Pikmin (game) icon.png

Challenge Mode (Pikmin): Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(An action screenshot shows what the mode is about much more directly than a menu. And the menu article already features a menu screenshot anyway. I'll change all articles to start with an action screenshot.)
(Significant changes to sections of the article.)
Line 5: Line 5:
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main [[story mode]] for the first time, and once unlocked, the Challenge Mode will be available forever on the [[main menu]], under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>.
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>. When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].


When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are [[Saved game|persistently recorded]].
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].


==Maximum Pikmin==
==Maximum score==
Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, but the maximum score has been achieved for all stages except [[The Distant Spring]], which is too large and difficult for a human to complete in time.


*[[The Impact Site]]: 278
*[[The Impact Site]]: 278
*[[The Forest of Hope]]: 569
*[[The Forest of Hope]]: 569
*[[The Forest Navel]]: 482
*[[The Forest Navel]]: 482
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current real-time record being 728{{cite youtube|1dmeIDoCPJs|of a Challenge Mode run with 728 points}})
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current human record being 728{{cite youtube|1dmeIDoCPJs|of a Challenge Mode run with 728 points}})
*[[The Final Trial]]: 299
*[[The Final Trial]]: 299


==Time limits==
==Time limits==
Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following multiplier values were taken directly from the game's files.
In Challenge Mode, [[day]]s have a different duration to what they do in [[Story Mode]]. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.


{|class="wikitable"
{|class="wikitable"
Line 45: Line 45:
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
P1 Challenge Mode Menu.jpg|The [[Challenge Mode menu]].
P1 Challenge Mode Menu.jpg|The [[Challenge Mode menu]].
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]].
Pikminlast11.jpg|The central section of [[The Impact Site]] in Challenge Mode.
</gallery>
</gallery>


Line 69: Line 71:
==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Mission Mode]]
*[[Pikmin Reunion]]


==References==
==References==

Revision as of 20:38, October 18, 2021

Olimar fighting a Puffstool in Challenge Mode.


For the challenge mode in the second game, see Challenge Mode (Pikmin 2).
Not to be confused with the Challenge Mode from Pikmin Adventure.

Challenge Mode is an alternative game mode in Pikmin that challenges the player to grow as many Pikmin as they can in a single day. The mode has 5 stages, with a stage set in each area, but the areas are modified from how they are in Story Mode, with pellets, enemies, and obstacles in different locations, and ship parts not appearing. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot replenish his spacesuit's health. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's music is increased slightly[1]. When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are persistently recorded.

Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main Story Mode for the first time, and once unlocked, Challenge Mode will be available forever on the main menu, under Options. Stages are unlocked as they are encountered in Story Mode, again, for any saved game.

Maximum score

Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, but the maximum score has been achieved for all stages except The Distant Spring, which is too large and difficult for a human to complete in time.

Time limits

In Challenge Mode, days have a different duration to what they do in Story Mode. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.

Area Duration Multiplier
The Impact Site 10:48 0.8
The Forest of Hope 18:54 1.4
The Forest Navel 16:12 1.2
The Distant Spring 18:54 1.4
The Final Trial 13:30 1.0

Gallery

This article or section is in need of more images.
You can help Pikipedia by uploading some images.

Names in other languages

Language Name Meaning Notes
Flag of Québec French (NoA) Mode défi Challenge mode
Flag of France French (NoE) Mode Challenge Challenge Mode
Flag of Germany German Challenge "Challenge"
Flag of Italy Italian Modalità sfida Challenge mode
Flag of Portugal Portuguese (NoE) Modo Challenge "Challenge" Mode Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Modo Desafío Challenge Mode
Flag of Spain Spanish (NoE) Modo Desafío Challenge Mode

See also

References

  1. ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study
  2. ^ YouTube video of a tool-assisted superplay of the level in which 752 points are reached
  3. ^ YouTube video of a Challenge Mode run with 728 points