Pikmin 2 icon.png

Brawny Abyss

Revision as of 08:46, August 1, 2014 by GPBot (talk | contribs) (3 revisions)
Brawny Abyss
Brawny Abyss.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.

Sublevel 1

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_nor_tekiF_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with raised blue edge Circular room with 1 exit

Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing A / A at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.

Sublevel 2

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid1_nor22_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Long room with 6 exits T-shaped room

The Decorated Cannon Beetle has the key. Use a Bitter Spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.

Names in other languages

Language Name Meaning
  Japanese 鉄人の穴?
  Spanish (NoA) Abismo Corpulento Corpulent Abyss