Ranging Bloyster: Difference between revisions

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'''''Molluschid predatoria'''''
'''''Molluschid predatoria'''''


The '''Ranging Bloyster''' is a large form of the [[Toady Bloyster]], named for its longer tentacle mouthparts and bigger size. This creature is difficult to beat because it tracks your active pilot. Whatever color your captain's antenna beacon is, the eyes and tail of the Bloyster will change that color, also a different sound is made for each color (red and blue), letting you know it is after you. The Ranging Bloyster has a particular interest in lights and shiny objects, which is why it will chase after your pilots' light beacons.
The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.


The best way to beat it is to lead one of the pilots behind the creature and then take the other pilot with the Pikmin up to the Bloyster. Switch to the divertive pilot and wait until the beast faces you, then press Y twice. Press Y once more after the Ranging Bloyster has changed color and then lost its color, and start throwing Pikmin on its back or tail. If the beast starts to turn before it dies, switch pilot twice again, and attack once more.
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The bloyser will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the bloyster turns to face you, then repeat.


This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four Cannon Beetles, and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you are doing a 2-Player Challenge mode with a friend who is excellent at the game, you can kill the bloyster in a matter of seconds without losing a single pikmin with extreme ease.
This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]], and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.


This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.


== Olimar's Notes ==
{{notes|enemy}}
This species of mollusk has shed its shell through the process of evolution. What appears as a flower-shaped protrusion on its back actually functions as its gills. The Ranging Bloyster ensnares small animals with its sticky tentacles, reels them in, and consumes them. Observers have noted that this creature exhibits a keen interest in flashing objects. It often tries to capture and ingest these objects. Researchers and explorers equipped with flashing identification beacons should we wary when in close proximity to this dangerous predator.


== Louie's Notes ==
{{enemies}}
The gills are best prepared deep-fried in a herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Molluskings]]
[[Category:Molluskings]]

Revision as of 15:05, January 16, 2008

Artwork of a Ranging Bloyster.
A Ranging Bloyster.

Ranging Bloyster

Molluschid predatoria

The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.

This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The bloyser will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the bloyster turns to face you, then repeat.

This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes along with four Cannon Beetle Larvae, and the last sublevel (2) of the Giant's Bath in Challenge Mode. If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.

This is sort of a glitch, but the Ranging Bloyster can in some way, still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky for whatever reason, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appeared on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.

{{notes:enemy/{{{2}}}|block=y}}