Smoky Progg: Difference between revisions

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(I fixed the infobox, and made a few other minor changes)
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{{Infobox enemy}}
{{Infobox enemy
|image=Reel21 Smoky Progg.png‎
|image=Reel21 Smoky Progg.png‎
|size=300px
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|weight2=
|weight2=
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|max_pikmin=6
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|seeds=100 seeds
|seeds=100 seeds
|value=lolz sorry about the Infobox whoever made this, I tried to make it come back, well im going to bed now ~Royatory
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The '''Smoky Progg''' is a hidden boss found only in the first Pikmin game, and is possibly one of the toughest. The only way to encounter it is to visit [[The Distant Spring]] before day 15. It resides in the large watery area located —to the east of the to the landing site (check the map), in the center of a small pattern that looks like a sun. The Progg resides in an egg and if you touch the egg in any way, even with [[Olimar]], it will break out, though this does not happen immediately (takes 4-8 seconds). Swarming the unopened egg with a large number of [[Pikmin (species)|Pikmin]] can easily defeat the Progg, but does not produce any reward.
The '''Smoky Progg''' is a hidden boss found only in the [[Pikmin (game)|first Pikmin game]], and is possibly one of the toughest. The only way to encounter it is to visit [[The Distant Spring]] before day 15. It resides in the large watery area located to the east of the to the landing site (check the map), in the center of a pattern of small mound-like islands. The Progg resides in an egg and if you touch the egg in any way, even with [[Olimar]], it will break out, though this does not happen immediately (takes 4-8 seconds). Swarming the unopened egg with a large number of [[Pikmin (species)|Pikmin]] can easily defeat the Progg, but does not produce any reward.


The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of gas that is poisonous to both the Pikmin and [[Olimar]]. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a small nut, which, if carried to an [[Onion]], will produce 100 Pikmin seeds.
The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of gas that is poisonous to both the Pikmin and [[Olimar]]. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a small sphere, which, if carried to an [[Onion]], will produce 100 Pikmin seeds.


Olimar's belief that the creature is a malformed larval [[Mamuta]] is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Progg uproots them and proceeds, then, to kill them. As the Mamuta doesn't feed on Pikmin, on the other hand, it is doubtful that its larval form would.
Olimar's belief that the creature is a malformed larval [[Mamuta]] is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Progg uproots them and proceeds, then, to kill them. As the Mamuta doesn't feed on Pikmin, on the other hand, it is doubtful that its larval form would.
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==How to Kill==
==How to Kill==
Large masses of Pikmin are not recommended to fight it; it is best to use a small number of [[Red Pikmin|reds]]. About 10-20 should work well; swarming is utterly useless and will only result in all the Pikmin dying. Wait until it uses the uprooting move, and then throw the reds onto its face. After the reds are shaken off, repeat the process. An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarely and you can attack it again. There is also a glitch, when you throw your Pikmin onto the Progg and call them back when your behind it, look at the 3 bars telling how many pikmin are on the field ect. at the bottum left of the screen and see if there is anything strange about any of them. [[Image:Proggegg.JPG|thumb|200px|left|the Progg inside its egg with the odd ground]]
Large masses of Pikmin are not recommended to fight it; it is best to use a small number of [[Red Pikmin|reds]]. About 10-20 should work well; swarming is utterly useless and will only result in all the Pikmin dying. Wait until it uses the uprooting move, and then throw the reds onto its face. After the reds are shaken off, repeat the process. An alternate way to hurt it would be to use Yellow Pikmin with [[bomb-rocks]], aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarely and you can attack it again. There is also a glitch, when you throw your Pikmin onto the Progg and call them back when your behind it, look at the 3 bars telling how many pikmin are on the field ect. at the bottum left of the screen and see if there is anything strange about any of them. [[Image:Proggegg.JPG|thumb|200px|left|the Progg inside its egg with the odd ground]]


Note: If you look at it from the back, you can see the small nut it drops suspended inside of it(it glows when its inside the progg). This is believed by some to be its heart/soul.  
Note: If you look at it from the back, you can see the small sphere it drops suspended inside of it(it glows when its inside the progg). This is believed by some to be its heart/soul.  


==Egg Glitch==
==Egg Glitch==

Revision as of 01:05, July 6, 2008

Smoky Progg
The enemy reel entry for the Smoky Progg.
Appears in N/A
Scientific name Unknown
Family Unknown
Areas The Distant Spring
Attacks Suffocates Pikmin, uproots sprouts

The Smoky Progg is a hidden boss found only in the first Pikmin game, and is possibly one of the toughest. The only way to encounter it is to visit The Distant Spring before day 15. It resides in the large watery area located to the east of the to the landing site (check the map), in the center of a pattern of small mound-like islands. The Progg resides in an egg and if you touch the egg in any way, even with Olimar, it will break out, though this does not happen immediately (takes 4-8 seconds). Swarming the unopened egg with a large number of Pikmin can easily defeat the Progg, but does not produce any reward.

The Progg itself is a dark green and black creature with glowing white eyes, and constantly emits a cloud of gas that is poisonous to both the Pikmin and Olimar. It is also able to uproot Pikmin sprouts. The Smoky Progg will make its way towards the landing site upon emerging, so it is necessary to kill it to avoid interference with the day's plans. It has an incredibly high defense, so it takes a while to kill. When killed, however, it drops a small sphere, which, if carried to an Onion, will produce 100 Pikmin seeds.

Olimar's belief that the creature is a malformed larval Mamuta is most likely based upon the fact that both creatures affect Pikmin on a different end of the same spectrum; the Mamuta plants the Pikmin, while the Progg uproots them and proceeds, then, to kill them. As the Mamuta doesn't feed on Pikmin, on the other hand, it is doubtful that its larval form would.

The Smoky Progg near the Onions.

A Smoky Progg video: <youtube>tEGnc4AXkSA</youtube>

{{notes:enemy/{{{2}}}|block=y}}

How to Kill

Large masses of Pikmin are not recommended to fight it; it is best to use a small number of reds. About 10-20 should work well; swarming is utterly useless and will only result in all the Pikmin dying. Wait until it uses the uprooting move, and then throw the reds onto its face. After the reds are shaken off, repeat the process. An alternate way to hurt it would be to use Yellow Pikmin with bomb-rocks, aim well and do not hit the Progg on the rear with the Yellow that is thrown. Any Pikmin left walking in its trail will succumb to the poison. Occasionally, it will chase you around and not give up until your Pikmin die or you get far enough away, at which point it will ignore you temporarely and you can attack it again. There is also a glitch, when you throw your Pikmin onto the Progg and call them back when your behind it, look at the 3 bars telling how many pikmin are on the field ect. at the bottum left of the screen and see if there is anything strange about any of them.

File:Proggegg.JPG
the Progg inside its egg with the odd ground

Note: If you look at it from the back, you can see the small sphere it drops suspended inside of it(it glows when its inside the progg). This is believed by some to be its heart/soul.

Egg Glitch

In a rare case, if you walk up to the egg as Olimar with no Pikmin, circle the egg and press A to try to attack it, the egg won't take any damage, yet if you go back to an onion to get your blue Pikmin and return to the cluster of islands, the egg will be gone. The only way to reset the egg is to reset your game. Going to sunset and continuing to the next day will not bring the egg back.

Stuck Progg Glitch

If lured into the small maze-like area to the right of the Yellow Onion, the Smoky Progg may get stuck; Pikmin can still attack it, but its poisonous emissions remain deadly.