp and finish the day.
to the can and have them pick up the bomb rocks.  Take them back to camp and have them break down the stone gate.  Now put all your yellows in the Onion, and take them out again.  This will cause them to drop their bomb rocks without detonating them.  Lead them just past the gate and collect the 20 pellet up on the stump.  Now take out all your reds and march them over the gate.  Kill all of the enemies past it, then turn left and walk through the grass.  You should come upon some Sheargrubs and larva.  Kill them all, and lead your Pikmin a little farther until you can see the Whimsical Radar on a ledge.  Throw 20 Pikmin up to it and have them carry it back.  Take your spoils back to camp, and take control of your yellows again.  Make them pick up their forgotten bomb rocks and lead them over to where the Radar was.  Break down the stone gate, and then walk back through the tall grass and straight ahead to the stick gate.  Blow that up too.  You can break it with normal Pikmin, but bombs are faster.  You don't need any more bomb rocks, so throw all your Pikmin and call them back to you to get rid of the bombs.  Lead them back over to where the stone gate was and collect the Extraordinary Bolt with 30 yellows.  Put the rest of your yellows backin their Onions, and take out 70 reds.  Take them to the stick gate that you blew up with bombs.  Kill all of the enemies beyond it, starting with the Dwarfs since they are already awake.  When all of the enemies are dead, carry your spoils and the Nova Blaster, which lies beyond them, back to camp and finish the day.
Day 4: The Forest Navel
Parts Collected: 2






== Day 4: The Forest Navel ==


First take out all your reds.  Have about 20 of them start to break down the stick gate that's right next to your camp.  Now lead the rest to the path beyond it and make them build the stick bridge over to the  
First take out all your reds.  Have about 20 of them start to break down the stick gate that's right next to your camp.  Now lead the rest to the path beyond it and make them build the stick bridge over to the  
Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest of your Pikmin and go left onto the beach a little bit.  All you need to do is kill all the bugs and larva.  Now go back up to camp and collect the Pikmin that were working on the gate (it should be down.  If not, break it really quickly).  Regroup and head back to camp.  Now go and start breaking the Pellet Posys, but DON'T collect the pellets.  They are for luring the Breadbug to you.  When he grabs one or comes near, throw Pikmin on him until he has lost about 1/8 of his health.  Wait for him to grab a pellet.  When he does, throw two Pikmin on the pellet, and watch as they drag him up to the Onion.  When the Onion tries to suck him up he will die and leave behind the Space Float.  Take it to your ship.  Now get 100 reds and go straight ahead and build the two ramps that will lead you down to the beach.  Kill all the Fiery Blowhogs on the beach and take all of them except one back to your camp.  Just be sure to attack them on the side away from the water so they don't get blown into it.  If the Wollywog attacks you, kill it too.  Now the beach should be cleared except for one dead Blowhog and a few pellets.  Take all your Pikmin back to the Onion and put them in it.  Go over to near where the Automatic Gear was and you should see the Blue Onion.  Take the blue Pikmin that it spits out and use it to gather as many blues as possible before the day is done.  Be sure to get the 5 pellet, the Blowhog on the beach, and any grubs that your reds killed.  Now the day should be over.
Automatic Gear.  15 Pikmin is all you need to carry it, so take the rest of your Pikmin and go left onto the beach a little bit.  All you need to do is kill all the bugs and larva.  Now go back up to camp and collect the Pikmin that were working on the gate (it should be down.  If not, break it really quickly).  Regroup and head back to camp.  Now go and start breaking the Pellet Posys, but DON'T collect the pellets.  They are for luring the Breadbug to you.  When he grabs one or comes near, throw Pikmin on him until he has lost about 1/8 of his health.  Wait for him to grab a pellet.  When he does, throw two Pikmin on the pellet, and watch as they drag him up to the Onion.  When the Onion tries to suck him up he will die and leave behind the Space Float.  Take it to your ship.  Now get 100 reds and go straight ahead and build the two ramps that will lead you down to the beach.  Kill all the Fiery Blowhogs on the beach and take all of them except one back to your camp.  Just be sure to attack them on the side away from the water so they don't get blown into it.  If the Wollywog attacks you, kill it too.  Now the beach should be cleared except for one dead Blowhog and a few pellets.  Take all your Pikmin back to the Onion and put them in it.  Go over to near where the Automatic Gear was and you should see the Blue Onion.  Take the blue Pikmin that it spits out and use it to gather as many blues as possible before the day is done.  Be sure to get the 5 pellet, the Blowhog on the beach, and any grubs that your reds killed.  Now the day should be over.


Day 5: The Impact Site
== Day 5: The Impact Site ==
 
Parts Collected: 1


First take out 10 yellows, 20 reds, and all your blues.  Collect  
First take out 10 yellows, 20 reds, and all your blues.  Collect  
some of the pellets, but pay special attention to the 10 pellets on top  
some of the pellets, but pay special attention to the 10 pellets on top  
of the tree stump.  To get to them, have your Pikmin break open the  
of the tree stump.  To get to them, have your Pikmin break open the  
geyser near its base in the tall grass.  Then build the stick ladder and have you Pikmin climb up it.  Color code your Pikmin and carry them all back to your camp.  Now take out Pikmin until you have 100 in the field, so all the Pikmin you gather will just stay in the Onions and you don't have to bother with picking them.  Now gather all the blues you have, along with the 10 yellows and 20 reds you started with, and go over to where the engine was.  Use reds to get the 20 pellet, then dismiss all your Pikmin and get only yellows in your group.  Pick up the bomb rocks that are inside the box and blow up the stone gate that's in the area over the box.  Go back to the Onions now and collect your 20 reds again.  Now take all your Pikmin and enter the beach area.  Walk left first and break down the gate.  Then put your reds and yellows on the 20 red pellet, making sure there are more reds than yellows carrying it.  Now take your blue Pikmin and go over to the blue 20 pellet.  Have them carry it away.  Now walk up to the Pearly Clamclamp with the green thing in it.  That is the Positron Generator.  To get it, throw all the blue Pikmin you have onto the Clamclamp's protective bubble inside it.  Call them all back to you when it is just about to open all the way.  That should allow plenty of time for your Pikmin to escape before they are shut in.  Just repeat this process until the Generator falls out.  Go back to your camp and get all the blues that you have.  Lead them all the way back up to the beach and assign 20 of them to carry the Generator back to your ship.  Now attack both of the Clams one at a time in order to get their pearls.  They are worth 50 Pikmin each!  You can do what you want, but I always give both of them to my blue Pikmin.  Make 6 carry it just so it goes faster, and when you have both the day should be just about done.  Make sure all you Pikmin are out of the ground, since you won't be coming back here again.
geyser near its base in the tall grass.  Then build the stick ladder and have you Pikmin climb up it.  Color code your Pikmin and carry them all back to your camp.  Now take out Pikmin until you have 100 in the field, so all the Pikmin you gather will just stay in the Onions and you don't have to bother with picking them.  Now gather all the blues you have, along with the 10 yellows and 20 reds you started with, and go over to where the engine was.  Use reds to get the 20 pellet, then dismiss all your Pikmin and get only yellows in your group.  Pick up the bomb rocks that are inside the box and blow up the stone gate that's in the area over the box.  Go back to the Onions now and collect your 20 reds again.  Now take all your Pikmin and enter the beach area.  Walk left first and break down the gate.  Then put your reds and yellows on the 20 red pellet, making sure there are more reds than yellows carrying it.  Now take your blue Pikmin and go over to the blue 20 pellet.  Have them carry it away.  Now walk up to the Pearly Clamclamp with the green thing in it.  That is the Positron Generator.  To get it, throw all the blue Pikmin you have onto the Clamclamp's protective bubble inside it.  Call them all back to you when it is just about to open all the way.  That should allow plenty of time for your Pikmin to escape before they are shut in.  Just repeat this process until the Generator falls out.  Go back to your camp and get all the blues that you have.  Lead them all the way back up to the beach and assign 20 of them to carry the Generator back to your ship.  Now attack both of the Clams one at a time in order to get their pearls.  They are worth 50 Pikmin each!  You can do what you want, but I always give both of them to my blue Pikmin.  Make 6 carry it just so it goes faster, and when you have both the day should be just about done.  Make sure all you Pikmin are out of the ground, since you won't be coming back here again.


 
== Day 6: The Forest of Hope ==
 
 
 
 
 
 
 
 
 
Day 6: The Forest of Hope
 
Parts Collected: 3
 
 


First take out 30 blues and 70 reds.  Lead your army outside  
First take out 30 blues and 70 reds.  Lead your army outside  
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should have just enough daylight left to bring the carcass and the Radiation Canopy, which is in the back of the arena, back to your camp.
should have just enough daylight left to bring the carcass and the Radiation Canopy, which is in the back of the arena, back to your camp.


 
== Day 7: Forest of Hope ==
Day 7: Forest of Hope
 
Parts Collected: 1
 
 
 
 


Oh, goody.  Today we get to fight another boss battle!!!  Take out  
Oh, goody.  Today we get to fight another boss battle!!!  Take out  
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all in the middle of the bridge where the box was, making sure none fall in the water.  Once they are all there, walk through them so you have about 20.  Go over the bridge and deposit them DIRECTLY to the right and as close to the water as possible.  Any farther away and you'll wake up the boss.  Repeat this until all of them are across (you do this weird thing to prevent any Pikmin from drowning when you go across the bridge.  You can use blue Pikmin to fight the boss, but their attacks hurt less).  Now walk slowly into the arena until the Burrowing Snagret pops its head up.  Immediatly retreat so it can't reach you.  Just don't walk farther up, or you'll wake another Snagret.  When it goes underground again, walk slowly around until it pops up again.  If its whole neck is above the ground, retreat again.  Repeat this until it only sticks its head up above the ground.  This is your cue to swarm it with all your Pikmin on its head.  If you do this correctly, you should be able to kill it in one hit.  Repeat this strategy two more times on the other Snagrets, and you'll be rewarded with the Geiger Counter.  Carry this, and all the enemies you killed earlier, back to camp.
all in the middle of the bridge where the box was, making sure none fall in the water.  Once they are all there, walk through them so you have about 20.  Go over the bridge and deposit them DIRECTLY to the right and as close to the water as possible.  Any farther away and you'll wake up the boss.  Repeat this until all of them are across (you do this weird thing to prevent any Pikmin from drowning when you go across the bridge.  You can use blue Pikmin to fight the boss, but their attacks hurt less).  Now walk slowly into the arena until the Burrowing Snagret pops its head up.  Immediatly retreat so it can't reach you.  Just don't walk farther up, or you'll wake another Snagret.  When it goes underground again, walk slowly around until it pops up again.  If its whole neck is above the ground, retreat again.  Repeat this until it only sticks its head up above the ground.  This is your cue to swarm it with all your Pikmin on its head.  If you do this correctly, you should be able to kill it in one hit.  Repeat this strategy two more times on the other Snagrets, and you'll be rewarded with the Geiger Counter.  Carry this, and all the enemies you killed earlier, back to camp.


Day 8: The Forest Navel
== Day 8: The Forest Navel ==
 
Parts Collected: 3
 
 


Score.  Another 3-part day.  You're basically going to want 100  
Score.  Another 3-part day.  You're basically going to want 100  
blues on this one, unless there are any Fiery Blowhogs on the beach.  If there are, use reds to beat them as quickly as possible.  When you have 100 blues with you, walk out of camp into the water areas to the right, and you should see a big golden thing that looks like a cup.  This is the #1 Ionium Jet.  Assign 15 Pikmin to carry it and run over to the beach.  Walk straight into the water and go fight the Wollywogs, one at a time.  There are two ways to beat them, and you can read about it in the Enemy Field Guide.  Anyway, once they're dead, you will have a clear road to the Anti-Dioxin Filter.  40 Pikmin can carry it back to camp.  Now walk all the way over to the left of the lake you are in and you should see a little ledge with a blue spring on it.  This is the Gravity Jumper.  Put about 1/2 of your Pikmin on the ramp to the right of it, and walk over to the left.  You will see a ramp on top of the little ledge.  Thow all you Pikmin up there, and use the geyser to meet up with them again.  Now just command them to build the other ramp.  When all your Pikmin are done, assign as many as you can to carry the Gravity Jumper and head back to camp.  If you have time, collect the bodies of the Wollywogs as well.
blues on this one, unless there are any Fiery Blowhogs on the beach.  If there are, use reds to beat them as quickly as possible.  When you have 100 blues with you, walk out of camp into the water areas to the right, and you should see a big golden thing that looks like a cup.  This is the #1 Ionium Jet.  Assign 15 Pikmin to carry it and run over to the beach.  Walk straight into the water and go fight the Wollywogs, one at a time.  There are two ways to beat them, and you can read about it in the Enemy Field Guide.  Anyway, once they're dead, you will have a clear road to the Anti-Dioxin Filter.  40 Pikmin can carry it back to camp.  Now walk all the way over to the left of the lake you are in and you should see a little ledge with a blue spring on it.  This is the Gravity Jumper.  Put about 1/2 of your Pikmin on the ramp to the right of it, and walk over to the left.  You will see a ramp on top of the little ledge.  Thow all you Pikmin up there, and use the geyser to meet up with them again.  Now just command them to build the other ramp.  When all your Pikmin are done, assign as many as you can to carry the Gravity Jumper and head back to camp.  If you have time, collect the bodies of the Wollywogs as well.


 
== Day 9: The Forest Navel ==
Day 9: The Forest Navel
 
Parts Collected: 1
 
 
 
 


All right, one of the two bosses in this level.  First take out 100 reds.  Go over to where you found the Gravity Jumper and turn left.   
All right, one of the two bosses in this level.  First take out 100 reds.  Go over to where you found the Gravity Jumper and turn left.   
Enter the area with all the blue lights.  Keep going and you should come upon what looks like a giant mushroom on legs.  Well, it IS a giant mushroom on legs.  This is a Puffstool.  Just charge it and have all your Pikmin attack its legs until it trips.  Then call them all over to you and throw them as fast as you can onto its soft underbelly.  If it dies, cool.  If it flips back up, call all your Pikmin away QUICKLY!!!  It's about to use its gas attack which changes all you Pikmin into purple Pikmin.  If any do get caught in the gas, just attack them with normal Pikmin to get them back to normal.  If ALL your Pikmin get caught in the gas, then your in trouble.  Just start the day over.  Once it does the attack, do the tripping thing again until it dies.  It will drop the Omega Stabilizer.  Carry that and the Puffstool back to camp.  I would advise giving the Puffstool to your yellows, since you will need a lot in the battle tomorrow.  Now, take out about 15 yellows.  Lead them all to bomb rocks.  There are some by where the Gravity Jumper and #1 Ionium Engine were.  Now look at your map with Y.  See the star that's off by itself in that arena looking thing?  Go over there.  You will see many stone walls.  Destroy as many as you can, but just make sure you unblock the arena as well.  Now just grow some of the little dudes (again, preferably yellow) until the day is over.
Enter the area with all the blue lights.  Keep going and you should come upon what looks like a giant mushroom on legs.  Well, it IS a giant mushroom on legs.  This is a Puffstool.  Just charge it and have all your Pikmin attack its legs until it trips.  Then call them all over to you and throw them as fast as you can onto its soft underbelly.  If it dies, cool.  If it flips back up, call all your Pikmin away QUICKLY!!!  It's about to use its gas attack which changes all you Pikmin into purple Pikmin.  If any do get caught in the gas, just attack them with normal Pikmin to get them back to normal.  If ALL your Pikmin get caught in the gas, then your in trouble.  Just start the day over.  Once it does the attack, do the tripping thing again until it dies.  It will drop the Omega Stabilizer.  Carry that and the Puffstool back to camp.  I would advise giving the Puffstool to your yellows, since you will need a lot in the battle tomorrow.  Now, take out about 15 yellows.  Lead them all to bomb rocks.  There are some by where the Gravity Jumper and #1 Ionium Engine were.  Now look at your map with Y.  See the star that's off by itself in that arena looking thing?  Go over there.  You will see many stone walls.  Destroy as many as you can, but just make sure you unblock the arena as well.  Now just grow some of the little dudes (again, preferably yellow) until the day is over.


Day 10: The Forest Navel
== Day 10: The Forest Navel ==
 
Parts Collected: 1
 
 
 


This is my least favorite part in the game to get, because I always lose about half my yellows (not that you use them much anyway, but you  
This is my least favorite part in the game to get, because I always lose about half my yellows (not that you use them much anyway, but you  
get the point).  Lead all your yellows over to the rock walls that you destroyed yesterday and into the arena.  A big spider looking thing will drop down.  This is Beady Long Legs.  It is the devil.  Just throw your yellows onto that big sphere in the middle of its body (well, it IS its body) and use the C Stick to steer your Pikmin away from its feet to avoid making any more Pikmin pancakes than necessary.  Once it is dead, Take your yellows and put them back in their Onion.  DO NOT try to take back the Guard Sattelite with yellows, as they will be burned by the flame geysers.  Use reds to collect the part and any other spoils to be found in the arena.  Now you can do one of two things.  You can try to build your poor yellows back up to strength, or you can take 100 Pikmin over to the far right side of the beach and break down the stick wall.  This will aid you in getting tomorrow's parts.  NOW build up your sorry yellow army.
get the point).  Lead all your yellows over to the rock walls that you destroyed yesterday and into the arena.  A big spider looking thing will drop down.  This is Beady Long Legs.  It is the devil.  Just throw your yellows onto that big sphere in the middle of its body (well, it IS its body) and use the C Stick to steer your Pikmin away from its feet to avoid making any more Pikmin pancakes than necessary.  Once it is dead, Take your yellows and put them back in their Onion.  DO NOT try to take back the Guard Sattelite with yellows, as they will be burned by the flame geysers.  Use reds to collect the part and any other spoils to be found in the arena.  Now you can do one of two things.  You can try to build your poor yellows back up to strength, or you can take 100 Pikmin over to the far right side of the beach and break down the stick wall.  This will aid you in getting tomorrow's parts.  NOW build up your sorry yellow army.


 
== Day 11: The Forest Navel ==
Day 11: The Forest Navel
 
Parts Collected: 2
 
 
 
 


All right!!!  This is your last day in the Forest Navel!!!  I  
All right!!!  This is your last day in the Forest Navel!!!  I  
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geysers, using the same strategy applied on the previous ones.  You should now be in an area with a little pool.  Lead your blues in and have them carry the Analog Computer out, but not into the flame geysers.  Once it is out of the water, leave it there and take your blues back to the rest of your Pikmin.  When the bridge is complete, bring 20 reds back over the flames to the Computer and have them carry it back to camp.  Now have your blues go into the puddle on the other side of the bridge and break open the geyser.  Throw all your yellows onto the ledge above you, and use the geyser to meet up with them again.  Throw them up the rest of the way and they will retrieve the Libra.  As soon as they bring it down to the rest of your Pikmin, have the rest of your reds ONLY carry it back to camp.  Now bring your remaining blues and yellows out the rest of the way, using the wall-hug stratagy once more.  Now just garden until the day is over. And the Forest Navel is complete! Yay
geysers, using the same strategy applied on the previous ones.  You should now be in an area with a little pool.  Lead your blues in and have them carry the Analog Computer out, but not into the flame geysers.  Once it is out of the water, leave it there and take your blues back to the rest of your Pikmin.  When the bridge is complete, bring 20 reds back over the flames to the Computer and have them carry it back to camp.  Now have your blues go into the puddle on the other side of the bridge and break open the geyser.  Throw all your yellows onto the ledge above you, and use the geyser to meet up with them again.  Throw them up the rest of the way and they will retrieve the Libra.  As soon as they bring it down to the rest of your Pikmin, have the rest of your reds ONLY carry it back to camp.  Now bring your remaining blues and yellows out the rest of the way, using the wall-hug stratagy once more.  Now just garden until the day is over. And the Forest Navel is complete! Yay


 
== Day 12: The Distant Spring ==
Day 12: The Distant Spring
 
Parts Collected: 2
 
 
 


My favorite level.  Ah, bliss.  Take out 100 blues.  Go over onto  
My favorite level.  Ah, bliss.  Take out 100 blues.  Go over onto  
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its partner, and carry their bodies back to camp.  Now go straight ahead across the beach and into the water.  Now go over to where the bridge is and have them kill the little bugs that are there.  When they are dead, assign some Pikmin to build the bridge.  Now take the rest of your Pikmin (about 20) back to camp.  Collect the ones that were carrying the Yellow Wollywogs.  You see that little path extending into the water, and ending with a tower with a spinning thing on top?  That's the Repair-type Bolt.  To get it, throw all 30 Pikmin onto the ledge to the left of the path.  Now things get tricky. Go on the path and call them to you, so they are walking towards the barrier on the ledge that they are on.  Now walk along on the path, and they should follow.  When they reach the tower with the Bolt on it, shove the C Stick towards it, and at least 20 should grab on and take it to your ship.  Take the rest of your Pikmin over to the bridge builders, who should be done.  Lead all of them over to the far side of the bridge.  You will see an enemy that looks like a black Spotty Bulborb.  This is a Spotty Bulbear.  He's just a little tougher than Bulborbs.  Use the same strategy to beat him and take his body back to camp.  Have the rest of your Pikmin carry the Massage Machine that was behind him to your ship as well.  If you still have any time left in the day, walk in the direction parallel to the lake until you come upon a Yellow Wollywog.  Kill it with 100 blues.  If you don't have time, kill it sometime before day 15, as it will help you greatly.
its partner, and carry their bodies back to camp.  Now go straight ahead across the beach and into the water.  Now go over to where the bridge is and have them kill the little bugs that are there.  When they are dead, assign some Pikmin to build the bridge.  Now take the rest of your Pikmin (about 20) back to camp.  Collect the ones that were carrying the Yellow Wollywogs.  You see that little path extending into the water, and ending with a tower with a spinning thing on top?  That's the Repair-type Bolt.  To get it, throw all 30 Pikmin onto the ledge to the left of the path.  Now things get tricky. Go on the path and call them to you, so they are walking towards the barrier on the ledge that they are on.  Now walk along on the path, and they should follow.  When they reach the tower with the Bolt on it, shove the C Stick towards it, and at least 20 should grab on and take it to your ship.  Take the rest of your Pikmin over to the bridge builders, who should be done.  Lead all of them over to the far side of the bridge.  You will see an enemy that looks like a black Spotty Bulborb.  This is a Spotty Bulbear.  He's just a little tougher than Bulborbs.  Use the same strategy to beat him and take his body back to camp.  Have the rest of your Pikmin carry the Massage Machine that was behind him to your ship as well.  If you still have any time left in the day, walk in the direction parallel to the lake until you come upon a Yellow Wollywog.  Kill it with 100 blues.  If you don't have time, kill it sometime before day 15, as it will help you greatly.


 
== Day 13: Distant Spring ==
Day 13: Distant Spring
 
Parts Collected: 1


Today you will fight one of the coolest enemies in the game.  Make  
Today you will fight one of the coolest enemies in the game.  Make  
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sets.
sets.


Day 14: Distant Spring
== Day 14: Distant Spring ==
 
Parts Collected: 1


Take out 100 blues and go through the stone gate you blew up  
Take out 100 blues and go through the stone gate you blew up  
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Blowhog.  Now kill the two Bulbears and bring everything back to the Onions.  NOTE: If you try killing the Bulbears first, you may get double or triple teamed by the Blowhog and/or other Bulbear, which will result in death and mourning.  So kill Puffy first.  Now put the blues back in their Onion and take out 100 reds.  Walk through the gate and go past the first puddle, then turn left.  Kill any more enemies you find here, then break down the white stick gate which is near the yellow 10 pellet.  After it's down, throw them up on the ledge and build the ramp.  Now bring your spoils back to camp and return everything to their Onions.  The day should be almost done.  Get 20 yellows out and go through the stone gate.  Turn right and you will see a big ledge with a pit in the middle.  Throw all 20 to the right of the pit.  Now walk left and go up the stone ramp, circle around, and go down to your yellows.  Gather them all and throw them in the stone indention on the ledge above you.  Now go up the ramp again and call your yellows once more, making sure none fall off with the C Stick.  Now its just a simple matter of throwing them up to the UV Lamp.  It only takes 10, but have as many as possible bring it back to your ship and finish the day.
Blowhog.  Now kill the two Bulbears and bring everything back to the Onions.  NOTE: If you try killing the Bulbears first, you may get double or triple teamed by the Blowhog and/or other Bulbear, which will result in death and mourning.  So kill Puffy first.  Now put the blues back in their Onion and take out 100 reds.  Walk through the gate and go past the first puddle, then turn left.  Kill any more enemies you find here, then break down the white stick gate which is near the yellow 10 pellet.  After it's down, throw them up on the ledge and build the ramp.  Now bring your spoils back to camp and return everything to their Onions.  The day should be almost done.  Get 20 yellows out and go through the stone gate.  Turn right and you will see a big ledge with a pit in the middle.  Throw all 20 to the right of the pit.  Now walk left and go up the stone ramp, circle around, and go down to your yellows.  Gather them all and throw them in the stone indention on the ledge above you.  Now go up the ramp again and call your yellows once more, making sure none fall off with the C Stick.  Now its just a simple matter of throwing them up to the UV Lamp.  It only takes 10, but have as many as possible bring it back to your ship and finish the day.


Day 15: Distant Spring
== Day 15: Distant Spring ==
 
Parts Collected: 2


All right, the only boss in this level.  Take out 100 reds and go  
All right, the only boss in this level.  Take out 100 reds and go  
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the Gluon Drive.  It takes 50 Pikmin.  Spend the rest of the day gardening.
the Gluon Drive.  It takes 50 Pikmin.  Spend the rest of the day gardening.


Day 16: Distant Spring
== Day 16: Distant Spring ==
 
Parts Collected: 4


Four parts in one day!?  You're probably thinking I'm crazy, but  
Four parts in one day!?  You're probably thinking I'm crazy, but  
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back to the little river and turn right.  You will emerge in this little lake.  Kill any Water Dumples, but ignore the Wollywogs.  Walk forward and left and you should come upon the #2 Ionium Jet.  To get it, walk to the far left of the stone ledge and throw 20 Pikmin up onto it, then use the geyser to get up yourself.  Lead them all as close to the Jet as you can, then throw them the rest of the way.  As soon as your Pikmin bring it down, make sure there are ONLY 15 on it.  Now go to the far corner of the little lake you are in and throw the rest of your blues up onto the little island with the yellow flower (this is a Candypop Bud).  Use the geyser to get up there, then throw all your Pikmin into the Bud.  It will transform your blues into yellows.  As soon as you have all yellows, throw them all into the sandy corner with the blue flower.  Now go to the beach yourself.  Call them to you and toss them up to the part, which you will find to be the Chronos Reactor.  As soon as they bring it down, transform all your yellows back into blues using the Bud.  Now have all your blues carry the last part of this level back to your ship.  Use the rest of the day to bring back any enemies you killed.
back to the little river and turn right.  You will emerge in this little lake.  Kill any Water Dumples, but ignore the Wollywogs.  Walk forward and left and you should come upon the #2 Ionium Jet.  To get it, walk to the far left of the stone ledge and throw 20 Pikmin up onto it, then use the geyser to get up yourself.  Lead them all as close to the Jet as you can, then throw them the rest of the way.  As soon as your Pikmin bring it down, make sure there are ONLY 15 on it.  Now go to the far corner of the little lake you are in and throw the rest of your blues up onto the little island with the yellow flower (this is a Candypop Bud).  Use the geyser to get up there, then throw all your Pikmin into the Bud.  It will transform your blues into yellows.  As soon as you have all yellows, throw them all into the sandy corner with the blue flower.  Now go to the beach yourself.  Call them to you and toss them up to the part, which you will find to be the Chronos Reactor.  As soon as they bring it down, transform all your yellows back into blues using the Bud.  Now have all your blues carry the last part of this level back to your ship.  Use the rest of the day to bring back any enemies you killed.


Day 17: The Final Trial
== Day 17: The Final Trial ==
 
Parts Collected: 1


This is it: the final level.  Take out 90 blues and 10 reds.  Walk  
This is it: the final level.  Take out 90 blues and 10 reds.  Walk  
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