|Appears in||Pikmin 2|
|Scientific name||Molluschid predatoria|
|Caves||Shower Room, Hole of Heroes|
|Challenge Mode levels||The Giant's Bath|
|2-Player Battle levels||None|
The Ranging Bloyster (ケメクジ?) is a boss in Pikmin 2 that resembles a large Toady Bloyster, and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.
This creature is found only on the last sublevel (7) of the Shower Room, sublevel 7 of the Hole of Heroes (along with two Cannon Beetle Larvae and two Decorated Cannon Beetles), and the last sublevel (2) of The Giant's Bath in Challenge Mode. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level.
There is a glitch that makes the Ranging Bloyster still "live" after the player kills it. If it's defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship.
|3||6||25[note 1]||× 15||1500||4.5 HP/s|
- This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
The following article or section is in need of assistance from someone who plays Pikmin 2.
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active leader and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with / and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
In the Hole of Heroes as well as The Giant's Bath, the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the Armored Cannon Beetle Larvae and Decorated Cannon Beetles in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra-bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method.
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.
As a last resort, White Pikmin can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
Internally, Toady Bloysters are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.
|Pikmin 2 technical information (?)|
|Internal name||umimushi (umimushiblind for the Toady Bloyster)|
|Global properties (List)|
|s001||wallReflection||Unknown (wall bounce speed multiplier?)||0.5|
|s004||bounceFactor||Unknown (bounce when it hits the ground?)||0.3|
|fp01||マップとの当り||Unknown (related to slopes)||80|
|fp02||ダメージスケールXZ||Horizontal damage scale||0.1|
|fp03||ダメージスケールY||Vertical damage scale||0.15|
|fp04||ダメージフレーム||Damage scale duration||0.35|
|fp14||探索距離||Unknown (exploration radius?)||400|
|fp15||探索角度||Unknown (exploration angle?)||90|
|fp16||振り払い率||Unknown (shake rate?)||1|
|fp20||攻撃可能範囲||Unknown (shock attack max range?)||30|
|fp21||攻撃可能角度||Unknown (shock attack max angle?)||15|
|fp22||攻撃ヒット範囲||Unknown (attack hit range?)||170|
|fp23||攻撃ヒット角度||Unknown (attack hit angle?)||30|
|fp25||視界高||Unknown (height visibility?)||50|
|fp26||探索高||Unknown (exploration height?)||50|
|fp27||ライフの高さ||HP wheel height||100|
|fp29||警戒時間||Unknown (warning time?)||0|
|fp34||ピクミンとのあたり||Pikmin damage radius||0|
|fp36||ヒップドロップダメージ||Purple Pikmin drop damage||50|
|fp37||地震気絶確立||Purple Pikmin stun chance||0 (0%)|
|fp38||地震気絶時間||Purple Pikmin stun time||5|
|fp01||ダメージレート||Unknown (damage rate?)||0.03|
|fp02||旋回開始角度||Unknown (turning start angle?)||30|
|fp03||旋回終了角度||Unknown (turning end angle?)||10|
|fp04||サーチ移動速度||Unknown (unmesmerized move speed?)||85|
|fp06||サーチ回転速度率||Unknown (unmesmerized rotation speed?)||0.05|
|fp07||サーチ回転最大速度||Unknown (unmesmerized max rotation speed?)||2.5|
|fp09||黒ピクミンダメージレート||Unknown (Purple Pikmin damage rate?)||0.05|
|fp10||地下テリトリー||Unknown (underground territory?)||300|
|fp11||白ピクミン||White Pikmin poison damage||200|
|fp12||めくらライフ||Toady Bloyster HP||800|
|fp13||めくら待機間隔||Unknown (Toady Bloyster wait interval?)||200|
|fp14||めくら移動間隔||Unknown (Toady Bloyster transfer interval?)||200|
|ip01||攻撃後待機期間||Unknown (wait period before attacking?)||0|
- Size: Body length: 211mm, as per the e-card
- Piklopedia number: #77
- Musical theme: Common boss battle
The following article or section needs help from someone who can translate Japanese text.
The Ranging Bloyster is called such because it is like the Toady Bloyster, but has a proboscis that has far greater range. The word "Bloyster" is derived from the word "oyster", the pearl some mollusks can create – the Raging Bloyster is similar to some mollusks in the real world. In Japan, the creature is called ケメクジ?, which has no known translation. The boss's scientific name is molluschid predatoria, where molluschid is similar to mollusk and predatoria is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. Internally, it is called
umimushi, which is a Romanization of うみむし?, or "Sea Insect".
Names in other languages
|French (NoA)||Eventraille adulte (Piklopedia)
Éventraille adulte (Olimar's notes in the Piklopedia)
|Adult innard disemboweler|
|French (NoE)||Eventraille Adulte||Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult).|
"Eventraille" should be "Éventraille".
A Ranging Bloyster in the Piklopedia.
A Ranging Bloyster targeting Captain Olimar.
The creature's e-card, #25 (20th blue card).
- YouTube video showing a safe strategy against the Bloyster, requiring only one Purple Pikmin