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Beady Long Legs

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Revision as of 12:33, September 21, 2011 by 71.43.222.3 (talk)
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Beady Long Legs
72beadylonglegs.png
Appears in PikminPikmin 2
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas Pikmin
The Forest Navel
Pikmin 2
Perplexing Pool
Caves Citadel of Spiders
Hole of Heroes
Challenge Mode stages None
2-Player Battle stages None
Attacks Crushes Pikmin

Beady Long Legs is an enemy in both Pikmin games. The only attack it has is stomping around, which it does more quickly when damaged and its multiple feet crush any Pikmin they land on. To defeat it, one must throw Pikmin at its orb-like torso. Yellow Pikmin are recommended for this because the torso is high up. Swarming the feet will slow down the movement of the foot but is highly dangerous because the Pikmin may be crushed. When defeated, it crumbles into dust that disintegrates after its belongings explode from its torso. The creature is in both the main game and Challenge Mode of both games in the series. In the first Pikmin game it stomps faster than in Pikmin 2, and its feet stick into the ground. In Pikmin 2, it's slower and its feet don't stick into the ground.

In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. Appearances in the second game are more common, and have much less health, slower movements and different cries. It first appears as a miniboss in Pikmin, where it is found in The Forest Navel, protecting the Guard Satellite ship part, and again in The Final Trial in Challenge Mode. In Pikmin 2, one appears on the fifth sublevel of the Citadel of Spiders, where it drops a key which unlocks Challenge Mode, one on the fourteenth sublevel of the Hole of Heroes, one in the Twilight Garden in Challenge Mode, and one that can be found every palindrome day in front of the landing site in the Perplexing Pool after day 30. (False, as Beady Long Legs seems to be "found" every 3 days. Last fought on day 179 and then on day 183, but in another game only appears on Palindrome days.) If you walk on a small, white circle on the ground, it will fall out of the sky. Also, on the same day, dwarf bulbears and a bulbear come to the same area, so take care of the beady long legs quickly. Killing it here yields twenty small "1" pellets.Sean's notes; A true master can defeat it's enemies when they caught this pokemon with a great, a ultrra, or a master ball (pokemon).

Eg. A palindrome is a number that is identical when read forwards and backwards like 33, 131, 767 and etc etc

Ship Log

"This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since yellow Pikmin fly highest, they should be most effective against it."

{{notes:enemy/{{{2}}}|block=y}}

Glitch

In Pikmin, there is a rare and dangerous glitch that causes Beady Long Legs to leave its arena. This glitch is most likely to happen when you leave the arena without killing it. Pikmin and/or Olimar have to be left at the gate to the small arena. The creature will then try to attack you, possibly leaving the arena. Once outside of the barriers, it will continue to pursue you. If you now run to the island where the Libra is, the enemy may fall into the abyss below, causing the game to crash (the game will also crash if you do not kill it after it leaves the arena after a certain amount of time).

If one wishes to attempt this glitch, the best place to do it without receiving any consequences is The Final Trial in challenge mode. Go to the arena in the back of the level and try this glitch on the Beady Long Legs in the arena.

In Pikmin 2, this is fixed. An enemy that has fallen into the abyss dies, and anything it might have been holding reappears above the ground near the place it fell.

Gallery

Trivia

File:Beta longlegs.jpg
The beta Beady Long Legs.
  • The Beady Long Legs is shown during the last few seconds of a beta trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to the Forest of Hope.
  • It is unclear if this is a flesh and bone being or a robot despite Olimar stating that it is organic and that its vital organs are located in the spherical body section.


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 6th May 2009 to 18th June 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.