Wistful Wild: Difference between revisions

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The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and final [[area]] in {{p2}}, set in an autumn forest. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. Its terrain is based on a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}. It is the hardest area in the game, filled with many extremely dangerous creatures, and containing some of the lengthiest, most difficult caverns.
The '''Wistful Wild''' ({{j|のぞみの大地|Nozomi no Daichi|Land of Wishes}}) is the fourth and final [[area]] in {{p2}}, set in an autumn forest. It contains three [[cave]]s, and five overground [[treasure]]s worth {{pokos|3175}} in total. It is unlocked when [[Hocotate Freight]]'s debt of {{pokos|10000}} is fully repaid. Its terrain is a combination of [[The Impact Site]] and [[The Final Trial]] from {{p1}}. It is the hardest area in the game, filled with many extremely dangerous creatures and containing some of the lengthiest and most difficult caves.


The [[Perplexing Pool]] must be unlocked for this area to open. If the debt is repaid before the [[Geographic Projection]] is collected, the Wistful Wild will not open until it is collected, at which point it will open up alongside the Perplexing Pool.
The [[Perplexing Pool]] must be unlocked for this area to open. If the debt is repaid before the [[Geographic Projection]] is collected, the Wistful Wild will not open until it is collected, at which point it will open up alongside the Perplexing Pool.
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{{map icon | Conifer Spire | 124 | 277 | bg = rgba(0,0,128,0.5)}}
{{map icon | Conifer Spire | 124 | 277 | bg = rgba(0,0,128,0.5)}}
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The Wistful Wild contains a variety of [[terrain]] types, such as dirt, wood, and metal. Some contents of the region include two large lakes, one of which can be [[clog|drained]] and the other a [[bridge]] built over; a clearing with three [[Randomness|random]]-typed [[Burgeoning Spiderwort]]s; and decorating it are rusted metal structures, tree stumps and [[Foxtail]]s, and a half-visible yield sign where the Onions land.
The Wistful Wild contains a variety of [[terrain]] types, such as dirt, wood, and metal. Some contents of the region include two large lakes, one of which can be [[clog|drained]] and the other a [[bridge]] built over; a clearing with three [[Randomness|random]]-typed [[Burgeoning Spiderwort]]s; and decorating it are rusted metal structures, tree stumps, [[Foxtail]]s and a half-visible yield sign where the Onions land.
{{Clear}}
{{Clear}}


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*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} It is possible that it was changed due to the religious connotation. This name is retained in all other language versions, however (see [[#Names in other languages|here]]).
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*In the ''[[New Play Control!]]'' port, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*The object around the landing site of the area, which was formerly the Emperor Bulblax's arena in [[The Final Trial]], is a sideways tire rim as evident by the filename of its texture: <code>last_wheel_s3tc</code>.
*The object around the landing site of the area, which was formerly the Emperor Bulblax's arena at [[The Final Trial]], is a sideways tire rim as evident by the filename of its texture: <code>last_wheel_s3tc</code>.
*While walking through the area, cicada calls, duck quacks and {{w|American robin}} calls can be heard.
*While walking through the area, cicada calls, duck quacks and {{w|American robin}} calls can be heard.


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|Ita=Terra di promesse
|Ita=Terra di promesse
|ItaM=Land of promises
|ItaM=Land of promises
|ChiTrad=願望大地
|ChiTradM=Land of Wishes
}}
}}