User:Portal-Kombat

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Portal-Kombat

File:Bluepikminlarge.gif
Pikmin of Choice
Artwork of The Key.
The Key


Super Smash Bros. Brawl Mains:

  • Ness
  • Toon Link

Pikmin 1 Record:

  • 30 Parts/12 Days

Pikmin 2 Record:

  • 201 Treasures/13 Days
  • No Deaths!

When you're in The Forest Navel, only the Blue Pikmin can help you out...

Portal-Kombat's Fake Pikmin 3 Walkthrough (Please Comment in Discussion)

After Olimar, Louie and the President return to Hocotate with the treasures, a government pod flies in with a message from the Mayor of Hocotate. Already the Mayor has learned of the treasures and in the message he promises high positions in Hocotate's government for the three of them, as long as they return to the planet and recover the rest of the treasures. The three of them are surprised of course because they thought they got every treasure, but the government pod installs a special upgrade chip into the ship that enhances the ship's capacity to store valuable objects, from 201 slots to 502. Although Olimar and Louie don't want to return to the planet so soon, the President tells the ship to take off immediately and he hops out of the rocket at the last moment, sending Olimar and Louie on a course back to the Pikmin planet. In the meantime, he hops on the government pod that will take him to meet with the Mayor of Hocotate personally.

Areas

As in the first Pikmin game, there are five areas. Areas in this game are much larger and more dangerous to explore. Like in Pikmin 2, there are multiple dungeons spread throughout each. They tend to be more "open", meaning you won't be stuck in narrow passages very often in an overworld area. When you're flying around the map screen, take a look at the sky. If the sky is grey enough, it might rain where you're going. Rain may block some routes but may also make other passages accessible for a short window of time.

  • Area 1: Southern Seaside

Located where The Impact Site was in Pikmin. This area is right on the water, and you'll have plenty of new territory to explore once you come back here after having discovered the blue Pikmin.

  • Area 2: Explorer's Woods

Located where The Forest of Hope was in Pikmin, although it resembles the Awakening Woods more in appearance.

  • Area 3: Misty Depression

Located where The Forest Navel was in Pikmin. The area is rather barren, but cool and breezy all the same. The position of many of the rocks form many possible routes when the water level rises.

  • Area 4: Horizon Wetland

Located where The Distant Spring was in Pikmin. It looks very much like that area, although there are many more large and confusing stone structures here than before. This area is actually the largest so far in the series.

  • Area 5: Penumbra Plains

Located somewhere between Horizon Wetland and the forboding mountains in the distance. These plains are completely infested with enemies, dark, dangerous and mazelike. Sometimes there is even acid rain!

Dungeons

Similar to the ones in Pikmin 2, only harder, deeper, and with larger sublevels. Some floors are not randomly generated so there can be puzzles which must be solved in order to delve deeper or uncover more treasures. Keys from Pikmin 2's challenge mode sometimes need to be found on the various sublevels to take down certain kinds of obstacles, make hidden treasures appear, etc.

Pikmin Species

All the Pikmin colors from the original game return, but of course there are a few newcomers, and some returning Pikmin may have slightly different abilities this time around.

  • Red Pikmin

Encountered in the Southern Seaside on the first day. These Pikmin are fireproof and are good fighters. They have more body heat than other types of Pikmin and when grouped together, they might even heat up certain metal surfaces.

  • Yellow Pikmin

After you find a few types of Pikmin you'll meet the yellows in the Explorer's Woods. They are shockproof and can be thrown higher than any other Pikmin type. Because of their static charge, yellow can be used to imbue specific objects with an electric charge.

  • Blue Pikmin

It will take a while to find the blues in the Misty Depression. Once you have them you can journey into bodies of water with them. They can go very deep into water in this game. They also are slippery and can slip out of an enemy's grasp if they struggle hard enough.

  • Purple Pikmin

A subterranean Pikmin that can only be grown in a Violet Candypop Bud. They have ten times the weight and strength as other Pikmin and therefore won't be blown away by gusts of wind. They are slow, though- and they have less of a "stun" effect on enemies in this game.

  • White Pikmin

A subterranean Pikmin that can only be grown in an Ivory Candypop Bud. They are fast and can resist poison fumes. Whites can also unearth buried items. They are poisonous to enemies that eat them, but the poison is much less effective in this game.

  • Black Pikmin

A subterranean Pikmin that can only be grown in a Shady Candypop Bud. They have no distinct facial features, but their special ability lies in their skin- they are sticky and can stick to walls and platforms when thrown until they are called back. Likewise, sticky objects that might impede the progress of other Pikmin will have no effect on Black Pikmin.

  • Green Pikmin

Although Green Pikmin have an onion, they are problematic because the only thing that will give them more seeds is a rare green pellet variety. This bizarre Pikmin is resistant to liquid acids, and won't have a problem being submerged in the deadly chemicals either.

  • Bulbmin

A parastic Pikmin found only in certain dungeon sublevels which will not leave the dungeon it is found in. These guys may be weak fighters, but they resist the effects of fire, water, electricity and poison gas. They cannot resist liquid acids, for some strange reason.