Waterwraith: Difference between revisions

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{{featured|2nd of May 2011|14th of June 2011}}
{{Infobox enemy
{{Infobox enemy
|pikmin2=y
|pikmin2     = y
|image=Waterwraith.jpg‎
|pikmin4    = y
|name=Amphibio sapiens
|image       = Waterwraith P4 icon.png
|underground=[[Submerged Castle]]
|image2      = P4 Waterwraith Render.png
|challenge=[[Bully Den]]
|imagetitle  = Normal
|attacks=Crushes Pikmin
|image2title = Vulnerable
|vitality=1800 (with rollers) 1500 (without rollers)
|icon        = Waterwraith P4 icon.png
|name       = Amphibio sapiens
|underground = [[Submerged Castle]], [[Engulfed Castle]], [[Cavern for a King]]
|challenge   = [[Bully Den]]
|dandori_c  = [[Trial of the Sage Leaf]]
|attacks     = Crushes Pikmin
}}
}}


The '''Waterwraith''' is a mysterious creature found in ''[[Pikmin 2]]'' found in all of the [[sublevel]]s of the [[Submerged Castle]] and in [[Bully Den]] in the [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. [[The Ship]] notes that although it can be seen, its sensors detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous [[Piklopedia|enemies]], as it can kill [[Pikmin family|Pikmin]] by just rolling over them once. When encountered in the Submerged Castle, but not in the Bully Den, its music will play - music that is played only then. {{listen|filename=Waterwraith.ogg|title=A sample of the music.}}
The '''Waterwraith''' ({{j|アメボウズ|Ame Bouzu|Candy/Rain Bouzu}}) is a boss from {{p2}} and {{p4}}, found in all sublevels of the [[Submerged Castle]] and [[Engulfed Castle]], respectively.


The Waterwraith's name is a combination of ''"water"'', given its watery appearance, and ''"wraith"'', which means ghost or phantom.
It can only be damaged by [[Purple Pikmin]]'s stomps, which are implied to emit gravitational waves in ''Pikmin 4''; however, the entrances to both the Submerged Castle and the Engulfed Castle are flooded, making them impossible to bring along. Since Purple Pikmin are only obtainable in both caves' final floors, the Waterwraith is completely invincible and immune to attacks in the first four sublevels.


==Killing Strategy==
The Waterwraith is one of the few bosses introduced prior to ''Pikmin 4'' that has its own unique background [[music]], along with the [[Giant Breadbug]] and [[Vehemoth Phosbat]]. In the Submerged Castle, when it appears, as detailed [[Music in Pikmin 2#Waterwraith|here]] and [[Music in Pikmin 4#Waterwraith|here]].
[[File:Waterwraith - Valley of Repose.jpg|thumb|left|In the [[Valley of Repose]].]]


When encountered, the beast falls from the sky, lifts up its front roller, and smashes it on the ground, crushing any Pikmin underneath. It then moves around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if [[Ultra-bitter Spray|petrified]], except that of [[Purple Pikmin]]. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to '''all''' Pikmin attacks. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith (now resembling a bill-less, translucent penguin) will scoot all around the cave, no longer a threat to your Pikmin. Attack with more purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]] the first time you beat it in the [[Submerged Castle]].
== Stats ==
{{enemy stats
|weight2 = N/A |weight4 = N/A
|carriers2 = N/A |carriers4 = N/A
|seeds2 = N/A |seeds4 = N/A
|value2 = N/A |value4 = N/A
|hp2 = 1800<ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref> |hp4 = 1800<ref group="note">1800 HP on the rollers phase, 1500 HP on the walking phase.</ref>
|regen2 = 0 |regen4 = Unknown
}}
 
{{refs|note}}
 
== Behavior ==
[[File:Waterwraith standing.gif|thumb|Animation of the Waterwraith standing still.]]
The Waterwraith is one of the most dangerous [[Enemy|enemies]], as it can instantly kill [[Pikmin family|Pikmin]] by just rolling over them, and cannot be deterred or defeated without [[Purple Pikmin]]. When it appears, its rollers drop from the sky first, and then the creature proper, latching on to the rollers with its limbs. After a roar where it lifts the front roller and then slams it, it shakes itself to get ready to roll. Throughout its time active, it strolls around the cave floor, partially aiming at the player and their Pikmin, partially roaming around at random.
 
If a Purple Pikmin slams nearby, it becomes tangible and cowers in fear. After a while it will return to its intangible form, slam the front roller again, and continue moving. When its rollers are destroyed, it runs around the area on its legs, sometimes stopping to catch its breath, and if the player is far enough away, it will walk around at a leisurely pace. When attacked by Pikmin, it will eventually either shake them off or start running away. When the creature is finally dead, it starts bursting into chunks which fizzle in the air until the beast disappears entirely.


[[File:Waterwraith2.jpg|thumb|220px|A Waterwraith (rear)]]
After taking out the Waterwraith's rollers and entering the second stage of the fight, if the player is sufficiently far away from the boss, it will stop walking randomly and will instead stand in place. In this animation (see right), it also occasionally turns around back and forth. This elusive animation can only be seen by being far enough away, by using the zoomed-out or ground-level [[camera]] settings, and by being on sublevel 5 of the [[Submerged Castle]], since it is too dark to see that far away on the [[Bully Den]]. This animation can be better seen in the [[Piklopedia (Pikmin 4)|Piklopedia in ''Pikmin 4'']], where the rollers can actually be destroyed.


Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after their throw (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.
In Cavern for a King, if a Waterwraith with its rollers approaches one without, the rollerless Wraith will duck to let the other one over.{{cite youtube|kuTLkO7HD1A|of the Waterwraith with its rollers running over a rollerless Waterwraith, causing the latter to duck|m=0|s=24|published={{date|7|August|2023}}|retrieved={{date|7|August|2023}}}}


'''Note''': In the [[Submerged Castle]], you will only be able to get purples on the final sublevel via the [[Violet Candypop Bud]]s.
=== Unconventional damage ===
Typically, the Waterwraith cannot be hurt at all except for when a Purple Pikmin lands near it. There are however ways to cause it to become vulnerable, hurt, or even killed, but they require some setup and luck, and are likely not intended methods of damaging the beast.


In the [[Bully Den]], you will already have 25 Purples, but no other color of Pikmin. Here, there are two Waterwraiths and a variety of other bugs.
In ''Pikmin 2'', if a Waterwraith lands on top of a treasure, it will look like it's bouncing in the air. In some rare cases, it may slam onto the ground as it lands, possibly triggering its vulnerable status, making it possible to damage it before floor 5.{{cite youtube|eNvN_HIDHEs|demonstrating the Waterwraith becoming vulnerable|m=5|s=40}}


The Waterwraith is one of the few enemies in ''[[Pikmin 2]]'' which has its own background music, along with the [[Titan Dweevil]] and the [[Giant Breadbug]]. In Sublevels 1-4, when it appears, its own music track plays. When it has no rollers, a different piece of music plays, which has a more positive mood. The best way to defeat it is to get all your Pikmin and the 10 Purples that you got from the Violet Candypop Buds.
In ''Pikmin 4'', it can be [[ice|frozen]] with an [[ice blast]] or [[Ice Pikmin]], and can be stunned with a [[lightning shock]], but it will break free almost instantly. The player can however make use of the fact that frozen enemies instantly lose all their [[health]] if they are mid-air and fall. With careful positioning and timing, the player can prepare a mine and an ice blast, then throw another ice blast while directly in front of the creature as Oatchi. This will cause the Waterwraith to instantly freeze, and since it just started running over Oatchi's mine, it will be slightly airborne. The fall will make it lose all its health, meaning its rollers will be destroyed. After this it jolts backwards and if it lands on top of the mine and the first ice blast freezes it, it may again fall off the mine and instantly die.{{cite youtube|Jir9pxB9WSA|of the Waterwraith being killed without any Pikmin, by use of ice blasts and mines|published={{date|28|September|2023}}|retrieved={{date|28|September|2023}}|h=1|m=5|s=8}}{{cite youtube|jUaBiMyv9U8|of the Waterwraith losing its rollers while frozen|published={{date|3|September|2023}}|retrieved={{date|6|October|2023}}}}{{cite youtube|1ujNXp1wpgo|explaining how the process works|published={{date|20|October|2023}}|retrieved={{date|20|October|2023}}}}


Throw a purple on it to make it vulnerable. Now swarm all your Pikmin around the rollers. You should have destroyed the rollers in about three seconds. Then just finish it off.
== Appearance ==
Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms, and legs, but without distinct characteristics, and with a watery, transparent body. As a matter of fact, its scientific name is ''Amphibio sapiens'', which is similar to the human's scientific name: ''Homo sapiens''. When hit with Purple Pikmin, it instead changes to a solid, somewhat shiny purple color. Its rollers are cylinders made of stone, with small holes on the sides for the Waterwraith's limbs to go into. These holes are in the center, except for the back roller's holes in ''Pikmin 4'', which were positioned closer to the rims. This is because in both games, the Waterwraith moves its legs around the roller to make it look like it's pedaling a bicycle.


{{Notes|enemy}}
The [[Hocotate ship]] notes that although it can be seen, its sensors somehow detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. This is implied further in ''Pikmin 4'', where both [[Olimar]] and [[Dalmo]] describe the creature's watery form as "nonexistent".


==Glitches==
== Locations ==
[[File:Waterwraith_-_Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
As stated before, the Waterwraith appears in all 5 sublevels of the [[Submerged Castle]] in ''Pikmin 2'' and the [[Engulfed Castle]] in ''Pikmin 4''. In the first 4 sublevels, it will drop from the ceiling after a five minute period. In the 5th and final sublevel, it will only fall when in range of its spawning point, similar to other bosses.
While in the [[Piklopedia]], press the "Z" button immediately upon selecting the Waterwraith to petrify its roller. When the Waterwraith itself lands, it too will be encased in stone, but the roller will revert to its normal state before the creature itself. Petrify it again, and the Wraith is normal, but not the rollers; the Wraith will have problems lifting them. Its audio will get messed up, as it cries with each attempt to pick up the front roller. It is possible to do this in the main game (and Challenge Mode) as well, but the beast won't turn purple when Purple Pikmin are thrown at it. This is because it needs to lift its rollers first.You can also make the waterwraith float if you have AR by doing the one hit code.


Also when the Waterwraith pulls the rollers up stone it. Then when it wears off, do it again. If your timing is correct you should only petrify it's rollers. The Waterwraith's arms will be stretched backwards grabbing the roller that is in mid air while it sits on the other roller facing the ground, trying to pull back the roller.
Once defeated in the Engulfed Castle, it will not respawn in any sublevel, and is replaced in the final encounter with a swarm of [[Mitite]]s.
 
The Waterwraith only appears a few time outside of its caves. In ''Pikmin 2''{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]], two Waterwraiths will spawn in the [[Bully Den]] when the seconds counter falls to 270, leaving only 30 seconds for preparation. In ''Pikmin 4'', one can be found in the final story of the [[Trial of the Sage Leaf]], [[Trial of the Sage Leaf#Final Story: The Purple Key|The Purple Key]]. And, much like Bully Den, two will spawn immediately in sublevel 16 of [[Cavern for a King]]. These are, however, intended to be fought with Purple Pikmin.
 
== Strategy ==
[[File:Waterwraith - Valley of Repose.jpg|thumb|left|The Waterwraith in the [[Piklopedia (Pikmin 2)|Piklopedia]].]]
{{guide}}
 
=== While wandering ===
The Waterwraith will come on any sublevel of the Submerged Castle or Engulfed Castle after 5 minutes. When encountered, the beast falls from the sky. Once it lands, it lifts up its front roller and smashes it on the ground, [[crushing]] any Pikmin underneath. It then commences moving around on its stone rollers. However, before sublevel 5, there is virtually no way at all to harm it; not even [[bomb rock]]s or attacking with Pikmin after using an [[ultra-bitter spray]] will have any effect. With that in mind, there are a few things to remember:
 
* The Waterwraith can kill other enemies and disable traps. This can be used to your advantage.
* It follows the active leader. This can be used to your advantage, similar to the fight with the [[Ranging Bloyster]].
* The Waterwraith does not go into small corners, crevices, and dead-ends, making these places safe to hide in. In ''Pikmin 4'', there are specially marked crevices with grass and metal archways that the Waterwraith will be unable to access.
* In ''Pikmin 2'', if you're having a difficult time avoiding the Waterwraith, you can always reset in an attempt to get an easier or more exploitable floor layout. Similarly, in ''Pikmin 4'', the [[rewind]] mechanic can be essential to making more efficient movements around the sublevels or making up for heavy losses.
* A cloud of dust is visible behind the Waterwraith, allowing you to keep better track of it.
* In ''Pikmin 4'', the Waterwraith is slow, so running away is easy unless it pins you.
* In ''Pikmin 4'', The Waterwraith presents very little issue to Oatchi due to his compactness and precise handling, making him ideal for Pikmin transportation instead of letting the Pikmin squad roam free.
 
The following tips can also be used for Story Mode:
* You should collect treasures as quickly as possible and avoid collecting corpses. If you're fast enough, you can avoid facing the Waterwraith entirely. Remember that you can return to the cave and collect anything you missed the first time around.
* It is advised to at least have the [[Rush Boots]] power up, which can allow leaders to quickly escape the Waterwraith. The [[Stellar Orb]] also helps to illuminate the area, giving you a good view of where the beast is.
 
=== Battle ===
[[File:Waterwraith stunned.png|thumb|A stunned Waterwraith, vulnerable to attacks.]]
Since it can only be conventionally damaged by Purple Pikmin, the only way to combat it in the Submerged Castle and Engulfed Castle is to survive until the final sublevel, where you can get Purple Pikmin via [[Violet Candypop Bud]]s.
 
When a Purple Pikmin lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not too different to that of the Purple Pikmin themselves. In this state, it is vulnerable to ''all'' Pikmin attacks. When the Waterwraith's [[health]] has been fully depleted, the rollers crumble and the creature starts running aimlessly around the cave, no longer a threat to your Pikmin. Attack with more Purple Pikmin and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. In ''Pikmin 2'', it drops the [[Professional Noisemaker]], a useful addition to the [[Exploration Kit]], the first time you beat it in the [[Submerged Castle]].
 
The Waterwraith can be petrified, which is useful to stop it if it is coming towards you, but while in this state, it cannot be damaged with normal attacks &ndash; Pikmin that attack will just cause an effect similar to attacking a [[reinforced wall]] in other games. Purple Pikmin that land with a thud on the petrified creature have a different behavior, however. When the boss has its rollers, a thud can cause the [[HUD#Health wheel|health wheel]] to appear, if it hasn't already. In the state without rollers, these thuds will actually cause a small amount of damage, and make it possible to kill the creature when petrified.
 
In ''Pikmin 4'', you can just keep hurling your Purple Pikmin at it and it will get stuck in a loop, but make sure to call back your Pikmin when they get shaken off.
 
{{Notes|olimar=y|louie=y|ship=y}}
 
=== Dalmo's Notes ===
{{Transcript|A living thing is a living thing, even if it transcends our understanding. This unnerving creature is translucent and has no actual physical body to speak of. Yet, somehow, it clutches its rollers with zealous devotion. It's both eerie and fascinating, don't you agree?}}
 
=== Collin's dialogs ===
{{Transcript|Gah! Something just dropped from above! What is that thing?! I can see it, but I'm not picking up on any signs of life. I hope this will all make sense after I check the log...|block=y}}
 
[''He opens "The Nonexistent Entity"'s entry in Olimar's Voyage Log.'']
 
{{Transcript|'''The Nonexistent Entity'''
 
Bomb Rocks show no sign of working against this creature, never mind Pikmin attacks! Does its '''body not actually exist''' in this dimension? Maybe if I hit it with a gravitational wave, the dimensions will converge and it will show itself. But is that possible?|block=y}}
 
{{Transcript|Its body might not exist in this dimension? How is that possible? '''So a physical attack could have no impact at all.''' So what do we do? Well, let me think... I suggest you go with my favorite battle strategy and just...'''run away while you can!'''|block=y}}
 
=== ''Pikmin 2'' Nintendo Player's Guide ===
{{transcript|The anxious Waterwraith appears before the final floor of the Submerged Castle, but you won't be able to defeat it until you use Violet Candypop Buds to create purple Pikmin on the cave's lowest level. One touch from a purple will make the beast temporalily vulnerable.|block=y}}
 
=== Pikmin Garden ===
'''Text'''
{{transcript|
透明な飴状の粘体で、ヒトのような姿をしている。2つの円筒形の岩を両手両足で転がし、執拗に獲物を追い回す。目撃例が少なく、捕獲されたこともないため不明な点が多い。
 
特徴 その1 透明な体
:液体でも固体でもなく、あらゆる生体反応を計測できない。
:(Image text: 強い衝撃を与えると、不透明の紫色になる)
 
特徴 その2 ローラーのような石
:玄武岩質で、ニッケルやコバルトなどのレアメタルがわずかに含まれている。
:(Image text: 手足をひっかける穴が開いている)
 
特徴 その3 二足歩行
:二足で立って歩くこともある。
|block=y}}
 
'''Translation'''
{{transcript|
It looks like a human with a transparent, candy-like viscous body. It relentlessly pursues its prey by rolling two cylindrical rocks with its hands and feet. Since there have been few sightings and it has never been captured, there are many unknowns.
 
Feature #1: Transparent body
:Neither liquid nor solid, and no biological reactions can be measured.
:(Image text: "It turns an opaque purple color upon strong impact.")
 
Feature #2: Roller-like stones
:Basaltic, containing small amounts of rare metals such as nickel and cobalt.
:(Image text: "They have holes for attaching the hands and feet")
 
Feature #3: Walking on two legs
:It may also stand and walk on two legs.
|block=y}}
 
== Glitches ==
[[File:Waterwraith - Petrified.jpg|thumb|170px|The Waterwraith while sitting on petrified rollers.]]
{{game help|p2|Confirm these and add them to the glitches page.}}
The Waterwraith is the cause of a few [[glitches]] in ''Pikmin 2''.
 
* '''[[Glitches in Pikmin 2#Struggling Waterwraith|Struggling Waterwraith]]''': by petrifying the creature on the [[Piklopedia (Pikmin 2)|Piklopedia]] just as its archive is opened, and then petrifying it again just as the rollers break free will result in only the rollers getting petrified, but not the boss.
* '''[[Glitches in Pikmin 2#Sliding Waterwraith|Sliding Waterwraith]]''': By switching between a [[leader]] close to a vulnerable Waterwraith and to a leader far away from it, the creature will be seen stuck in the same pose, but moving around like normal.
* It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out-of-the-way, though unharmed. The amount of health it had previous to the glitch occurring determines whether or not it can be damaged in this state.
* Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
* Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position, instead of it having a purple hue.
* In [[Bully Den]], the Waterwraiths will never pay attention to Louie, when playing in 2-player mode. This can result in a rollerless Waterwraith to casually walk or even stand still near Louie, instead of panicking. It can still be attacked by Louie, though.
* In ''Pikmin 2''{{'s}} [[Piklopedia (Pikmin 2)|Piklopedia]], it is possible for the Waterwraith to roll out-of-bounds.
 
== Technical information ==
=== Creature ===
{{p2 enemy technical
|name = blackman
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp01 = 50
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.01
|fp06 = 80
|fp08 = 0.04
|fp09 = 300
|fp10 = 10
|fp11 = 50
|fp12 = 700
|fp13 = 180
|fp14 = 250
|fp15 = 0
|fp16 = 1
|fp17 = 250
|fp18 = 0
|fp19 = 50
|fp20 = 30
|fp21 = 15
|fp22 = 30
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 100
|fp28 = 3
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 70
|fp33 = 50
|fp34 = 30
|fp35 = 1
|fp36 = 10
|fp37 = 0 (0%)
|fp38 = 60
|ip01 = 10
|ip02 = 5
|ip03 = 13
|ip04 = 6
|ip05 = 16
|ip06 = 9
|ip07 = 20
|spec = {{p2 enemy property | fp01 | ポッド移動速度 | Unknown (roller speed?) | 20 }}
{{!}}-
{{p2 enemy property | fp02 | 逃げ速度 | Unknown (running speed?) | 250 }}
{{!}}-
{{p2 enemy property | fp03 | 逃げ回転速度率 | Unknown (rotation speed rate while walking?) | 0.2 }}
{{!}}-
{{p2 enemy property | fp04 | 逃げ回転最大速度 | Unknown (max rotation speed while walking?) | 30 }}
{{!}}-
{{p2 enemy property | fp05 | 2段階速度 | Unknown (second stage speed?) | 120 }}
{{!}}-
{{p2 enemy property | fp06 | 2段階回転速度率 | Unknown (second stage rotation speed?) | 0.04 }}
{{!}}-
{{p2 enemy property | fp07 | 2段階回転最大速度 | Unknown (second stage max rotation speed?) | 3 }}
{{!}}-
{{p2 enemy property | fp11 | 歩き速度 | Unknown (walking speed?) | 50 }}
{{!}}-
{{p2 enemy property | ip01 | 2段階へのタイマー | Unknown (time until second stage?) | 0 }}
{{!}}-
{{p2 enemy property | ip03 | ドシン停止タイマー | Unknown | 200 }}
{{!}}-
{{p2 enemy property | ip04 | 逃げ停止タイマー | Unknown (walk time?) | 200 }}
{{!}}-
{{p2 enemy property | ip05 | 連続逃げタイマー | Unknown (running time?) | 200 }}
{{!}}-
{{p2 enemy property | ip06 | つかれ停止タイマー | Unknown (rest time?) | 200 }}
}}
 
=== Rollers ===
{{p2 enemy technical
|name = tyre
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1800
|fp01 = 50
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.01
|fp06 = 30
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 50
|fp12 = 700
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 150
|fp18 = 0
|fp19 = 50
|fp20 = 30
|fp21 = 15
|fp22 = 30
|fp23 = 15
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 100
|fp28 = 10
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 120
|fp33 = 50
|fp34 = 10
|fp35 = 1
|fp36 = 10
|fp37 = 0.05 (5%)
|fp38 = 60
|ip01 = 1
|ip02 = 1
|ip03 = 2
|ip04 = 2
|ip05 = 5
|ip06 = 3
|ip07 = 10
|spec = {{p2 enemy property | fp01 | 回転スピード | Rotation speed | 25 }}
}}
 
== Other information ==
{{enemy other info
|size      = Roller width: {{mm|112}}
|piklopedia = 78
|music      = See [[Music in Pikmin 2#Waterwraith|here]] and [[Music in Pikmin 4#Waterwraith|here]]
}}
 
== Naming ==
{{naming
|common    = Waterwraith. The name is a portmanteau of "water" and "wraith", where a "wraith" is a spirit, or a ghost.
|jpcommon  = {{j|アメボウズ|Ame Bouzu}}. {{j|ボウズ|Bouzu}} translates to "Buddhist Monk", however this is in fact alluding to the {{w|Umibōzu}}, a water spirit that sinks ships, resembling the silhouette of a monk. {{j|アメ|Ame}}  translates to "candy", referring to the creature's hard candy appearance, per Olimar's notes, and also the fact that the majority of the treasures in the cave are candies. To note is that {{j|雨|ame}} means "rain". Though it is not used to describe a texture in the same way "candy" is being used, it may be referencing the Waterwraith's habit of falling from the sky.
|jpname    = {{j|ヤマトアメビト|Yamato Amebito|{{w|Yamato}} Candy/Rain Person}}.
|scientific = Its scientific name, ''Amphibio sapiens'', uses the word ''amphibio'', similar to the English word "amphibious", and ''sapiens'', meaning "discerning" or "wise", and which is also part of the species name for the real world human, ''{{w|Homo sapiens|Homo sapiens}}''. This can be construed as both a reference to its humanoid shape, as well as it being essentially "living water".
|internal  = Its internal name in ''Pikmin 2'' is <code>blackman</code>. The "man" part is naturally because of its human-like frame, and "black" is presumably due to the fact that it can turn purple when attacked by [[Purple Pikmin]] &ndash; [[Pikmin 2 prerelease information|during development]], Purple Pikmin were much darker and given the name "black". Interestingly, the names of the creature's animations inside the game's files refer to it as "Kagebōzu" ({{j|かげボウズ|Kagebōzu}}), which means "Shadow Bouzu". This indicates that, during development, the Waterwraith's Japanese name was meant to be different. Interestingly, there exists another type of yokai known as Oonyuudou, described as an unclear shadow or a giant rather than a monk, if it was originally called shadow, it may be in reference to this other yokai. ''Pikmin 3''{{'s}} [[Plasm Wraith]] is named after this other yokai in the Japanese version, {{j|アメニュウドウ|Ame Nyuudou|Candy Nyuudou}}.
}}
 
=== Names in other languages ===
{{foreignname
|Jap  = アメボウズ
|JapR  = Ame Bouzu
|JapM  = Candy/Rain Bouzu
|ChiTrad = 膠雨小子
|ChiTradM = Plastic Rain Guy
|FraE  = Spectreau
|FraEM = Portmanteau of "spectre" (specter) and "eau" (water).
|Ita  = Spettro d'Acqua
|ItaM  = Water Specter
|Ger  = Wassergespenst
|GerM  = Waterwraith
|Spa  = Espectro acuático
|SpaM  = Aquatic specter
|Dut  = Fantoomwals
|DutM  = Phantom (Steam)roller
|PorB  = Hidrospectro
|PorBM  = Hydrospecter
}}


It is possible to defeat the Waterwraith while petrified. First, it must be without its rollers, and the player must deplete its health as far as possible. Then, when frozen, if Purple Pikmin are thrown onto it, it should die in that state, shattering and leaving 6-7 pools of nectar and spray of any kind.
== Gallery ==
===''Pikmin 2''===
<gallery>
Wraith.png|Artwork of the Waterwraith from {{P2}}.
Waterwraithcutscene.png|The Waterwraith appearing in ''Pikmin 2''.
Waterwraith2.jpg|The Waterwraith in ''Pikmin 2'' as seen from behind.
Waterwraith stunned.png|The Waterwraith's physical form in ''Pikmin 2''.
Tiredwaterwraith.png|The Waterwraith tired out after running a long distance in ''Pikmin 2''.
Waterwraith Physical Form in Early Sublevel.JPG|The Waterwraith taking on its physical form in the 4<sup>th</sup> sublevel via hacking Purple Pikmin into the level.
Waterwraith P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Waterwraith in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
</gallery>


Yet another glitch can be performed by knocking it off its rollers, and frantically switching characters, will cause the Waterwraith to appear to "ice skate" instead of sprinting.
===''Pikmin 4''===
<gallery>
WATERWRAITHSLAMMING.png|Artwork of the Waterwraith about to slam its front roller down from ''Pikmin 4''.
Waterwraith Collison.jpg|Two Waterwraiths that have gone down the same path towards each other in ''Pikmin 4''.
Waterwraith chase down.jpg|The [[Pikmin 4 player character|player character]] being chased down by two Waterwraiths in ''Pikmin 4''.
Waterwraith P4.jpg|The Waterwraith as it appears in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Waterwraith Vulnerable P4.jpg|The Waterwraith taking its physical form in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Waterwraith No Rollers P4.jpg|The Waterwraith as it appears after its rollers have been destroyed in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Waterwraith No Rollers Vulnerable P4.jpg|The Waterwraith taking its physical form after its rollers have been destroyed in ''Pikmin 4'''s [[Piklopedia (Pikmin 4)|Piklopedia]].
Frozen Waterwraith.png|A frozen Waterwraith.
Frozen Waterwraith (No Rollers).png|thumb|A frozen Waterwraith without its Rollers.
</gallery>


It is likely that if the Waterwraith's head comes into contact with the [[Research Pod]] after having lost its rollers, another glitch will occur. The outcome is a change in the way it moves: instead of walking, the creature glides along; and any Pikmin that touch it are thrown out of the way, though unharmed. The amount of health it had previously to the glitch occurring determines whether or not it can be damaged once in this state.
===''Other''===
<gallery>
Waterwraith E-Card.jpg|The Waterwraith's [[e-card]], #63 (16<sup>th</sup> red card).
</gallery>


Another glitch may occur when the Waterwraith attempts to turn around sharp corners. Instead of successfully completing a 360 degrees turn, it may get wedged in the middle of a tight space. This could either be helpful, allowing the player to avoid the Waterwraith, but this glitch could also block crucial pathways, such as a pathway to the next floor. Unfortunately, the only solution for this is to reset.
== Trivia ==
* The Waterwraith is one of three enemies to not appear in the [[Wistful Wild]] or any of its caves, the others being the [[Giant Breadbug]] and the [[Toady Bloyster]]. All three can be found in the [[Perplexing Pool]].
* The Waterwraith seems to be related to the [[Plasm Wraith]], in both appearance and name. In addition, a possible translation for the Japanese common name of both is "Candy Priest".
** The Waterwraith is mentioned in Olimar's [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry for the Plasm Wraith in {{p3d}}, though it just highlights how they are different.
* In the ''Pikmin 2''{{'s}} files, the Waterwraith's model contains a dummy texture that reads "fb dum". This is a dummy texture applied to the model before the framebuffer is used to texture it: [[File:Waterwraith dummy texture.png]]
* In ''Pikmin 2'', if Purple Pikmin are forced to appear in the cave earlier than sublevel 5 and the monster is defeated then, it will still drop the treasure. Despite this, the monster's treasure will not be detected by the radar until the showdown with the beast in the final floor; this is likely to avoid confusion when all the other treasures are gathered in earlier floors.
* The helpless phase of the Waterwraith, along with the [[Giant Breadbug]] and the [[Titan Dweevil]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]].
* If the player reaches the final floor of the Submerged Castle before the Waterwraith makes its first appearance, the boss battle with play out as usual, and the ship will not trigger the cutscene to declare it a danger.{{cite youtube|6UrIdb6FDDI|of a speedrunner discovering the Submerged Castle for the first time, but not encountering the Waterwraith until the final floor|h=1|m=54|s=12|published={{date|29|November|2018}}|retrieved={{date|4|June|2020}}}}
** This is not true in [[Engulfed Castle]], however; after reading [[Pikmin 4 voyage log#.2339 The Nonexistent Entity|Olimar's voyage log]] on the creature, [[Collin]] will state there must be a way to beat it instead of telling the player to run away.


Yet another glitch happens when the Waterwraith is hit with a Purple Pikmin while running. The Waterwraith may turn clear while in the crouching position it is normally purple in.
== See also ==
* [[Plasm Wraith]]


Another possible glitch is known to happen in the [[Bully Den]]. The cause of this glitch is unknown, but the effects are strange. When both Waterwraith have had their rollers taken away, they will sometimes only frantically run away from Olimar, and will casually walk past [[Louie]] and even stop right in front of him, as if they don't even notice him. I guess they hate Louie. They can still be attacked, though.
== References ==
{{refs}}


{{featured|{{date|24|March}}|{{date|23|September|2010}}}}


==Trivia==
{{bosses}}
The Waterwraith's species name, Amphibio ''sapiens'' (which translates to Wise Amphibian), is similar to the human species name of Homo ''sapiens'' (Wise Man).
{{p2enemies}}
[[Category:Bosses]]
{{p4enemies}}
[[Category:Pikmin 2 enemies]]
[[Category:Crushing enemies]]
[[Category:Enemies]]
[[Category:Enemy-harming enemies]]
[[Category:Hiding enemies]]
[[Category:Wandering enemies]]
[[Category:Submerged Castle]]
[[Category:Engulfed Castle]]
[[Category:Cavern for a King]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Trial of the Sage Leaf]]
[[Category:Pikmin 2 bosses]]
[[Category:Pikmin 4 bosses]]
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