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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=285px
|size=250px
|red=10
|red=10
|redm=f
|yellow=10
|yellow=10
|yellowm=f
|blue=10
|blue=10
|bluem=f
|white=10
|white=10
|whitem=f
|purple=10
|purple=10
|purplem=f
|bitter=1
|bitter=1
|spicy=1
|spicy=1
|sublevels=2
|sublevels=2
|gridcol=5
|gridrow=5
}}
}}
The '''Secret Testing Range''' is one of the thirty levels in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. There are two sublevels and each level involves creatures that have weapons as appendages.
 
The '''Secret Testing Range''' is one of the thirty levels in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are two sublevels and each level involves creatures that have weapons as appendages.


==Sublevel 1==
==Sublevel 1==
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] and make the [[Purple Pikmin]] be up front and hit it's backside. Alternatively you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Captain Louie|Louie]], control the opposite one and make the two [[Gatling Groink]]s come close to each other; then go underneath them, running back and forth when the Gatling Groinks' life circles are yellow or red.
*'''Theme''': Metal
 
*'''Time''': 100
*'''Time''': 100 seconds
*'''Enemies''':
*'''Enemies''':
**[[Gatling Groink]] x2
**2 [[Gatling Groink]]s
**[[Iridescent Glint Beetle]]
**1 [[Iridescent Glint Beetle]]
*'''Treasure'''
*'''Hazards''':
**None
*'''Treasures''':
**[[The Key]] (inside a Gatling Groink)
**[[Stone of Glory]] (inside a Gatling Groink)
**[[Lustrous Element]] (inside the Iridescent Glint Beetle)
**[[Dream Architect]]
**[[Prototype Detector]]
**[[Cosmic Archive]]
**[[Cosmic Archive]]
**[[Dream Architect]]
**[[Glee Spinner]]
**[[Glee Spinner]]
**[[The Key]]
*'''Plants''':
**[[Lustrous Element]]
**5 red [[Glowstem]]s
**[[Prototype Detector]]
**5 green [[Glowstem]]s
**[[Stone of Glory]]
*'''Others''':
**None
 
{{sublevel technical
|cave        = ch_MUKI_houdai
|enemymax    = 3
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_houdai_metal.txt
|lightfile  = houdai_light.ini
|bg          = "build" (steel)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai_1_metal|'''[[Man-at-Legs]] dry arena'''
}}
}}
 
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]] and make the [[purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Olimar]] or [[Louie]], be the opposite one and make the two [[Gatling Groinks]] come close to each other; then go underneath them, running back and forth when the [[Gatling Groink]]'s life circle is yellow or red.


==Sublevel 2==
==Sublevel 2==
This floor is very hard. Note you can lure the Man-at-legs out of the water to make use of all of your Pikmin.
*'''Theme''': Metal
 
*'''Time''': +150
*'''Time''': 150 seconds
*'''Enemies''':
*'''Enemy''':
**1 [[Man-at-Legs]]
**[[Man-at-Legs]]
*'''Hazards''':
*'''Treasure''':
**2 [[Hazard#Fire|fire geysers]]
**[[Favorite Gyro Block]]
**2 [[Hazard#Poison gas|gas pipes]]
**2 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[The Key]] (inside the Man-at-Legs)
**[[Remembered Old Buddy]]
**[[Fond Gyro Block]]
**[[Fond Gyro Block]]
**[[The Key]]
**[[Lost Gyro Block]]
**[[Lost Gyro Block]]
**[[Favorite Gyro Block]]
**[[Memorable Gyro Block]]
**[[Memorable Gyro Block]]
**[[Remembered Old Buddy]]
*'''Plants''':
**3 red [[Glowstem]]s
**3 green [[Glowstem]]s
*'''Others''':
**1 [[egg]] (in a dead end)


{{sublevel technical
|cave        = ch_MUKI_houdai
|enemymax    = 7
|itemmax    = 5
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_units_houdai2_metal.txt
|lightfile  = houdai_light.ini
|bg          = "ice" (icy cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_houdai2_1_metal|'''Man-at-Legs watery arena'''
}}
}}


[[File:Pikmin_range.jpg|thumb|The 2nd floor of the range.]]
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.


==Walkthrough Video==
==Walkthrough video==
[[File:Pikmin 2 Strategies 2|425px]]
{{#ev:youtube|YEsVr1Nui6U|480|left}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 10:42, January 8, 2014

Secret Testing Range
Secret Testing Range.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 10
Purple Pikmin 10
Bulbmin 0

The Secret Testing Range is one of the thirty levels in Challenge Mode. There are two sublevels and each level involves creatures that have weapons as appendages.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 3
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_houdai_metal.txt
Lighting file (?) houdai_light.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai_1_metal
Man-at-Legs dry arena

This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin and make the purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circle is yellow or red.

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 7
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_houdai2_metal.txt
Lighting file (?) houdai_light.ini
Background (?) "ice" (icy cavern) (File:P2 VRBOX "ice" (icy cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai2_1_metal
Man-at-Legs watery arena

This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.

Walkthrough video

{{#ev:youtube|YEsVr1Nui6U|480|left}}