Marty

Joined February 21, 2016
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Mainly removed "useless" stuff.
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m (Mainly removed "useless" stuff.)
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https://www.youtube.com/user/charonflyka/videos
https://www.youtube.com/user/charonflyka/videos


I mainly upload videos about Pikmin (glitches, or facts about the gameplay).
There, you'll find not only glitches, but also random facts, oddities, or other random videos at times.
 
 
== Winged/White and Rock/Purple Pikmin : evolution? ==
 
That's a thing I think possible. Rock Pikmin are more powerful when landing on an enemy (just like Purple Pikmin in [[Pikmin 2]] ) and both Pikmin types are bigger than the other types.
 
Winged and White Pikmin are weaker and smaller. Moreover, both types have compound eyes. Maybe White and Purple Pikmin evolved into Rock and Winged Pikmin? Unfortunately, we will probably never get an answer...
 
[[File:Comparisons.jpg]]
 
==Artworks==
 
Some artworks are reused in each game (their look is updated, though)
 
<gallery>
File:Red Pikmin 3 Artwork 07.jpg|[[Red Pikmin]] (''Pikmin 3'')
File:Red Pikmin 3 Artwork 06.jpg|Red Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:Yellow Pikmin 3 Artwork 06.jpg|[[Yellow Pikmin]] (''Pikmin 3'')
File:Yellow Pikmin 3 Artwork 07.jpg|Yellow Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:Blue Pikmin 3 Artwork 06.jpg|[[Blue Pikmin]] (''Pikmin 3'')
File:Blue Pikmin 3 Artwork 07.jpg|Blue Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:Purple Pikmin 3 Artwork 06.jpg|[[Purple Pikmin]] (''Pikmin 3'')
File:Purple Pikmin 3 Artwork 07.jpg|Purple Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:White Pikmin 3 Artwork 06.jpg|[[White Pikmin]] (''Pikmin 3'')
File:White Pikmin 3 Artwork 07.jpg|White Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:Winged Pikmin 3 Artwork 06.jpg|[[Winged Pikmin]] (''Pikmin 3'')
File:Winged Pikmin 3 Artwork 07.jpg|Winged Pikmin (''Pikmin 3'')
</gallery>
 
<gallery>
File:Rock Pikmin 3 Artwork 06.jpg|[[Rock Pikmin]] (''Pikmin 3'')
File:Rock Pikmin 3 Artwork 07.jpg|Rock Pikmin (''Pikmin 3'')
</gallery>
 
 
<gallery>
File:Red Ribbon.png|Red Pikmin (Pikmin 3)
File:Yellow Ribbon.png|Yellow Pikmin (''Pikmin 3'')
File:Blue Ribbon.png|Blue Pikmin (''Pikmin 3'')
File:RYB Stocking.png|Red, Blue and Yellow Pikmin (''Pikmin 3'')
File:WhitePurpleWingedStocking.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:WWP Ribbon.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:Purple Ribbon.png|Purple Pikmin (''Pikmin 3'')
File:White Ribbon.png|White Pikmin (''Pikmin 3'')
File:Winged Ribbon.png|Winged Pikmin (''Pikmin 3'')
File:Rock Ribbon.png|Rock Pikmin (''Pikmin 3'')
File:Pikmin keychain.jpg|Keychains with the same Pikmin images.
File:Pikmin theme.jpg|A Pikmin theme for the Nintendo 3DS reusing the same artworks.
File:P2 artworks manual.jpg|The same artworks with a slightly different look (''Pikmin 2'')
File:NintendoBadgeArcade-Pikmin_set_5.jpg|Nintendo Badge Arcade
</gallery>


==Music in Pikmin: oddities==
==Music in Pikmin: oddities==


* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Immature Pellet Posies trigger the enemy variation when attacked (if you go far away for a long time, the music becomes normal again )
* Semi mature Pellet Posies will trigger the music:
* Semi mature Pellet Posies will trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player was near the Pellet Posies when they evolved (if you go far away for a long time, the music becomes normal again)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks the Pellet Posies while the music is "normal"
* Mature Pellet Posies trigger the enemy variation:
* Mature Pellet Posies trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player was near them when they evolved (can disappear if you go far away for a long time)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks the Pellet Posies while the music is "normal"
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time)
*When several Pikmin drown at the same place, the enemy variation will trigger (if you go far away for a long time, the music becomes normal again)
*Fire geysers will trigger the enemy variation when approached
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
*Candypop Buds will trigger the enemy variation:
**If touched (can disappear if going far away)
**If touched (if you go far away, the music becomes normal again)
**If a Pikmin is thrown into it (can disappear)
**If a Pikmin is thrown into it (the music can become normal again)
*Inactive water geysers will trigger the enemy variation only when attacked
*Inactive water geysers will trigger the enemy variation only when attacked
*Active geysers will trigger the enemy variation when approached
*Active geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (only for a few seconds).
*Honeywisps, when attacked, trigger the enemy variation (which lasts only a few seconds).
*When boulders break or roll on Captain Olimar, they trigger the enemy variation (only for a few seconds)
*When boulders break or roll on Captain Olimar, they trigger the enemy variation (only for a few seconds)


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http://www.pikminwiki.com/index.php?title=User:Marty/Seed
http://www.pikminwiki.com/index.php?title=User:Marty/Seed


== Gallery ==


===Glitches===
*Something strange happens with buried or semi-buried treasures (on the overworld and caves). Follow these steps to reproduce my glitch (I hope you understand):
-Locate a buried treasure and don't touch it yet.
-Take Olimar, some Pikmin (enough to carry the treasure without having to throw Pikmin after it's dug up) and order them to dig up said treasure
-The Pikmin will now carry the treasure back to the Ship. You must NOT whistle them at all during the process, otherwise it won't be possible to reproduce the glitch.
-When they're close to the Ship, switch to Louie and be close to the Ship.
-Once the treasure has been carried, instead of following Louie, the Pikmin will run a little and then suddenly stay idle!
-Sometimes, instead of staying idle, they will attempt to run to the original location of the treasure and come back to the leader's side once the "cutscene" showing the treasure that was retrieved is skipped..
If you whistle the Pikmin after they have started carrying the treasure, the glitch no longer works (why? I don't know...). I'll research more about it.
'''This glitch is not reproducible in Challenge Mode.'''
Video for the glitch: https://youtu.be/fTqLqlRizgw
===Gallery===
http://image.noelshack.com/fichiers/2016/23/1465420712-purple-seed.jpg ← Seed with a flower, obtained with hacks. You can have [[Glitches_in_Pikmin#Seeds_with_maturity|seeds with flowers or buds]] without hacks in ''Pikmin'', though.
http://image.noelshack.com/fichiers/2016/23/1465420712-purple-seed.jpg ← Seed with a flower, obtained with hacks. You can have [[Glitches_in_Pikmin#Seeds_with_maturity|seeds with flowers or buds]] without hacks in ''Pikmin'', though.


http://image.noelshack.com/fichiers/2016/23/1465421688-white-and-winged-2.jpg ← They're so similar, aren't they?
http://image.noelshack.com/fichiers/2016/23/1465421688-white-and-winged-2.jpg ← They're so similar, aren't they?
[[File:Comparisons.jpg]]
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