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[[File:19.jpg|thumb|right|Some [[clover]]s, one of the many plants in [[PNF-404]].]] | [[File:19.jpg|thumb|right|Some [[clover]]s, one of the many plants in [[PNF-404]].]] | ||
{{TOC right}} | {{TOC right}} | ||
[[Area]]s in the {{ps}} are covered in all sorts of '''vegetation''' in addition to their [[Enemy|animal wildlife]]. This includes an assortment of '''plants''' and '''fungi'''. Most vegetation exists as background scenery to add visual interest and to create a sense of the biome the area is in, but some vegetation has gameplay functions too. Some particular plants and fungi are given names in {{p2}}{{'s}} [[Piklopedia (Pikmin 2)|Piklopedia]], though because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakenly categorize things like [[Glowstem|LED lights]] as | [[Area]]s in the {{ps}} are covered in all sorts of '''vegetation''' in addition to their [[Enemy|animal wildlife]]. This includes an assortment of '''plants''' and '''fungi'''. Most vegetation exists as background scenery to add visual interest and to create a sense of the biome the area is in, but some vegetation has gameplay functions too. Some particular plants and fungi are given names in {{p2}}{{'s}} [[Piklopedia (Pikmin 2)|Piklopedia]], though because the explorers are not specialists in plant and fungus lifeforms familiar to humans, they mistakenly categorize things like [[Glowstem|LED lights]] as fungi. In addition, [[Captain Olimar]] refers to [[Pikmin family|Pikmin]] as being "both plant and animal".{{cite quote|What exactly are these Pikmin? One could classify them as both plant and animal.|Captain Olimar|his [[Olimar's voyage log#Partial extinction|voyage log]]}} | ||
==Vegetation as game objects== | ==Vegetation as game objects== |