User:Portal-Kombat: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Line 74: Line 74:
*Black Hole (30 Floors)
*Black Hole (30 Floors)
This is the final dungeon as far as treasure-collecting is concerned, and it is the second hardest in Pikmin 2. The entrance to the Black Hole will be revealed after you defeat the boss on the final floor of the Infected Base.
This is the final dungeon as far as treasure-collecting is concerned, and it is the second hardest in Pikmin 2. The entrance to the Black Hole will be revealed after you defeat the boss on the final floor of the Infected Base.
*Worlds Beyond (99 Floors)
*Worlds Beyond (50 Floors)
After you've gotten everything and defeated your enemies, one last step remains. This entire dungeon may be treasure-free, but getting to the end of it will be a long and punishing journey. Expect to encounter everything and anything, and come prepared with everything you can bring along- you're going to need it.
After you've gotten everything and defeated your enemies, one last step remains. This entire dungeon may be treasure-free, but getting to the end of it will be a long and punishing journey. Expect to encounter everything and anything, and come prepared with everything you can bring along- you're going to need it.

Revision as of 20:02, November 10, 2008

Portal-Kombat

File:Bluepikminlarge.gif
Pikmin of Choice
Artwork of The Key.
The Key


Super Smash Bros. Brawl Mains:

  • Ness
  • Toon Link

Pikmin 1 Record:

  • 30 Parts/12 Days

Pikmin 2 Record:

  • 201 Treasures/13 Days
  • No Deaths!

When you're in The Forest Navel, only the Blue Pikmin can help you out...

Portal-Kombat's Fake Pikmin 3 Walkthrough (Please Comment in Discussion)

After Olimar, Louie and the President return to Hocotate with the treasures, a government pod flies in with a message from the Mayor of Hocotate. Already the Mayor has learned of the treasures and in the message he promises high positions in Hocotate's government for the three of them, as long as they return to the planet and recover the rest of the treasures. The three of them are surprised of course because they thought they got every treasure, but the government pod installs a special upgrade chip into the ship that enhances the ship's capacity to store valuable objects, from 201 slots to 502. Although Olimar and Louie don't want to return to the planet so soon, the President tells the ship to take off immediately and he hops out of the rocket at the last moment, sending Olimar and Louie on a course back to the Pikmin planet. In the meantime, he hops on the government pod that will take him to meet with the Mayor of Hocotate personally.

Day 1: No-Name Island

To-Do List:

  • 1) Meet the Red Pikmin
  • 2) Grow some Red Pikmin
  • 3) Solve a Puzzle!
  • 4) Get the Research Pod

The ship was hit by a large fish that jumped out of the water and it landed on a small island. Olimar and Louie were unharmed but the Research Pod got knocked off the top of the ship, and you can't fly without the Research Pod...

As you climb out of the hull, you'll hear the Research Pod calling from on top of a mound of sand. You'll need the help of Pikmin to save it of course. Just walk down the hill and you'll see a red onion, dormant in the ground with pellet posies growing nearby. Touch it and it will pop out of the sand and let out a single Pikmin seed. Walk up and pluck it and you'll have your first Red Pikmin! Use it to cut down the pellet posies nearby. They are scattered all around the tiny island. Search for them and bring back each- there are twelve in all. You'll have 25 Red Pikmin once you collect all the pellets. On the opposite side of the island from where you found the red onion, there's a large switch that looks kind of like one of the scales from Pikmin 2. Throw all your Red Pikmin on it and the weight of 25 Pikmin will push it into the ground. Now in the central area where the Research Pod is stuck on top of the sand plateau, two scales from Pikmin 2 will rise up out of the sand! The one which is lowered is right next to the plateau, so separate your forces. Give one pilot 12 Pikmin and the other 13. Then have the pilot with less Pikmin stand on the lowered scale while the other throws all 13 Pikmin on the raised scale. The low scale will rise up quite high, to the height of the plateau. The Research Pod is slightly buried in the sand (which has worn the gold plating off of it), so swarm it and the Pikmin will pull it out of the sand. It will topple off of the plateau and land on the ground, so hop down and have all 25 Pikmin pick it up and carry it back to the rest of the ship. When the Research Pod reattatches itself to the rest of the ship the gold plating crumbles away due to the strange chemicals in the sand. Fortunately the ship will now fly. But the "upgrade" given by the government pod has programmed the ship so that it cannot leave the planet's orbit unless all the treasures have been collected! Looks like all you can do for the next day is head into a real area and start collecting treasures to help you escape.

  • Red Pikmin: 25
  • Treasures: 0/300 (The Research Pod is shown in the hoard, but it has no monetary value, so...)


Pikmin Species

All the Pikmin colors from the original game return, but of course there are a few newcomers, and some returning Pikmin may have slightly different abilities this time around.

  • Red Pikmin

Encountered in the Southern Seaside on the first day. These Pikmin are fireproof and are good fighters. They have more body heat than other types of Pikmin and when grouped together, they might even heat up certain metal surfaces.

  • Yellow Pikmin

After you find a few types of Pikmin you'll meet the yellows in the Explorer's Woods. They are shockproof and can be thrown higher than any other Pikmin type. Because of their static charge, yellow can be used to imbue specific objects with an electric charge.

  • Blue Pikmin

It will take a while to find the blues in the Misty Depression. Once you have them you can journey into bodies of water with them. They can go very deep into water in this game. They also are slippery and can slip out of an enemy's grasp if they struggle hard enough.

  • Purple Pikmin

A subterranean Pikmin that can only be grown in a Violet Candypop Bud. They have ten times the weight and strength as other Pikmin and therefore won't be blown away by gusts of wind. They are slow, though- and they have less of a "stun" effect on enemies in this game.

  • White Pikmin

A subterranean Pikmin that can only be grown in an Ivory Candypop Bud. They are fast and can resist poison fumes. Whites can also unearth buried items. They are poisonous to enemies that eat them, but the poison is much less effective in this game.

  • Black Pikmin

A subterranean Pikmin that can only be grown in a Shady Candypop Bud. They have no distinct facial features, but their special ability lies in their skin- they are sticky and can stick to walls and platforms when thrown until they are called back. Likewise, sticky objects that might impede the progress of other Pikmin will have no effect on Black Pikmin.

  • Green Pikmin

Although Green Pikmin have an onion, they are problematic because the only thing that will give them more seeds is a rare green pellet variety. This bizarre Pikmin is resistant to liquid acids, and won't have a problem being submerged in the deadly chemicals either.

  • Bulbmin

A parastic Pikmin found only in certain dungeon sublevels which will not leave the dungeon it is found in. These guys may be weak fighters, but they resist the effects of fire, water, electricity and poison gas. They cannot resist liquid acids, for some strange reason.

Characters

  • Captain Olimar

A veteran space pilot who works for Hocotate Freight. He discovered Pikmin and saved his fellow employee, Louie, from a monstrous Titan Dweevil. Currently he is gathering treasures in order to escape the Pikmin planet. But with 300 treasures to discover, it will be a struggle for survival for both the Pikmin and Olimar.

  • Louie

Ever-hungry employee of Hocotate Freight, Louie is also known as the King of Bugs because he survived an encounter with a Titan Dweevil all by himself. Could Louie have had some control over the bug's mind? That remains unknown. He and Olimar are trapped on the Pikmin planet.

  • President

The President of Hocotate Freight almost lost everything he had, but after a return trip with a full load of treasures, he'd never been happier. After he learned that there were many more treasures to be found, he quickly sent Olimar and Louie back to the planet, and he went off to meet with the Mayor of Hocotate (or so he thought!)

  • Hocotate Ship/Research Pod

A rusty old ship that Olimar and Louie used to go to the Pikmin planet. Unfortunately, the "upgrade" that was installed in it by the government pod prevents it from leaving the Pikmin planet until all the treasures are accounted for. The ship has also been modified so that it cannot send or receive any messages. Interesting...

  • G-Pod

The pod that gave the Hocotate Ship the special "upgrade" and escorted the President to meet the Mayor of Hocotate.

Treasures

Dungeons

  • Infected Base (20 Floors)

This is the semifinal dungeon as far as treasure-collecting is concerned, because the next one won't appear unless you defeat the boss on the final floor here.

  • Black Hole (30 Floors)

This is the final dungeon as far as treasure-collecting is concerned, and it is the second hardest in Pikmin 2. The entrance to the Black Hole will be revealed after you defeat the boss on the final floor of the Infected Base.

  • Worlds Beyond (50 Floors)

After you've gotten everything and defeated your enemies, one last step remains. This entire dungeon may be treasure-free, but getting to the end of it will be a long and punishing journey. Expect to encounter everything and anything, and come prepared with everything you can bring along- you're going to need it.