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{{todo|Some animated gifs would be awesome.}} | {{todo|Some animated gifs would be awesome.}} | ||
The '''whistle''' ({{j|フエ|Fue}}) is | The '''whistle''' ({{j|フエ|Fue}}) is a main part of the gameplay in the [[Pikmin series|''Pikmin'' games]]. This is the primary way of calling idle [[Pikmin family|Pikmin]], the secondary way being a leader bumping into them. [[Leader]]s can also be called into the group via whistling, but only in ''[[Pikmin 3]]'' can they be called via bumping. Whistling can also be used to instantly rescue Pikmin who are suffering from a [[hazard]], such as [[fire]], call drowning Pikmin to land, and help Pikmin who are about to fall prey to the [[Vehemoth Phosbat]] or [[Sandbelching Meerslug]]'s vortex attacks. | ||
It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, and {{button|wii|b|wiiu|zr|wiiu|pczr | It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, and {{button|wii|b|wiiu|zr|wiiu|pczr}} in ''Pikmin 3''. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad. | ||
The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle. | The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle. |
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