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The Giant's Bath: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=The Giant's Bath.jpg
|image     = The Giant's Bath.jpg
|size=287px
|size     = 250px
|blue=50
|blue     = 50
|spicy=5
|spicy     = 5
|sublevels=2
|sublevels = 2
|gridcol  = 5
|gridrow  = 4
}}
}}
'''The Giant's Bath''' is the twentieth level in [[Challenge Mode (Pikmin 2)|''Pikmin 2's'' Challenge Mode]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin (species)|Pikmin]] as you collect treasures.
{{guide}}
 
'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].


==Sublevel 1==
==Sublevel 1==
*'''Time''': 200 seconds
* '''Theme''': Tiles
*'''Enemies''':
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
**[[Bumbling Snitchbug]]
* '''Time''': 200 (400 seconds)
**[[Greater Spotted Jellyfloat]]
* '''Starting Pikmin''':
**[[Hermit Crawmad]] x2
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**[[Toady Bloyster]]
* '''Treasures''':
*'''Treasure''':
** {{icon|Crystal Clover|y}} × 1
**[[Sud Generator]]
** {{icon|Eternal Emerald Eye|y}} × 1
**[[Frosty Bauble]]
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**[[Rubber Ugly]]
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
**[[Maternal Sculpture]]
** {{icon|Maternal Sculpture|y}} × 1
**[[Joyless Jewel]]
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**[[Crystal Clover]]
** {{icon|Rubber Ugly|y}} × 1
**[[The Key]]
** {{icon|Sud Generator|y}} × 1
**[[Petrified Heart]]
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**[[Tear Stone]]
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
* '''Enemies''':
** {{icon|Bumbling Snitchbug|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Toady Bloyster|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 1 or more


===Strategy===
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Go deeper into the cave. Remember; you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
{{cavegen|gb1}}
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 3
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|cap_pipe|Dead end
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Time''': 150 seconds
* '''Theme''': Tiles
*'''Enemy''':
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
**[[Ranging Bloyster]]
* '''Time''': +150 (+300 seconds)
*'''Treasure''':
* '''Treasures''':
**[[The Key]]
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**[[Paradoxical Enigma]]
** {{icon|Pink Menace|y}} × 1 (fully buried)
**[[Pink Menace]]
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**[[Regal Diamond]]
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
*'''Candypop Buds'''
* '''Enemies''':
**[[Candypop|Ivory Candypop Bud]] x2
** {{icon|Ranging Bloyster|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Ivory Candypop Bud|y}} × 2
* '''Others''':
** None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


===Strategy===
The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
 
In the arena, there lives the Ranging Bloyster. To battle it effectively, switch your pilots. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gills and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level, collecting any treasures lying around if you have enough time for it.


{{cavegen|gb2}}
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 0
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
{{Foreignname
|Jap=巨人のトイレ<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=El Baño del Gigante
|SpaAM=The Giant's Bath
|FraA=Bain géant
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Latest revision as of 19:21, April 16, 2024

The Giant's Bath
The Giant's Bath.jpg
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 5
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Giant's Bath is the twentieth level in Pikmin 2's Challenge Mode. You are exclusively given Blue Pikmin. It has many enemies, including the rare Toady Bloyster, and a boss encounter with the Ranging Bloyster.

Sublevel 1Edit

As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 3
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_northF_pool_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Turning corridor Corridor Three-way crossing Four-way crossing Long corridor Dead end
Dead end with item Square room with 1 exit Room with pool
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Toady Bloyster 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Hermit Crawmad 1 None "Hard" enemy spots
-   Frosty Bauble Carried inside entry with ID 2
3   Hermit Crawmad 1 None "Hard" enemy spots
-   Joyless Jewel Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Bumbling Snitchbug 1 None Plant spots
-   Tear Stone Carried inside entry with ID 4
5   Greater Spotted Jellyfloat 1 None Plant spots
-   Petrified Heart Carried inside entry with ID 5
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Rubber Ugly 1 None Treasure spots
7   Sud Generator 1 None Treasure spots
8   Maternal Sculpture 1 None Treasure spots
9   Eternal Emerald Eye 1 None Treasure spots
10   Crystal Clover 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11   Egg 1 None Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
11   Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

See also: Ranging Bloyster strategy.

The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 0
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_bunki_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Ranging Bloyster arena
Detailed object list
The game spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
1   Ranging Bloyster 1 None Plant spots
-   The Key Carried inside entry with ID 1
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
2   Paradoxical Enigma 1 None Treasure spots
3   Regal Diamond 1 None Treasure spots
4   Pink Menace 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
5   Ivory Candypop Bud 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 巨人のトイレ?
  French (NoA) Bain géant Giant bath
  French (NoE) Bain Géant Giant Bath
  German Wenn Riesen baden When Giants bathe
  Italian Vasca gigante Gigantic tub
  Spanish (NoA) El Baño del Gigante The Giant's Bath