User:Soprano/A Pikmin 4 Prediction: Difference between revisions

Added sections for the gameplay and the controls.
(Added sections for the caves and the collectibles.)
(Added sections for the gameplay and the controls.)
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==Gameplay==
==Gameplay==
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''Pikmin 4'' is a main-series game in the ''Pikmin'' series, which means it will have the same general gameplay style as the previous games. Each [[day]], the player will select an [[area]] to land in, and have some amount of time in the area to do tasks before sunset comes and they are forced to leave. The gameplay speed will be slightly faster than in previous games, and the game will be more focused on exploration. There will only be 1 playable leader, so it will be less focused on multitasking, and there will be no day limit. The game will introduce a companion character called Oatchi, which has various abilities that Pikmin cannot do, adding an additional element to squad management. Multiplayer will exist in Story Mode, but only asymmetric multiplayer where the second player controls Oatchi.


==Content==
==Content==
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==Controls==
==Controls==
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The control scheme for ''Pikmin 4'' will be similar to that of ''[[Pikmin 3 Deluxe]]''. The game will not feature gyro control options, so all cursor movement will be stick-based. The game will support playing with combined Joy-Cons or a Pro Controller, or a single sideways Joy-Con. When playing with 2 players, Player 1 will control the leader and Player 2 will control Oatchi (and if single Joy-Cons are used, player 2 will hold the controller vertically instead of horizontally). This information comes from the Japanese website for the game, and the detail on asymmetric multiplayer is an interpretation of the way that Player 1 and 2 hold the controller in different orientations. The rest of these controls are guesses based on the kind of movement shown in the trailer.
 
When playing with combined Joy-Cons or a Pro Controller, the {{button|switch|lstick}} stick moves the leader and cursor, the {{button|switch|rstick}} stick moves the camera (with a full spherical orbit camera, not just a circle with no height control like in ''Pikmin 3''), {{button|switch|a}} [[throw]]s a Pikmin, {{button|switch|b}} [[whistle]]s, {{button|switch|zr}} [[Lock-on|locks-on]], {{button|switch|zl}} rapidly moves the camera behind the leader, {{button|switch|l}} and {{button|switch|r}} switch Pikmin types (Oatchi is considered a Pikmin type for this purpose), {{button|switch|x}} charges, and {{button|switch|y}} performs miscellaneous functions. When playing with a single sideways Joy-Con, the lack of shoulder buttons means that switching Pikmin types is done with {{button|switch|sr}} and in one direction only, and centering the camera is done by clicking the {{button|switch|lstickclick}} stick.
 
The {{button|switch|x}} button (or {{button|switch|faceu}} with a single Joy-Con) is the charge button. When pressed, it will charge the selected Pikmin type towards the cursor, and switch to the next type in the list. If Oatchi is currently selected, then holding the button will instead charge Oatchi's meter (giving a double meaning to the term "charge"). When the meter is full, pressing {{button|switch|a}} will cause Oatchi to charge towards the cursor, which is a very powerful attack that is seen to destroy breakable pots in the trailer.
 
The {{button|switch|y}} button (or {{button|switch|facel}} with a single Joy-Con) does various functions when held, similar to ''Pikmin 3 Deluxe''{{'s}} "action menu". Pressing it and holding up on the stick uses [[ultra-spicy spray]]. Pressing it and holding down [[dismiss]]es. Pressing it and holding right allows the leader and squad to jump onto Oatchi and ride him. (While riding Oatchi, the {{button|switch|x}} button makes Oatchi jump.) With a single Joy-Con exclusively, pressing it and holding left allows the stick to rotate the camera until the {{button|switch|y}} button is pressed again.
 
The {{button|switch|+}} and {{button|switch|-}} buttons open the pause menu and radar respectively. These are separate tabs of the same menu, and can be switched between with the shoulder buttons. Since a single Joy-Con only has one of those buttons, the radar page is opened by default, and the pause menu has to be switched to.
 
When playing with a second player in Story Mode, Player 2 controls Oatchi. The only effect this has on Player 1's controls is that the {{button|switch|x}} button no longer does anything with Oatchi. If Player 2 is using a single Joy-Con (assumed to be the right Joy-Con here), the {{button|switch|rstick}} stick moves Oatchi, {{button|switch|zr}} has the same functions as the {{button|switch|x}} button in single-player (makes him jump if pressed, charges the meter if held, and charges forward when pressed when the meter is full), and {{button|switch|r}} lets Oatchi pull objects that can be carried (he must be next to the object and the button must be held to do this). If Player 2 is using combined Joy-Cons, the {{button|switch|lstick}} stick moves, {{button|switch|x}} charges, and {{button|switch|a}} pulls. Oatchi can only be moved with a certain radius of the leader. When the leader and squad are riding Oatchi, Player 2 still moves as normal, meaning Player 1 can only move the cursor and camera.


==Alternative game modes==
==Alternative game modes==