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Cave of Snarls: Difference between revisions

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(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
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The '''Cave of Snarls''' is the nineteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.
The '''Cave of Snarls''' is the nineteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.


== Sublevel 1 ==
==Sublevel 1==
*'''Theme''': Snow
*'''Time''': 150
*'''Time''': 150
*'''Enemies'''
*'''Enemies''':
**[[Withering Blowhog]]
**1 [[Withering Blowhog]]
**[[Puffy Blowhog]]
**1 [[Puffy Blowhog]]
**[[Male Sheargrub]]
**3 [[Female Sheargrub]]s
**[[Female Sheargrub]]
**3 [[Male Sheargrub]]s
*'''Treasures'''
*'''Hazards''':
**[[The Key]]
**3 [[Hazard#Fire|fire geysers]]
**[[Science Project]]
*'''Treasures''':
**[[The Key]] (inside the Withering Blowhog)
**[[Petrified Heart]] (inside the Puffy Blowhog)
**6 [[Science Project]]s (inside the Sheargrubs)
**[[Corpulent Nut]]
**[[Corpulent Nut]]
**[[Petrified Heart]]
**[[Armored Nut]]
**[[Conifer Spire]]
**[[Conifer Spire]]
*'''Plants''':
**2 [[Dandelion]]s
**4 [[Fiddlehead]]s
**6 small dying [[Figwort]]s
**4 large dying [[Figwort]]s
*'''Others''':
**None


The [[Withering Blowhog]] has [[The Key]]. Most [[Sheargrub]]s are female, so only the males that are on the path to the [[research Pod|pod]] need to be killed.
{{sublevel technical
|cave        = ch_NARI_08tobasare
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = No
|unitfile    = 2_units_ike2_ike3_snow.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_ike3_2_tsuchi|'''Room with ramp to thin ledge'''
|room_ike2_4_tsuchi|'''Swampy room'''
}}
}}


== Sublevel 2 ==
The [[Withering Blowhog]] has [[The Key]]. Most [[Sheargrub]]s are female, so only the males that are on the path to the [[Research Pod|pod]] need to be killed.
 
==Sublevel 2==
*'''Theme''': Metal
*'''Time''': +100
*'''Time''': +100
*'''Enemies'''
*'''Enemies''':
**[[Withering Blowhog]]
**1 [[Withering Blowhog]]
**[[Puffy Blowhog]]
**1 [[Puffy Blowhog]]
**[[Male Sheargrub]]
**3 [[Female Sheargrub]]s
**[[Female Sheargrub]]
**3 [[Male Sheargrub]]s
*'''Treasures'''
*'''Hazards''':
**[[The Key]]
**4 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Withering Blowhog)
**[[Tear Stone]] (inside the Puffy Blowhog)
**6 [[Leviathan Feather]] (inside the Sheargrubs)
**[[Vacuum Processor]]
**[[Indomitable CPU]]
**[[Network Mainbrain]]
**[[Network Mainbrain]]
**[[Leviathan Feather]]
*'''Plants''':
**[[Tear Stone]]
**28 green [[Glowstem]]s
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_NARI_08tobasare
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 100
|rooms      = 2
|geyser      = Yes
|unitfile    = 2_units_ari1_nor2_metal.txt
|lightfile  = metal_light_cha.ini
|bg          = "ice" (icy cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_ari1_3_metal|'''Circular room with 3 exits'''
|room_north2x2_1_metal|'''T-shaped room'''
}}
}}


The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so [[Ultra-bitter spray|bitter sprays]] should be quite effective.
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so [[Ultra-bitter spray|bitter sprays]] should be quite effective.


{{CM}}
{{CM}}

Revision as of 18:43, January 7, 2014

Cave of Snarls
The Cave of Snarls.
Sublevels 2 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 0
Purple Pikmin 5
Bulbmin 0

The Cave of Snarls is the nineteenth level in Challenge Mode in Pikmin 2.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_ike2_ike3_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_snow
way4_snow
wayl_snow
way2_snow
way2x2_snow
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ike3_2_tsuchi
room_ike2_4_tsuchi
Room with ramp to thin ledge Swampy room

The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_08tobasare
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_ari1_nor2_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "ice" (icy cavern) (File:P2 VRBOX "ice" (icy cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ari1_3_metal
room_north2x2_1_metal
Circular room with 3 exits T-shaped room

The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.