Wistful Wild: Difference between revisions

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(→‎Piklopedia and Treasure Hoard: I decided to look into the claim about the "tighter path in the impact site area" using Noclip.website. Noclip.website's saves the position of the camera using a "ShareData" header in the URL; using this, I found out that the pathways are sized exactly the same (the different leaf placement above that path probably confused the writer) and I have found a bunch of other differences which I've noted.)
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The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and last [[area]] in {{p2}}. It is set in a forest in the season of autumn. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. It is the hardest area in the game. Its terrain is based on a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}.
The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and last [[area]] in {{p2}}. It is set in an autumn forest. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. It is the hardest area in the game. Its terrain is based on a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}.


==Overview==
==Overview==
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*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}}It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}}It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*The rusty metal bowl that contains the landing site of the area is actually a sideways tire rim, as confirmed in the filename of the texture used for the tire rim: <code>last_wheel_s3tc</code>
*The object around the landing site of the area is confirmed a sideways tire rim, as evident by the filename of the texture used for the terrain: <code>last_wheel_s3tc</code>


==Names in other languages==
==Names in other languages==
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