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(Max score for Distant Spring was achieved by JHawk4 last October)
 
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{{DISPLAYTITLE:Challenge Mode (''Pikmin'')}}
{{page title|Challenge Mode (''Pikmin'')}}
{{game icons|pikmin=y}}
{{game icons|pikmin=y}}
[[Image:Challenge.JPG|right|thumb|The Challenge Mode's menu.]]
[[File:P1 Challenge Mode Impact Site Plucking Pikmin.jpg|thumb|250px|Olimar [[pluck]]ing some Pikmin in Challenge Mode.]]
 
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{for|the challenge mode in the second game|Challenge Mode (Pikmin 2)}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


{{image|Get an image of how it looks in-game; the HUD is different.}}
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly.<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref> When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the players to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the title screen, under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's music is increased slightly <ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:Challenge Mode (Pikmin)#Tempo change|this brief study]].</ref>.
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].


When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are persistently recorded.
==Stages==
<gallery>
P1 Challenge Mode Impact Site Landing Site.jpg|link=The Impact Site#In Challenge Mode|[[The Impact Site#In Challenge Mode|The Impact Site]]
P1 Challenge Mode Forest of Hope Landing Site.jpg|link=The Forest of Hope#In Challenge Mode|[[The Forest of Hope#In Challenge Mode|The Forest of Hope]]
P1 Challenge Mode Forest Navel Landing Site.jpg|link=The Forest Navel#In Challenge Mode|[[The Forest Navel#In Challenge Mode|The Forest Navel]]
P1 Challenge Mode Distant Spring Landing Site.jpg|link=The Distant Spring#In Challenge Mode|[[The Distant Spring#In Challenge Mode|The Distant Spring]]
P1 Challenge Mode Final Trial Landing Site.jpg|link=The Final Trial#In Challenge Mode|[[The Final Trial#In Challenge Mode|The Final Trial]]
</gallery>


{{clear}}
==Maximum score==
==Maximum Pikmin==
Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, but the maximum score has been achieved for all stages.
Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.


*[[The Impact Site]]: 278
*[[The Impact Site]]: 278
*[[The Forest of Hope]]: 569
*[[The Forest of Hope]]: 569
*[[The Forest Navel]]: 482
*[[The Forest Navel]]: 482
*[[The Distant Spring]]: 752 (there is no strategy at the moment to reach this cap)
*[[The Distant Spring]]: 752
*[[The Final Trial]]: 299
*[[The Final Trial]]: 299


==Time limits==
==Time limits==
Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following multiplier values were taken directly from the game's files.
In Challenge Mode, [[day]]s have a different duration to what they do in [[Story Mode]]. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.


{|class="wikitable"
{|class="wikitable"
Line 42: Line 48:
| 13:30 || 1.0
| 13:30 || 1.0
|}
|}
==Gallery==
{{image}}
<gallery>
Pikmin challenge over.jpg|Conclusion of a perfect [[The Impact Site]] run.
P1 Challenge Mode Menu.jpg|The [[Challenge Mode menu]].
P1 Challenge Mode Impact Site 5 Pellets.jpg|Some [[pellet]]s near the landing site in [[The Impact Site]].
P1 Challenge Mode Forest Navel Glowcap Pellets.jpg|Some large pellets in [[The Forest Navel]].
P1 Challenge Mode Distant Spring Sandy Corner.jpg|A corner of the area in [[The Distant Spring]].
Pikminlast1.jpg|A [[Dwarf Bulborb]] being carried to an [[Onion]] in [[The Final Trial]].
File:P1 Challenge Mode Final Trial Burrowing Snagret.jpg|Encountering a [[Burrowing Snagret]] in The Final Trial.
</gallery>


==Names in other languages==
==Names in other languages==
Line 47: Line 65:
|PorP=Modo Challenge
|PorP=Modo Challenge
|PorPM="Challenge" Mode
|PorPM="Challenge" Mode
|PorPN=Translation taken from the instruction manual.
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|Ita=Modalità sfida
|ItaM=Challenge mode
|SpaA=Modo Desafío<br>Modo de Desafío
|SpaAM=Challenge Mode
|SpaAN=Used in Title screen<br>Used in Challenge Mode menu
|SpaE=Modo Desafío
|SpaEM=Challenge Mode
|Ger=Challenge
|GerM="Challenge"
|FraE=Mode Challenge
|FraEM=Challenge Mode
|FraA=Mode défi
|FraAM=Challenge mode
|notes=y
|notes=y
}}
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode in ''Pikmin 2'']]
*[[Mission Mode]]
*[[Pikmin Reunion]]


==References==
==References==
<references/>
{{refs}}


{{game modes}}
[[Category:Pikmin 1]]
[[Category:Pikmin 1]]
[[Category:Pikmin 1 Challenge Mode]]

Latest revision as of 01:38, February 24, 2024

Plucking some Pikmin in The Impact Site in Challenge Mode.
Olimar plucking some Pikmin in Challenge Mode.
For the challenge mode in the second game, see Challenge Mode (Pikmin 2).
Not to be confused with the Challenge Mode from Pikmin Adventure.

Challenge Mode is an alternative game mode in Pikmin that challenges the player to grow as many Pikmin as they can in a single day. The mode has 5 stages, with a stage set in each area, but the areas are modified from how they are in Story Mode, with pellets, enemies, and obstacles in different locations, and ship parts not appearing. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot replenish his spacesuit's health. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's music is increased slightly.[1] When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are persistently recorded.

Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main Story Mode for the first time, and once unlocked, Challenge Mode will be available forever on the main menu, under Options. Stages are unlocked as they are encountered in Story Mode, again, for any saved game.

Stages[edit]

Maximum score[edit]

Because there are only so many enemies and pellets within a stage, there is a maximum number of Pikmin that can be grown in each of them. This number is very high and difficult to reach, but the maximum score has been achieved for all stages.

Time limits[edit]

In Challenge Mode, days have a different duration to what they do in Story Mode. Usually, all days last for the same amount of time, which is roughly 13:30 minutes, but in Challenge Mode, this day length is multiplied by a specific value. The following multiplier values were taken directly from the game's files.

Area Duration Multiplier
The Impact Site 10:48 0.8
The Forest of Hope 18:54 1.4
The Forest Navel 16:12 1.2
The Distant Spring 18:54 1.4
The Final Trial 13:30 1.0

Gallery[edit]

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You can help Pikipedia by uploading some images.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Québec French (NoA) Mode défi Challenge mode
Flag of France French (NoE) Mode Challenge Challenge Mode
Flag of Germany German Challenge "Challenge"
Flag of Italy Italian Modalità sfida Challenge mode
Flag of Portugal Portuguese (NoE) Modo Challenge "Challenge" Mode Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Modo Desafío
Modo de Desafío
Challenge Mode Used in Title screen
Used in Challenge Mode menu
Flag of Spain Spanish (NoE) Modo Desafío Challenge Mode

See also[edit]

References[edit]

  1. ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study