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==Heading 2==
This is text.


===Heading 3===
=Lighting=
This is also text.
'''Lighting''' is the arrangement or effect of objects that produce light, in order to depict a lit environment with depth and color. In video games, this specifically refers to any calculated light source that illuminates and shades 3D objects, as well as fog that obscures distant objects. In the [[Pikmin series]], lighting is extremely important to achieving realistic-looking environments and objects, as the designers try to create as much realism in the ''Pikmin'' world as possible.


==The treasure==
In this article:
This treasure is located at the end of the path on the east side of the landing site.
*"Light" is any object, seen or unseen, that illuminates an environment.
*"Dynamic" lights are lights that move or cause visible highlights or reflections on objects, while
*"Static" lights are lights that simply add brightness to an area without interacting with other objects.
*"Shading" is the contrast of color on an object because one side of it is illuminated by a light.
*"Shadows" are shapes of low light on a surface, created when an object stands in between light rays and that surface.
*"Materials" are the compositions of objects that interact with light in different ways.


===Appearance===
==Light sources==
This treasure appears to be a can.
Sunlight is the primary source of light in the [[Pikmin series|''Pikmin'' series]], and plays an important role in conveying the passage of a [[day]]. When a day begins, the color and brightness of a landscape try to suggest morning. As the day progresses, the sun gets brighter and the environment more colorful, until late in the day when it begins setting and colors become more orange as in a sunset. Each game in the series has a unique way of handling sunlight and the shadows it casts, and as the games progress, this arrangement gets closer to simulating real sunlight.


===Olimar's Notes===
===''Pikmin''===
I have no idea what is inside this mystical container. I am tempted to open it... But, if I open it, it could lose its value... I guess I'll just have to use my imagination...
The only dynamic light is sunlight, that shades all objects but does not actually calculate shadows. This light moves throughout the day, beginning foggy and bright in the morning, clear and at average brightness for the majority of the day, and fading to yellow to orange and finally to very little light as [[Day#Sunset|sunset]] approaches (except in [[The Forest Navel]]; sunlight is still present there but does not move or change color). All objects in an area have shading based on this light, but none of the scenery casts real moving shadows based on this light. To help players perceive Pikmin locations, up to 50 Pikmin will cast soft shadows that move throughout the day, even when there is no sunlight. In order to optimize processing power, shadows cast by Pikmin are not drawn if more than 51 Pikmin are on the field; instead, they will all have faint shadows directly underneath them. Enemies always have this sort of faint shadow, except for the [[Beady Long Legs]]. Environmental objects like [[Vegetation|plants]] never move on the map, so one large texture accounts for all their shadows. The exception is [[Pellet Posies]], which cast soft dynamic shadows just like Pikmin.


All other forms of light, such as [[Common Glowcap]]s, the light beams coming from the [[Onion]]s, and even the light around Captain Olimar in The Forest Navel, are static lights. They do not cast any shading or shadows on objects, but simply brighten the area around them to aid visibility or provide light effects, such as the powerful exhaust from the [[S.S. Dolphin]].


Testing how to talk, because you know. People can do that.
<gallery>
'''Talks'''(PAL)/'''Check-Ins'''(NTSC) are optional conversations between Alph, Brittany and Charlie inside the SS Drake in ''Pikmin 3''. They mostly consist of dialogue where the main characters discuss what next step they should take in their journey. Occasionally though, they will also take a moment to have small talk and get to know each other.The player can initiate a conversation by pressing (-)/(Y) when on the area selection menu.
Time passage P1.gif|Typical passage of sunlight on a day in ''Pikmin''.
In-game, the topic of the discussion depends on the activities that happened the previous day. For example, if The characters discovered a new type of Pikmin, they'll have a talk about that, and if not, they might talk about how much fruit they have collected so far. If there's nothing of interest to talk about, The main characters will talk about their life and family on Koppai.
Pikmin health and numbers.jpg|Leaders and Pikmin cast directional shadows, while enemies cast simple soft shadows.
Below are transcriptions of all the conversations. Underscores ("_") represent a variable number, like the current number of fruit collected.
Early Breadbug P1 screenshot.png|With 51 or more Pikmin, shadow directions are not calculated.
Beady Long Legs (enemy reel).png|The unique shadow of the Beady Long Legs.
Impact Site Shadow.png|A texture for shadows in [[The Impact Site]]. The small separated shadows are for the plants in the area.
</gallery>


=PAL conversations=
{{clear}}


==Alph==
===''Pikmin 2''===
Sunlight in [[Pikmin 2|''Pikmin 2'']] behaves very similarly to that in the previous game, except the color of sunlight varies by area, and fog is generally less pronounced. Around noon, the brightness of the sunlight generally increases, and toward the end of the day it dramatically decreases and turns orange. Yet at any point in the day, when a leader approaches an incomplete [[cave]] from above ground, the lighting always mixes a very foggy green color to its current color. All objects are shaded by this sunlight, but most of them (including static objects) do not cast accurate shadows. Instead, most moving objects cast circular shadows directly beneath them, and those shadows never move. However, unlike the shadows in ''Pikmin'', these circular shadows can actually dim other objects, and their simple shape allows many shadows to be rendered at once. Several objects have uniquely shaped shadows for specific reasons, such as:


===Before first finding Brittany===
*{{boulder}} [[Boulder]]s, as they fall from the sky and use a growing shadow.
"The signal is coming from...around here! It must be Brittany! I had better hurry up and help her..."
*{{icon|Segmented Crawbster|y}}, for the same reason.
*{{icon|Empress Bulblax|y}}, since it has a long body of circular segments, has multiple circular shadows.
*[[Arachnorb]]s, [[Snavian]]s, and the [[Titan Dweevil]], since they have extremities that reach beyond their usual shadow.
*{{icon|Waterwraith|y}}, since its rollers appear from the sky before its body.


"I still can't shake this nagging feeling that there was something more to our crash than we know. It felt almost as if some power from the planet's surface were manipulating our ship..."
[[Areas]] have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.


===Lost all health the day before===
{{game help|p2|Confirm if the Solar System truly has no effect on the final sublevel of Dream Den.}}
"Thank goodness for the Drake's emergency teleport link! From now on, I need to pay more attention to how much damage my spacesuit is taking!"
In [[cave]]s, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a [[leader]] comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the [[Solar System]] is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the [[Glutton's Kitchen#Sublevel 6|final sublevel of the Glutton's Kitchen]]. The Solar System does not affect the final sublevel of the [[Dream Den]], and actually darkens the final sublevel of the [[Cavern of Chaos]] as explained [[Gear#Cavern of Chaos 10|here]].


===Met Brittany===
The [[Piklopedia (Pikmin 2)|Piklopedia]] in ''Pikmin 2'' is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.
"What's this giant fruit-like object that Brittany mentioned?"


===Met Brittany, fruit discovered===
<gallery>
"Before I do anything else, I need to regroup with Brittany and recover that piece of fruit. We won't even know if it's edible until it's been analysed by the SS Drake's computer, though."
Time passage P2.gif|Typical passage of sunlight on a day in ''Pikmin 2''.
CirtusLumpy.jpg|The simple shadows leaders and Pikmin cast in ''Pikmin 2''.
VoR Shadows.png|The texture for background shadows in the [[Valley of Repose]]. This no longer accounts for the shadows of plants in the area.
Cave Lighting Comparison.jpg|Sunlight and fog color change when the active leader is near an incomplete [[cave]].
Hole of Beasts sublevel 4.jpg|Visibility is poor or impossible beyond a leader's radius in caves.
Dream Den-sub5.jpg|Caves with metallic layouts are more visible, since they have illuminated backgrounds.
Hole of Heroes sublevel 9.jpg|With the Solar System, most dark sublevels become fully illuminated.
</gallery>


===Met Brittany, No juice left===
{{clear}}
"This is terrible! I have no more food left. I'm so hungry...At this rate, I might not even last long enough to reunite with Brittany..."


===Rock Pikmin discovered===
===''Pikmin 3''===
"The Onions fused into one! How intriguing... I wonder how they did that? I'd love to take a peek inside, if I ever get the chance."
The [[Wii U]] can process a great deal more data about lighting 3D objects than the [[GameCube]], and so [[Pikmin 3|''Pikmin 3'']] presents a much more accurate representation of physical lighting. All objects in ''Pikmin 3'' cast accurately shaped shadows, including the terrain itself. However, these shadows and lights do not follow the sun depicted in the sky; instead, shadows stay directly under objects for a majority of the day, so that object locations (particularly with airborne objects) can more easily be perceived. A new innovation ''Pikmin 3'' brings is that background shadows, while they are still large textures, actually ''do'' affect the shading of other objects, even as they sway throughout the day. This minor detail greatly enhances the realistic look of the environment.


===First fruit discovered===
In caves, shadows are also directly under all objects. During rainy days, sunlight is generally darker, and rough surfaces have sharper highlights and smooth surfaces are glossy, to simulate wetness.
"Yesterday was an event worthy of celebration... I found my first piece of edible matter! I'm sure Brittany will be pleased! She might be quite surprised when she sees the Pikmin though..."


===First juice consumed===
Although no other lights in the game than sunlight cast shadows, almost all other light sources are dynamic. [[Electrode]]s highlight cave surfaces, leaders' beacons and whistles dimly illuminate a radius around them, and most lighting effects (such as [[bomb rock]] explosions) throw accurate light onto other objects. Once again, all these effects give ''Pikmin 3'' a photorealistic edge while still not seriously detracting from gameplay or visibility.
"Yesterday was an occasion worthy of celebration - I managed to retrieve our very first piece of edible matter on this planet! I'm sure this news will make Brittany very happy... But I guess I need to find her before I can tell her!"


===No juice left===
<gallery>
"This is bad... I don't have any food left on board. I hope I don't starve before I even meet up with Brittany..."
Time passage P3.gif|Typical passage of sunlight on a day in ''Pikmin 3''.
P3 Blonde Impostor Screenshot.jpg|An example of how shadows behave in the [[Twilight River]].
Juicy Gaggles Twilight River.jpg|Most lights are dynamic in ''Pikmin 3''; casting highlights even in caves. Shadows in caves are always directly below objects.
RainyDay.png|Darker colors and glossier surfaces during rain in ''Pikmin 3''.
</gallery>


===Brittany is stranded on Distant Tundra===
==Materials==
"I can't shake the idea that the SS Drake's crash was my fault... Anyway, there's work to be done! First I need to reunite with Brittany, then we can look for the Captain."
The [[Pikmin series]]'s in-game objects are made real-world materials, or at least materials similar to those in real life. As such, they try to emulate the interactions with light real-world materials would have. Although these properties are more often faked than accurately calculated, materials allow players a sense of how in-game objects would feel, which gives them more thematic identity. Below is a list of material properties simulated in Pikmin materials, and some prominent examples.


===Brittany escaped the cave===
===Diffuse reflection===
"It looks like I need a bridge in order to meet up with Brittany. We can't build a bridge out of thin air though... We need to find some fragments to use!"
Diffuse surfaces have visibly or even microscopically rough imperfections, so that when light rays hit the surface, it bounce off in many directions instead of one, ''diffusing'' the illumination over a large area. Due to the limits of the GameCube's power, most organic objects in ''Pikmin'' and ''Pikmin 2'' (such as Pikmin and most enemies) have a smooth, matte-like material that does not reflect light sharply. In ''Pikmin 3'', materials meant to look rubbery, dirty, or skin-like will look diffuse.
<gallery>
P3 Cardboard Box Screenshot.png|Cardboard is a notably diffuse substance.
Bulborb Fight.jpg|Diffuse skin on Bulborbs in ''Pikmin''.
P2 Five-man Napsack Treasure Hoard.jpg|Diffuse cloth in ''Pikmin 2''.
Armored Cannon Larva ND screenshot.png|A diffuse [[Armored Cannon Larva]] and rock in ''Pikmin 3''.
Pocked Airhead Garden of Hope.jpg|Rough stone, dirt, and grass surfaces.
</gallery>


{{clear}}


==Alph and Brittany==
=Full area map test=
{{map | width = 1560 | height = 1466 | image = The Impact Site HD.jpg | icons =
{{map icon|{{icon|S.S. Dolphin||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">S.S. Dolphin</span>|1285|1040|custom=y}}
{{map icon|{{icon|Red Pikmin||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Red Onion</span>|1057|982|custom=y}}
{{map icon|{{icon|Iridescent Flint Beetle||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Iridescent Flint Beetle (underground; day 2+)</span>|991|551|custom=y}}
{{map icon|{{icon|Nectar weed||32px}} <span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Nectar weed (day 2+)</span>|1224|897|custom=y}}
{{map icon|<div style{{=}}"align:center;">{{icon|Pikmin (game)||32px}}<br><span style{{=}}"background-color: #EDE; color: black; border: solid black 1px; padding: 2px; border-radius: 4px 4px 4px 4px;">Testing line break</span></div>|884|555|custom=y}}
}}


===Brittany is saved from the Garden of Hope===
=Flowchart styles=
A:"That was amazing how the Pikmin smashed a way out for you!"
{| class="wikitable"
! Style 1
|-
|
{|
| rowspan="2" | 1-A &#x2500;
| &#x250C;&rarr; 1-B &#x2510;
| rowspan="2" | &rarr; 1-C
|-
| &#x2514;&rarr; SS1
|}
|-
! Style 2
|-
|
{|
| rowspan="2" | 1-A &#x2500;
| &#x21B1; 1-B
| rowspan="2" | &#x21B3; 1-C
|-
| &#x21B3; SS1
|}
|-
! Style 3
|-
|
{|
| rowspan="2" | 1-A &rarr;
| &#x2197; 1-B &#x2198;
| rowspan="2" | 1-C
|-
| &#x2198; SS1
|}
|-
! Style 4
|-
|
{|
|    || &#x250C; || &rarr; 1-B || &#x2510; ||
|-
| 1-A || &#x2524; ||            || &#x2514; || &rarr; 1-C
|-
|    || &#x2514; || &rarr; SS1 ||          ||
|}
|}


B:Yes, I was lucky to have them around. They seem like smart creatures - and friendly, too! Hey, maybe we can get them to help us gather food! That IS why we're here, after all."
= Prima Guide section banners =
(Pretend the P is the Prima logo.)


A:"Good idea! But don't forget that we also need to find the..."
== Proposal 1 ==
{{box|The following information comes from [[Canon#Objectionable canon|Prima Guides]].|li=Pikmin (game) icon.png}}


B:"Cosmic drive key! You're right! What was I thinking?! We can't get home without that. It's crucial!"
== Proposal 2 ==
{{box|The following information is not found in any canon media, and comes from [[Canon#Objectionable canon|Prima Guides]].|li=Pikmin (game) icon.png}}


A:"Yep! But, err, actually... I was referring to the Captain. We do need to find him too..."
== Proposal 3 ==
{{box|The following information can only be found in [[Canon#Objectionable canon|Prima Guides]], so it counts as debatable canon.|li=Pikmin (game) icon.png}}


B:"Focus on what's important, Alph! There are only so many hours in a day!"
= Size chart =
<div style="border: 1px solid black; background-color: white; width: 80%; text-align: center; color: black;">
{|
|- style="vertical-align: bottom;"
| style="position:relative; width: 1em;" | <div style="bottom: 100px; position:absolute;">&mdash;</div>
| style="position:relative; width: 4em; text-align: center;" | <div style="bottom: 100px; position:absolute;">100 mm</div>
| style="position:relative; width: 1em;" | <div style="bottom: 100px; position:absolute;">&mdash;</div>
| [[File:Red Pikmin icon.png|1000x200px|link=]]
| [[File:Red Bulborb icon.png|1000x100px|link=]]
|-
|
|
|
| 200 mm (with stem)
| 100 mm
|}
</div>


A:"But..."
=Notes=


B:"Oh, very well. I suppose we can keep our eyes peeled for the Captain as we go along."
== Notes ==
; ''Pikmin'' &ndash; enemy reel
: {{transcript|{{Notes:Red Bulborb/reel}}}}
; ''Pikmin 2'' &ndash; Olimar's notes &ndash; GameCube version
: {{transcript|{{Notes:Red Bulborb/olimar}}}}
; ''Pikmin 2'' &ndash; Olimar's notes &ndash; Wii version
: {{transcript|{{Notes:Red Bulborb/olimar}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; GameCube US version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; GameCube European version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; Wii US version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Pikmin 2'' &ndash; Louie's notes &ndash; Wii European version
: {{transcript|{{Notes:Red Bulborb/louie}}}}
; ''Hey! Pikmin'' &ndash; logs
: {{transcript|{{Notes:Red Bulborb/heypikmin}}}}
; ''Pikmin 3 Deluxe'' &ndash; Alph's comment
: {{transcript|Structural flaws: eyestalks, back / Weight: 10 / Only a very confident designer would waive through issues like bright red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing would work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.}}
; ''Pikmin 3 Deluxe'' &ndash; Brittany's comment
: {{transcript|The white polka dots on red is quite a look. Something about it is familiar, but where- Ah. Right. It reminds me of the captain. Not the polka dots- I mean the way it snores as it naps in the sun.}}
; ''Pikmin 3 Deluxe'' &ndash; Charlie's comment &ndash; US version
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}
; ''Pikmin 3 Deluxe'' &ndash; Charlie's comment &ndash; European version
: {{transcript|This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!}}


===Preparing to fight the Armoured Mawdad===
=Clickable sector map=
A:"The mysterious signal coming from the other side of that wall... What do you suppose it could be?
<imagemap>
File:Verdant Waterfront complete no deaths.jpg|320px
poly 108 150 158 150 158 200 108 200 [[Foaming Lake]]
poly 40 111 90 111 90 161 40 161 [[Serene Stream]]
poly 106 46 156 46 156 96 106 96 [[Glowing Bloom Pond]]
poly 160 16 210 16 210 66 160 66 [[The Shallow End]]
poly 240 58 290 58 290 108 240 108 [[The Keeper of the Lake]]
poly 170 90 202 90 202 103 220 103 220 140 170 140 [[Treacherous Currents]]
poly 179 164 214 164 214 184 179 184 [[Secret Spot 5]]
poly 106 123 141 123 141 143 106 143 [[Secret Spot 6]]
poly 50 89 85 89 85 109 50 109 [[Secret Spot 7]]
poly 202 83 237 83 237 103 202 103 [[Secret Spot 8]]
poly 58 60 93 60 93 80 58 80 [[Sparklium Springs#Verdant Waterfront]]
poly 5 8 88 8 88 32 5 32 [[amiibo]]
poly 266 8 312 8 312 58 266 58 [[Pikmin Park]]
poly 5 213 134 213 134 236 5 236 [[Sector selection menu]]
poly 140 213 220 213 220 236 140 236 [[Hey! Pikmin logs]]
poly 224 213 315 213 315 236 224 236 [[Options menu]]
desc none
</imagemap>


B:"Food, maybe? That's what I'm hoping, anyway!"
''Click an area on the image.''


A:"Umm... By my estimation, the probability of that is low. Hold on... Maybe we're picking up the Captain's KopPad signal!"
<imagemap>
File:Ravaged Rustworks complete no deaths.jpg|320px
poly 93 24 143 24 143 74 93 74 [[The Lonely Tower]]
poly 43 59 93 59 93 109 43 109 [[Steel Pipe Forest]]
poly 66 135 116 135 116 185 66 185 [[Pollution Pool]]
poly 152 61 202 61 202 111 152 111 [[Space of Silence]]
poly 254 92 304 92 304 142 254 142 [[Flashes of Fear]]
poly 146 131 196 131 196 181 146 181 [[Drenchnozzle Den]]
poly 148 39 183 39 183 59 148 59 [[Secret Spot 13]]
poly 18 123 53 123 53 143 18 143 [[Secret Spot 14]]
poly 202 52 237 52 237 72 202 72 [[Secret Spot 15]]
poly 191 118 217 118 217 138 191 138 [[Secret Spot 16]]
poly 15 63 50 63 50 83 15 83 [[Sparklium Springs#Ravaged Rustworks]]
poly 5 8 88 8 88 32 5 32 [[amiibo]]
poly 266 8 312 8 312 58 266 58 [[Pikmin Park]]
poly 5 213 134 213 134 236 5 236 [[Sector selection menu]]
poly 140 213 220 213 220 236 140 236 [[Hey! Pikmin logs]]
poly 224 213 315 213 315 236 224 236 [[Options menu]]
desc none
</imagemap>


B:"The Captain? Oh. Him. Right... Well I suppose we'd better go and check it out, yes?"
''Click an area on the image.''


A:"Definitely!"
=Speeds=
{|class="wikitable sortable"
!What
!In ''Pikmin 2''
|-
| Standard leaf Pikmin running || 120
|-
| Standard bud Pikmin running || 140
|-
| Standard flower Pikmin running || 170
|-
| Leaf Purple Pikmin running || 96
|-
| Bud Purple Pikmin running || 112
|-
| Flower Purple Pikmin running || 136
|-
| Leaf White Pikmin running || 144
|-
| Bud White Pikmin running || 168
|-
| Flower White Pikmin running || 204
|-
| Any spicy Pikmin running || 190
|-
| Any Pikmin carrying a [[Cupid's Grenade]] in [[2-Player Battle]] || 120
|-
| Leader running without [[Rush Boots]] || 160
|-
| Leader running with Rush Boots || 205
|}
Credit to asheevee_#0962. ''Where do I put this''


===Red Pikmin===
== Timeline ==
A:"Red Pikmin seem more ferocious than other types of Pikmin."
{|
|-
| || || || O || || || Thing
|-
| || || / || || \ || ||
|-
| Also thing || O || || || || O || Other thing
|}


B:"That's a good observation. You wouldn't have guessed it from their cute little faces. Come to think of it, Alph, you've been with the Red Pikmin since crash-landing here, right?"
= How to Obtain (Test Sample) =
{| class="wikitable sortable"
! Icon || Name || Category || In-game condition || Difficulty || How to obtain || Notes
|-
| [[File:Badge 01 newhorizons.png|120px]] || New Horizons || Story || {{transcript|Clear the first day on PNF-404.}} || Very Easy || This should be your very first badge you obtain, simply by starting a new file and play through the first day. ||
|-
| [[File:Badge 02 bearingfruit.png|120px]] || Bearing Fruit || Story || {{transcript|Retrieve a fruit in Story mode.}} || Very Easy || Play through the [[Garden of Hope]] as normal. Then after playing/skipping a cutscene, throw at least three (3) Pikmin at the [[strawberry]]. You can skip it, but it'll make your adventures harder to advance unless you plan way ahead to ensure stable juice supply. ||
|-
| [[File:Badge 03 fruitfulendeavor.png|120px]] || Fruitful Endeavor || Story || {{transcript|Retrieve 20 fruits in Story mode.}} || Easy || Play until you have gathered 20 fruits. With good plannings, this should happen in no time. || This badge will be lost if the player leaves the day without saving.
|-
| [[File:Badge 04 fruitforce.png|120px]] || Fruit Force || Story || {{transcript|Retrieve 30 fruits in Story mode.}} || Medium || You will naturally obtain this after spending a reasonable amount of time gathering fruits, so long as you don't run out of juice. || This badge will be lost if the player leaves the day without saving. Additionally, how many fruits you have gathered will affect the ending narration, detailed [[Pikmin 3#Endings|here]].
|-
| [[File:Badge 05 fruitballad.png|120px]] || Fruit Ballad || Story || {{transcript|Retrieve a total of 66 fruits in Story mode.}} || Hard || This achievement will happen naturally after enough time playing through the entire game. Make use of your KopPad to scout for fruits, grow whatever types of Pikmin you desired, and plan ahead to ensure a minimum amount of causalities. || The number goes up the second the fruit is beamed up by the [[S.S. Drake]].
|-
| [[File:Badge 06 efficiencyexpert.png|120px]] || Efficiency Expert || Story || {{transcript|Collect 30 days' worth of juice.}} || Easy || You will naturally obtain this after spending a reasonable amount of time gathering fruits. ||
|-
| [[File:Badge 07 animalannotator.png|120px]] || Animal Annotator || Story || {{transcript|Log 10 Piklopedia entries.}} || Easy || This will come naturally after defeating at least 10 enemies, including the Female Sheargrubs, Pellet Posies, White Spectralid, Drawf Bulborb, Red Bulborb, Medusal Slurker, Skutterchuck, Fiery Blowhog, Yellow Wollywog, and Armored Mawdad, in the order you'll most likely encountered. ||
|-
| [[File:Badge 08 shutterbug.png|120px]] || Shutterbug || Story || {{transcript|Use the camera to take a photo.}} || Very Easy || After exploring the Garden of Hope, open up your KopPad and go to the Camera function (on the very right of the screen). Then take a photo of anything you want. You will earn this badge. || This badge will be lost if the player leaves the day without saving.
|-
| [[File:Badge 09 intelligentlife.png|120px]] || Intelligent Life? || Story || {{transcript|Retrieve 15 exploration notes.}} || Easy || A few of them are naturally encountered by reaching certain points in the game, while others, particularly the [[Secret File|secret notes]], are much harder to find. Your first 15 notes are often ones you would natually encountered, so you should have no problems reaching them. ||
|-
|}


A:"Yes, we've been through thick and thin together. I've grown rather fond of them!"


===Discussing pellets===
A:"The colour of the pellet carried back to the Onion seems to affect the number of Pikmin produced."


B:"Very observant of you, Alph! When Pikmin take a pellet of the same colour back to the Onion, it tends to fire out more seeds."


A:"I see... So as far as possible, we should use Red Pikmin to carry red pellets."


===Juice consumption===
A:"Um... I couldn't help but notice that you've been consuming quite a lot of juice, Brittany."


B:"What?! Nooo! Don't worry Alph! I'm dividing the portions up equally and only taking my fair share!"


A:"R-really? That's OK then. I know we can count on you, Brittany."


B:"(Yikes! Looks like I'll have to be extra careful from now on...)


===Mentioning Charlie===
B:"We've lost someone very dear to us, our esteemed Captain Charlie."


A:"Don't say that! The Captain's still alive! I know he is!"


B:" Hee hee hee! Relax, Alph! You don't like anyone making fun of the Captain, do you?"
[[credits]]
 
===Edible matter===
A:"Just like the SPERO probe reported, this planet is bursting with edible matter!"
 
B:" And it all has so much more nutritional value than anything back on Koppai. Everyone back on Koppai is in for a real treat!"
 
A:"Let's take back as much fruit as possible!"
 
===Oxygen on PNF-404===
A:"The plants and animals on this planet are huge!"
 
B:"The oxygen concentration in the atmosphere here is triple that of Koppai. Some studies have linked high oxygen concentration with gigantism in living creatures."
 
A:"That's amazing, Brittany! Good thing we have one of Koppai's top scientists on our team! But...does that mean if we stay here too long, we'll turn into giants too?!"
 
B:"No, our spacesuits will regulate the oxygen concentration for us, so we're probably fine. I'm not sure what would happen if we took them off though..."
 
===Reasons for joining the mission===
B:"Alph. Why did you want to be a part of this mission?"
 
A:"Because I wanted to meet the legendary ranger, Captain Charlie."
 
B:"Really? Is that the only reason? Not because you wanted to help save Koppai?"
 
A:"No, that too! But, you know, there are just too many legends out there about the Captain's heroism! I mean, there's the legend of Operation: Rubber Ducky Stuckie. And Operation: Rubber Ducky Up A Tree. Not to mention Operation: Beached Rubber Ducky."
 
B:"Well... I can see that you definitely did your research, Alph."
 
===The sunset===
A:"When the sun sets, we take to the relative safety of the air... I wonder what it's like on the surface at night?"
 
B:"I would think the nocturnal creatures might make it rather dangerous. We definitely wouldn't be able to sleep easily, that's for certain."
 
A:"Yes, you're probably right. I don't fancy ending up as a midnight snack for some ferocious beast!"
 
===Rock Pikmin===
B:"Rock Pikmin are stout, but their legs are surprisingly slender."
 
A:"Uh... I can't say I've looked at them in that way, but yeah... I suppose. Actually, they resemble the Captain, wouldn't you say?"
 
B:"That's a bit harsh! I think Rock Pikmin are rather cute."
 
===No juice left===
B:"I have some bad news. We're completely out of food. ( Maybe I shouldn't have eaten so much...)
 
A:"Really?! But we need to find the Captain..."
 
B:"Well, yes. But right now, finding food is more important!"
 
===A visitor from Hocotate===
A:"It would appear that the Hocotatians have visited this planet at some point."
 
B:"So they'd come all the way out to this far-away place just to look for treasure...?"
 
A:"Seems like the stories about them being incomparable treasure-lovers were true after all!"
 
B:"How nice for them... Spending their time on frivolous treasure-hunts while we're in the grip of a food crisis..."
 
===Hocotatian food===
A:"So, the data file we found recently was created by someone from Hocotate?"
 
B:"That's right. Apparently Hocotatians are vegetarians and eat nothing but vegetables. They're famous for their PikPik brand carrots. I tried them once, but they were utterly revolting."
 
A:"You? Ate vegetables? I can't believe it!"
 
B:"I did it in the name of science. But I don't think vegetables are really suited to the Koppaite palate."
 
A:"Still, if we could learn to like them, in the future we might not have to come all the way across the galaxy just to find food!"
 
===Pikmin classification===
A:"It seems for the most part Pikmin can't handle the water."
 
B:"Even though plants need water..."
 
A:"Meaning...whatever they are, Pikmin aren't exactly plants?
 
B:"Meaning... I'm not sure yet how we should classify these Pikmin."
 
===Treasure hunting===
A:"I'm surprised that there are Hocotatians on this planet. Are they here seeking treasure?"
 
B:"Possibly. I hear that Hocotate has a lot of people who make their living from treasure hunting."
 
A:"So we came here looking for a way to save our home planet...and they're here looking for treasure?"
 
B:"Yeah, all right for some, eh?"
 
===PikPik carrots===
A:"Hocotate... Hocotate...? That's the place with the Pikpik Carrots, right?"
 
B:"It certainly is! You know, the Pikmin actually look a lot like those Pikpik Carrots. In fact...that must be why the Hocotatian called them Pikmin! I can't believe I didn't realise!"
 
A:"Oh, I get it now. I'm not a big fan of vegetables though... And anyway, I certainly don't think I could ever eat a Pikpik Carrot now!"
 
===Defeated the Armoured Mawdad===
B:"Now that we've finished off that enormous creature, we can refocus our efforts on finding more fruit!"
 
A:"Um...perhaps we'd better go and retrieve the communications device it regurgitated first."
 
B:"Ew! It's probably covered in monster saliva and other vile goo."
 
A:"My engineer's instinct tells me that it would be worth taking it apart and having a look. We might be able to salvage some of these parts."
 
B:"I suppose so. Besides, if things get too yucky, we can split up and I can get on with something else."
 
===Nutritious food===
A:"The fruit on this planet is pretty tasty, isn't it?"
 
B:"Yes...and I think it might somehow be good for the skin too."
 
A:"That nutrient called Piktamin U, is that what's making your skin glow?"
 
B:"That's right, Alph! Aren't you observant?! So we'd better take as much fruit back to Koppai with us as we can!"
 
===Reunited with Brittany in the Distant Tundra===
A:"I'm so relieved you're OK, Brittany!"
 
B:"It was a close call. I'd never have been able to escape without those Yellow Pikmin."
 
A:"I know. We'd never have found each other that first time either without the help of the Pikmin."
 
B:"Once we've completed our mission here, we should throw a party for the Pikmin to thank them!"
 
===Yellow Pikmin===
B:"It makes sense that Yellow Pikmin can be thrown to high places."
 
A:"That's because they're so light."
 
B:"Right! However, I still don't get how they're shock resistant."
 
A:"That's been on my mind, too. Being an engineer, it's incredibly fascinating to me! Maybe those big ears of theirs distribute current in the air, acting as a ground..."
 
B:"No offence, but I sincerely doubt it."
 
===Worrying about Charlie===
B:"Alph? What's wrong?"
 
A:"Oh, it's the Captain... I just can't stop thinking about him."
 
B:"Come on now! Pull yourself together! The Captain wouldn't have wanted you to mope about! He'd have wanted us to soldier on for the good of Koppai. Let's make sure he didn't die in vain!"
 
A:"Um, hold on... Who said the Captain was dead?"
 
===Ultra-Spicy Spray===
B:"When you spray Pikmin with Ultra-Spicy Spray, they get really fired up."
 
A:"Pikmin in that state seem to move really fast, and their attack power is boosted too!"
 
B:"Hee hee, Maybe we should spray some of it on you, Alph!"
 
A:"Brittany! Don't joke about things like that!"
 
B:"(Too late! I've already tried spraying some on him.)"
 
===Pikmin stages===
B:"It looks like Pikmin left unplucked in the ground develop over time."
 
A:"That makes sense. After all, sleeping helps children grow!"
 
B:"It might be a good tactic to leave some Pikmin to develop before plucking them..."
 
A:"As long as we don't forget about them altogether!"
 
===lively flower Pikmin===
A:"The buds on Pikmin's heads can bloom into flowers. These flower Pikmin seem to be really lively."
 
B:"Maybe we can learn something from them. Maybe we just need to take time in order to bloom, too."
 
A:"Yeah! If we get too anxious, we should just nip that in the bud and everything will be coming up roses!"
 
B:"Uh-oh..."
 
A:"I'm not one for flowery speech, but we should stop beating around the bush, Brittany! Wait...I can't stop!"
 
B:"Alph! You're shaking like a leaf! Oh no... Now I'm doing it, too."
 
===Nectar===
A:"I wonder what's in the nectar those Pikmin were consuming."
 
B:"The nectar has enough nutrients to transform Pikmin into flowers. So it could contain a concentrated form of this planet's energy."
 
A:"That would be amazing! I wonder what it tastes like..."
 
B:"I tried it when no one was looking, but it was bitter."
 
A:"Really?! You weren't worried the nectar might be poisonous? (Now that's dedication for you!)"
 
===No juice left===
B:"I've got some good news and some bad news. Which would you like first?"
 
A:"OK... Tell me the bad news."
 
B:"We've run out of food."
 
A:"Oh no! Well what's the good news?"
 
B:"Umm... There isn't any, actually. I was just making that bit up."
 
A:"Brittany! This is bad! And we still need to find the Captain!"
 
B:"Well we'll never find the Captain if we starve to death first! We need to find some food ASAP!"
 
===Discovering the Vehemoth Phosbat===
B:"Can you believe that thing? It was the stuff of nightmares!"
 
A:"What's even stranger is that it was giving off the Captain's signal!"
 
B:"Typical! We leave the Captain unattended for five minutes, and he goes and turns into a giant shost moth!"
 
A:"Or...the Captain was swallowed by the giant ghost moth, perhaps?"
 
B:"(I have to admit, Alph's theory makes more sense...)"
 
==Alph, Brittany and Charlie==

Revision as of 19:12, March 18, 2024


Lighting

Lighting is the arrangement or effect of objects that produce light, in order to depict a lit environment with depth and color. In video games, this specifically refers to any calculated light source that illuminates and shades 3D objects, as well as fog that obscures distant objects. In the Pikmin series, lighting is extremely important to achieving realistic-looking environments and objects, as the designers try to create as much realism in the Pikmin world as possible.

In this article:

  • "Light" is any object, seen or unseen, that illuminates an environment.
  • "Dynamic" lights are lights that move or cause visible highlights or reflections on objects, while
  • "Static" lights are lights that simply add brightness to an area without interacting with other objects.
  • "Shading" is the contrast of color on an object because one side of it is illuminated by a light.
  • "Shadows" are shapes of low light on a surface, created when an object stands in between light rays and that surface.
  • "Materials" are the compositions of objects that interact with light in different ways.

Light sources

Sunlight is the primary source of light in the Pikmin series, and plays an important role in conveying the passage of a day. When a day begins, the color and brightness of a landscape try to suggest morning. As the day progresses, the sun gets brighter and the environment more colorful, until late in the day when it begins setting and colors become more orange as in a sunset. Each game in the series has a unique way of handling sunlight and the shadows it casts, and as the games progress, this arrangement gets closer to simulating real sunlight.

Pikmin

The only dynamic light is sunlight, that shades all objects but does not actually calculate shadows. This light moves throughout the day, beginning foggy and bright in the morning, clear and at average brightness for the majority of the day, and fading to yellow to orange and finally to very little light as sunset approaches (except in The Forest Navel; sunlight is still present there but does not move or change color). All objects in an area have shading based on this light, but none of the scenery casts real moving shadows based on this light. To help players perceive Pikmin locations, up to 50 Pikmin will cast soft shadows that move throughout the day, even when there is no sunlight. In order to optimize processing power, shadows cast by Pikmin are not drawn if more than 51 Pikmin are on the field; instead, they will all have faint shadows directly underneath them. Enemies always have this sort of faint shadow, except for the Beady Long Legs. Environmental objects like plants never move on the map, so one large texture accounts for all their shadows. The exception is Pellet Posies, which cast soft dynamic shadows just like Pikmin.

All other forms of light, such as Common Glowcaps, the light beams coming from the Onions, and even the light around Captain Olimar in The Forest Navel, are static lights. They do not cast any shading or shadows on objects, but simply brighten the area around them to aid visibility or provide light effects, such as the powerful exhaust from the S.S. Dolphin.

Pikmin 2

Sunlight in Pikmin 2 behaves very similarly to that in the previous game, except the color of sunlight varies by area, and fog is generally less pronounced. Around noon, the brightness of the sunlight generally increases, and toward the end of the day it dramatically decreases and turns orange. Yet at any point in the day, when a leader approaches an incomplete cave from above ground, the lighting always mixes a very foggy green color to its current color. All objects are shaded by this sunlight, but most of them (including static objects) do not cast accurate shadows. Instead, most moving objects cast circular shadows directly beneath them, and those shadows never move. However, unlike the shadows in Pikmin, these circular shadows can actually dim other objects, and their simple shape allows many shadows to be rendered at once. Several objects have uniquely shaped shadows for specific reasons, such as:

Areas have background shadows that are large textures, just like in the previous game, and these shadows sway but do not effect shading in any way. However, now that plants either cast their own shadows or none at all, background shadows do not have to account for the locations of plants in the area, and can add more interest to the look of the environment.


The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Confirm if the Solar System truly has no effect on the final sublevel of Dream Den.

In caves, light is very limited, and sometimes completely absent beyond a certain distance, due to very dark distance fog. Objects are still shaded by some dynamic light to give them depth, but they are barely or not visible until a leader comes close enough with the static area light around them. This static light's radius, color, and brightness vary by sublevel, depending on what mood is being set. Once the Solar System is obtained, however, caves are always fully illuminated and everything is visible. Some sublevels behave this way anyway, such as metal or outdoor areas where backgrounds are visible, and the final sublevel of the Glutton's Kitchen. The Solar System does not affect the final sublevel of the Dream Den, and actually darkens the final sublevel of the Cavern of Chaos as explained here.

The Piklopedia in Pikmin 2 is unique in that it simulates a full continuous cycle of lighting including nighttime. During night lighting, ambient light is very dim and darkly blue. Objects still remain shaded and cast simple shadows, but generally colors are darker and duller. Once morning comes around sunlight gradually increases fog color advances from blue to purple back to a faint green, when sunlight finally brings the color balance back to its usual daylight look.

Pikmin 3

The Wii U can process a great deal more data about lighting 3D objects than the GameCube, and so Pikmin 3 presents a much more accurate representation of physical lighting. All objects in Pikmin 3 cast accurately shaped shadows, including the terrain itself. However, these shadows and lights do not follow the sun depicted in the sky; instead, shadows stay directly under objects for a majority of the day, so that object locations (particularly with airborne objects) can more easily be perceived. A new innovation Pikmin 3 brings is that background shadows, while they are still large textures, actually do affect the shading of other objects, even as they sway throughout the day. This minor detail greatly enhances the realistic look of the environment.

In caves, shadows are also directly under all objects. During rainy days, sunlight is generally darker, and rough surfaces have sharper highlights and smooth surfaces are glossy, to simulate wetness.

Although no other lights in the game than sunlight cast shadows, almost all other light sources are dynamic. Electrodes highlight cave surfaces, leaders' beacons and whistles dimly illuminate a radius around them, and most lighting effects (such as bomb rock explosions) throw accurate light onto other objects. Once again, all these effects give Pikmin 3 a photorealistic edge while still not seriously detracting from gameplay or visibility.

Materials

The Pikmin series's in-game objects are made real-world materials, or at least materials similar to those in real life. As such, they try to emulate the interactions with light real-world materials would have. Although these properties are more often faked than accurately calculated, materials allow players a sense of how in-game objects would feel, which gives them more thematic identity. Below is a list of material properties simulated in Pikmin materials, and some prominent examples.

Diffuse reflection

Diffuse surfaces have visibly or even microscopically rough imperfections, so that when light rays hit the surface, it bounce off in many directions instead of one, diffusing the illumination over a large area. Due to the limits of the GameCube's power, most organic objects in Pikmin and Pikmin 2 (such as Pikmin and most enemies) have a smooth, matte-like material that does not reflect light sharply. In Pikmin 3, materials meant to look rubbery, dirty, or skin-like will look diffuse.

Full area map test

High definition map of The Impact Site. This was made by taking screenshots using Dolphin's free camera mode, stitching them together with Hugin, and readjusting any details with GIMP.
S.S. Dolphin icon.png S.S. Dolphin
Red Pikmin icon.png Red Onion
Iridescent Flint Beetle icon.png Iridescent Flint Beetle (underground; day 2+)
A nectar weed icon, used to represent the object found in the games. Nectar weed (day 2+)
Pikmin (game) icon.png
Testing line break

Flowchart styles

Style 1
1-A ─ ┌→ 1-B ┐ → 1-C
└→ SS1
Style 2
1-A ─ ↱ 1-B ↳ 1-C
↳ SS1
Style 3
1-A → ↗ 1-B ↘ 1-C
↘ SS1
Style 4
→ 1-B
1-A → 1-C
→ SS1

Prima Guide section banners

(Pretend the P is the Prima logo.)

Proposal 1

Pikmin (game) icon.png

The following information comes from Prima Guides.

Proposal 2

Pikmin (game) icon.png

The following information is not found in any canon media, and comes from Prima Guides.

Proposal 3

Pikmin (game) icon.png

The following information can only be found in Prima Guides, so it counts as debatable canon.

Size chart

100 mm
Red Pikmin icon.png Red Bulborb icon.png
200 mm (with stem) 100 mm

Notes

Notes

Pikmin – enemy reel
This nocturnal hunter feeds mostly on small animals returning to their nests at night.
Pikmin 2 – Olimar's notes – GameCube version
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.
Pikmin 2 – Olimar's notes – Wii version
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.
Pikmin 2 – Louie's notes – GameCube US version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – GameCube European version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – Wii US version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Pikmin 2 – Louie's notes – Wii European version
Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.
Hey! Pikmin – logs
The S.S. Dolphin II said it sleeps during the day, but the one I met was awake. I pointed this out and the ship said, "I meant during the day on Hocotate." After defeating it, we found an object rich in Sparklium. It's possible that the creature considers such objects a delicacy.
Pikmin 3 Deluxe – Alph's comment
Structural flaws: eyestalks, back / Weight: 10 / Only a very confident designer would waive through issues like bright red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing would work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.
Pikmin 3 Deluxe – Brittany's comment
The white polka dots on red is quite a look. Something about it is familiar, but where- Ah. Right. It reminds me of the captain. Not the polka dots- I mean the way it snores as it naps in the sun.
Pikmin 3 Deluxe – Charlie's comment – US version
This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!
Pikmin 3 Deluxe – Charlie's comment – European version
This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!

Clickable sector map

Foaming LakeSerene StreamGlowing Bloom PondThe Shallow EndThe Keeper of the LakeTreacherous CurrentsSecret Spot 5Secret Spot 6Secret Spot 7Secret Spot 8Sparklium Springs#Verdant WaterfrontAmiiboPikmin ParkSector selection menuHey! Pikmin logsOptions menuSector 2, Verdant Waterfront, as seen from the area selection menu after having been 100% completed with no deaths.

Click an area on the image.

The Lonely TowerSteel Pipe ForestPollution PoolSpace of SilenceFlashes of FearDrenchnozzle DenSecret Spot 13Secret Spot 14Secret Spot 15Secret Spot 16Sparklium Springs#Ravaged RustworksAmiiboPikmin ParkSector selection menuHey! Pikmin logsOptions menuRavaged Rustworks as seen from the area selection menu, after having been 100% completed.

Click an area on the image.

Speeds

What In Pikmin 2
Standard leaf Pikmin running 120
Standard bud Pikmin running 140
Standard flower Pikmin running 170
Leaf Purple Pikmin running 96
Bud Purple Pikmin running 112
Flower Purple Pikmin running 136
Leaf White Pikmin running 144
Bud White Pikmin running 168
Flower White Pikmin running 204
Any spicy Pikmin running 190
Any Pikmin carrying a Cupid's Grenade in 2-Player Battle 120
Leader running without Rush Boots 160
Leader running with Rush Boots 205

Credit to asheevee_#0962. Where do I put this

Timeline

O Thing
/ \
Also thing O O Other thing

How to Obtain (Test Sample)

Icon Name Category In-game condition Difficulty How to obtain Notes
The "New Horizons" badge in Pikmin 3 Deluxe. New Horizons Story Clear the first day on PNF-404. Very Easy This should be your very first badge you obtain, simply by starting a new file and play through the first day.
The "Bearing Fruit" badge in Pikmin 3 Deluxe. Bearing Fruit Story Retrieve a fruit in Story mode. Very Easy Play through the Garden of Hope as normal. Then after playing/skipping a cutscene, throw at least three (3) Pikmin at the strawberry. You can skip it, but it'll make your adventures harder to advance unless you plan way ahead to ensure stable juice supply.
The "Fruitful Endeavor" badge in Pikmin 3 Deluxe. Fruitful Endeavor Story Retrieve 20 fruits in Story mode. Easy Play until you have gathered 20 fruits. With good plannings, this should happen in no time. This badge will be lost if the player leaves the day without saving.
The "Fruit Force" badge in Pikmin 3 Deluxe. Fruit Force Story Retrieve 30 fruits in Story mode. Medium You will naturally obtain this after spending a reasonable amount of time gathering fruits, so long as you don't run out of juice. This badge will be lost if the player leaves the day without saving. Additionally, how many fruits you have gathered will affect the ending narration, detailed here.
The "Fruit Ballad" badge in Pikmin 3 Deluxe. Fruit Ballad Story Retrieve a total of 66 fruits in Story mode. Hard This achievement will happen naturally after enough time playing through the entire game. Make use of your KopPad to scout for fruits, grow whatever types of Pikmin you desired, and plan ahead to ensure a minimum amount of causalities. The number goes up the second the fruit is beamed up by the S.S. Drake.
The "Efficiency Expert" badge in Pikmin 3 Deluxe. Efficiency Expert Story Collect 30 days' worth of juice. Easy You will naturally obtain this after spending a reasonable amount of time gathering fruits.
The "Animal Annotator" badge in Pikmin 3 Deluxe. Animal Annotator Story Log 10 Piklopedia entries. Easy This will come naturally after defeating at least 10 enemies, including the Female Sheargrubs, Pellet Posies, White Spectralid, Drawf Bulborb, Red Bulborb, Medusal Slurker, Skutterchuck, Fiery Blowhog, Yellow Wollywog, and Armored Mawdad, in the order you'll most likely encountered.
The "Shutterbug" badge in Pikmin 3 Deluxe. Shutterbug Story Use the camera to take a photo. Very Easy After exploring the Garden of Hope, open up your KopPad and go to the Camera function (on the very right of the screen). Then take a photo of anything you want. You will earn this badge. This badge will be lost if the player leaves the day without saving.
The "Intelligent Life?" badge in Pikmin 3 Deluxe. Intelligent Life? Story Retrieve 15 exploration notes. Easy A few of them are naturally encountered by reaching certain points in the game, while others, particularly the secret notes, are much harder to find. Your first 15 notes are often ones you would natually encountered, so you should have no problems reaching them.






credits