Editing Assets used in the Pikmin series

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{{page title|Assets used in the ''Pikmin'' series}}
{{page title|Assets used in the ''Pikmin'' series}}
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]]
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]]
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware.


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(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the [[area selection menu]]. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:Pikmin world map.png|128px]]
| [[File:Pikmin world map.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 13 葉・葉脈編
! Vol. 13 葉・葉脈編
Line 113: Line 109:
(Seasons and Nature)
(Seasons and Nature)
| SF122
| SF122
| [[File:Sozaijiten06 122.jpg|128px]]
| [[File:Pikmin The Final Trial Island Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
| The mountains in the area selection menu. It is a photograph of {{w|Mount Kamui (Lake Mashū caldera)|Mount Kamui}} and {{w|Lake Mashū}}.  
The approximate location is viewable [https://earth.google.com/web/@43.47691307,145.5945732,38.82452321a,89091.36919831d,35y,97.9214276h,89.94993779t,-0r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
(Seasons and Nature)  
(Seasons and Nature)  
| SF164
| SF164
| [[File:Sozaijiten06 164.jpg|128px]]
| [[File:Pikmin World Map Base.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| [[File:P2 World Map Stripped.png|128px]]
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
| The main landmass in the area selection menu. It was taken in {{w|Shakotan, Hokkaido}}.
The approximate location is viewable [https://earth.google.com/web/@43.31194295,140.56885515,121.14944487a,650.20875074d,35y,-31.40251596h,77.05214621t,0.00000003r/data=OgMKATA here].
|-
|-
! Vol. 6 四季・自然編
! Vol. 6 四季・自然編
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{{clear}}
{{clear}}


==Audio samples==
==Audio==
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in {{P1}}, {{P2}}, and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.grandfunk.net/works/2228/|Production credits|GRANDFUNK's website}}
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where a large amount of audio can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.pikminwiki.com/File:Babi_email.png|Babi's response to an e-mail inquiry|Pikipedia}}


===''Pikmin''{{'s}} music===
Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products.
[[Music in Pikmin|''Pikmin'']]'s soundtrack was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler.


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P1}}
! colspan="9" | List of products used for music
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin1SC88demo.mp3]]
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin1K2500demo.mp3]]
|-
|-
! SampleCell II<br />CD-ROM Library
! Roland SC-88
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />Used for the classical guitar heard in [[Music in Pikmin#The Impact Site|''The Impact Site'']]. || [[File:Pikmin1SampleCelldemo.mp3]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Kurzweil K2500R
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Spectrasonics.<br />Used for several sounds in ''Pikmin''{{'s}} [[Music in Pikmin#Pikmin|main theme]]. || [[File:Pikmin1SupremeBeatsdemo.mp3]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
! Best Service<br />Ultra Gigapack
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service.<br />Used for the piano in [[Music in Pikmin#The Forest of Hope|''The Forest of Hope'']], and some  percussion in [[Music in Pikmin#Final Boss Battle|''Final Boss Battle'']]. || [[File:Pikmin1UltraGigapackdemo.mp3]]
|}
 
===''Pikmin 2''{{'s}} music===
[[Music in Pikmin 2|''Pikmin 2'']]'s soundtrack was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II no longer sees any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P2}}
|-
|-
! Product || Image || Year || Format || Details || Demo
! KORG TRITON STUDIO
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Yamaha S90
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin2SC88demo.mp3]]
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Yamaha PLG150-DX
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin2K2500demo.mp3]]
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Yamaha S90|Yamaha S90]]
! Yamaha PLG150-VL
| [[File:Yamaha S90.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by Yamaha, used by Kazumi Totaka.<br />Its sound set can be expanded with plug-in boards. || [[File:YamahaS90Demo.ogg]]
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Expansion boards|Yamaha<br />PLG150-DX]]
! InVision Lightware 1
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />It comes with several sounds from the {{w|Yamaha DX7}}, and is present in several cave songs. || [[File:PLG150DXDemo.ogg]]
| [[File:InVision Lightware 1.jpg|92px]] || 1989 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Expansion boards|Yamaha<br />PLG150-VL]]
! Drums + Percussion Special Edit.
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />The "Lite Pipe" sound was used for [[Music in Pikmin 2#Concrete 2|''Concrete 2'']], and the bassoon is used in [[Music in Pikmin 2#Battle theme|''2-Player Battle'']]. || [[File:PLG150VLDemo.ogg]]
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1992 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! AKAI CD3000<br />Sound Library
! Orchestral Colours
| [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2AKAICD3000demo.mp3]]
| [[File:Best Service Peter Siedlaczeks Orchestral Colors.jpg|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Drums + Percussion<br />Special Edition
! ZERO-G Ambient Volume 2
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2DrumsPercdemo.mp3]]
| [[File:ZERO-G ambient Volume 2.gif|92px]] || 1993 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! InVision<br />Lightware 1
! ILIO Synclavier Sampler Library
| [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2InVisiondemo.mp3]]
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Synclavier<br />Sampler Library
! Advanced Orchestra
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used in two cave themes. || [[File:Pikmin2Synclavierdemo.mp3]]
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! SampleCell II CD-ROM Library
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka. || [[File:Pikmin2AdvancedOrchestrademo.mp3]]
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! SampleCell II<br />CD-ROM Library
! Ultra Gigapack
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. || [[File:Pikmin2SampleCelldemo.mp3]]
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Ultra Gigapack
! Now CD-ROM
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. || [[File:Pikmin2UltraGigapackdemo.mp3]]
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Spectrasonics<br />Bass Legends
! Bass Legends
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']]. || [[File:Pikmin2BassLegendsdemo.mp3]]
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Supreme Beats
! Supreme Beats
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in Kazumi Totaka's cave music are from this library. || [[File:Pikmin2SupremeBeatsdemo.mp3]]
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! Q-Up Arts<br />Voices of Istanbul
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul from this library was used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']] and [[Music in Pikmin 2#Grass|''Grass'']]. || [[File:Pikmin2Istanbuldemo.mp3]]
|-
! Series 4000<br />Sound Effects
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series4000demo.mp3]]
|-
! Series 6000<br />Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series6000demo.mp3]]
|-
! Warner Bros.<br />Sound Effects
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in [[Music in Pikmin 2#Metal 2|''Metal 2'']]. || [[File:Pikmin2WarnerBrosdemo.mp3]]
|}
 
===''Pikmin 3''{{'s}} music===
[[Music in Pikmin 3|''Pikmin 3'']]'s soundtrack was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P3}}
|-
! Product || Image || Year || Format || Details || Demo
|-
! [[#Roland SC-88|Roland SC-88]]
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in ''Pikmin 3''. || [[File:Pikmin3SC88demo.mp3]]
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in Asuka Hayazaki's music for ''Pikmin 3''. || [[File:Pikmin3K2500demo.mp3]]
|-
! KORG<br />Triton Studio
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It was often used alongside the Kurzweil K2500R. || [[File:Pikmin3TRITONdemo.mp3]]
|-
|-
! Spectrasonics<br />Supreme Beats
! Series 4000 Sound FX
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki.<br />Several percussive loops were used in the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]. || [[File:Pikmin3SupremeBeatsdemo.mp3]]
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Best Service<br />Advanced Orchestra
! Series 6000 Sound FX
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The snare drum is used in the [[Music in Pikmin 3#Main bosses|boss battle]] music. || [[File:Pikmin3AdvancedOrchestrademo.mp3]]
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000<br />Sound Effects
! Warner Bros. Sound FX
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cartoon horn toot was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! Series 6000<br />Sound Effects
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cash register sound was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]].
|-
|-
! Animal Trax
! Animal Trax
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A faint sheep bleat from this library can be heard on the title screen.
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! ZERO-G<br />Ethnic Flavours
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. || [[File:Pikmin3EthnicFlavoursdemo.mp3]]
|-
|-
! East-West<br />Symphonic Orchestra
! ZERO-G Ethnic Flavours
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library was a go-to for a variety of orchestral instruments. || [[File:Pikmin3SymphonicOrchestrademo.mp3]]
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Ra
! Voices of Istanbul
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. || [[File:Pikmin3RAdemo.mp3]]
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || Audio CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Steinberg<br />HALion One
! Symphonic Orchestra
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. || [[File:Pikmin3HALionOnedemo.mp3]]
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! East-West<br />Stormdrum 2
! Ra
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the [[Music in Pikmin 3#Formidable Oak|Formidable Oak]]. || [[File:Pikmin3Stormdrum2demo.mp3]]
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Spectrasonics<br />Omnisphere
! HALion One
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:Pikmin3Omnispheredemo.mp3]]
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! KONTAKT<br />Factory Library
! Stormdrum 2
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It was used by Atsuko Asahi.
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Apple<br />Logic Pro X
! Vienna Special Edition Volume 1
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It can be heard often in the additional music of {{P3d}}.
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|}
 
===''Pikmin 4''{{'s}} music===
[[Music in Pikmin 4|''Pikmin 4'']]'s soundtrack was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{P4}}
|-
|-
! Product || Image || Year || Format || Details
! Heavyocity Evolve
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Omnisphere
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in the soundtrack.
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! [[#Kurzweil K2500|Kurzweil<br />K2500R]]
! Discovery Series: West Africa
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It has minor usage in the soundtrack.
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Best Service<br />Advanced Orchestra
! Ethno World 5
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service.<br />The xylophone sample is used in some songs.
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! East-West<br />Symphonic Orchestra
! KONTAKT Factory Library
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West.<br />It is used in some of the boss battle themes.
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Heavyocity<br />Evolve
! Stylus RMX
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes.
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|-
|-
! Soniccouture<br />Music Boxes
! Heavyocity Damage
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures.
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used
|}
 
===''Hey! Pikmin''{{'s}} music===
[[Music in Hey! Pikmin|''Hey! Pikmin'']]'s soundtrack was composed by Masato Kouda and Kento Hasegawa.
 
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="6" | List of products used in the music of {{Hp}}
|-
|-
! Product || Image || Year || Format || Details || Demo
! Soniccouture Music Boxes
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! AMG<br />Now CD-ROM
! Logic Pro X
| [[File:AMG Now CD-ROM.jpg|92px]] || 1994 || CD-ROM || Sample library by AMG.<br />Some sampled horn stabs are used in ''Over Wintry Mountains''. || [[File:HeyPikminNowdemo.mp3]]
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
! VSL Special<br />Edition Volume 1
| [[File:VSL Special Edition Volume 1.jpg|92px]] || 2007 || Software instrument || Software instrument by Vienna Symphonic Library.<br />A vibraphone is used for the [[Brilliant Garden]]'s theme.|| [[File:HeyPikminVSLdemo.mp3]]
|-
! Spectrasonics<br />Omnisphere
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:HeyPikminOmnispheredemo.mp3]]
|-
! Discovery Series:<br />West Africa
| [[File:NI Discovery Series West Africa.png|92px]] || 2010 || Software instrument || Software instrument by Native Instruments.<br />A djembe is used in "Lushlife Murk area - back side".
|-
! Best Service<br />Ethno World 5
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br />Many exotic instruments from this collection are utilized in the soundtrack.<br />One notable and frequently-used instrument is the Dallape accordion.|| [[File:HeyPikminEthnoWorld5demo.mp3]]
|-
! Spectrasonics<br />Stylus RMX
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br />A percussive loop titled "125-Evil Echo" is used for the [[Emperor Bulblax]] boss battle at [[The Last Lair]].<br />Curiously, the loop listed right before it in the interface is called "125-Emperor". || [[File:HeyPikminStylusRMXdemo.mp3]]
|-
! Heavyocity<br />Damage
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. || [[File:HeyPikminDamagedemo.mp3]]
|-
! MusicLab<br />RealGuitar 4
| [[File:MusicLab RealGuitar 4.jpg|92px]] || 2015 || Software instrument || Software instrument by MusicLab.<br />The nylon fingered guitar is used for [[Ravaged Rustworks]]' theme. || [[File:HeyPikminRealGuitar4demo.mp3]]
|}
|}
===Sound effects===
Listed below are all currently known products used to create the sound effects within the ''Pikmin'' series.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
Line 513: Line 419:
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! [[#Roland SC-88|Roland SC-88]]
! Roland SC-88
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! [[#Kurzweil K2500|Kurzweil K2500R]]
! Kurzweil K2500R
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
Line 534: Line 440:
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000 Sound Effects
! Series 4000 Sound FX
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent
|-
|-
! Series 6000 Sound Effects
! Series 6000 Sound FX
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
! Universal Studios Sound Effects
! Universal Studios Sound FX
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent
|-
|-
! Warner Bros. Sound Effects
! Warner Bros. Sound FX
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used
|-
|-
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|}
|}


==Synthesizers==
'''A more detailed list that includes the specific songs these products are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].'''
 
===Kurzweil K2500===
===Kurzweil K2500===
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
[[File:Kurzweil K2500R.png|thumb|350px|The Kurzweil K2500R.]]
Line 619: Line 526:
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.
Most of the fonts used in the ''Pikmin'' games are commercially-available fonts created by Dynacomware or Fontworks. Originally, they were sold bundled together with many other typefaces and distributed on CD-ROMs, but the individual fonts are still available online. Because of their availability, usage of these fonts in other media may be mistaken as a [[Pikmin in other media#Pikmin_font|reference]] to the ''Pikmin series.


=== ''DF Craft Sumi'' ===
=== ''DFCraftSumi'' ===
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
[[File:DFCraftSumi Std W9 fontpreview.png|thumb|right|450px|DFCraftSumi Std W9.]]
''DF Craft Sumi'' is a typeface created by Dynacomware. "DFCraftSumi Std W9" is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes, and for the end credits in the [[Pikmin Short Movies|''Pikmin'' Short Movies]]. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
''DFCraftSumi'' is a typeface created by Dynacomware. ''DFCraftSumi Std W9'' is used in {{P1}} and {{P2}} for the bubble-like letters that appear in some menus and cutscenes. In {{P3}} and {{Hp}}, a [[#Pikmin 3 bubble-like font|modified version]] of this font is used.
<gallery>
<gallery>
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Pikmin save games.jpg|The [[Saved game selection menu#Pikmin|saved game selection menu]] in ''Pikmin''.
Line 630: Line 537:
{{clear}}
{{clear}}


=== ''DF POP 1'' ===
=== ''DFPOP1'' ===
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
[[File:DFPOP1 Std W3 fontpreview.png|thumb|right|450px|DFPOP1 Std W3.]]
''DF POP 1'' is a typeface created by Dynacomware. "DFPOP1 Std W3" is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
''DFPOP1'' is a typeface created by Dynacomware. ''DFPOP1 Std W3'' is used as the main text font in {{P1}}, such as for [[Olimar's monologs]].
<gallery>
<gallery>
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Pikmin title screen.jpg|[[Title screen#Pikmin|Title screen]] of ''Pikmin''.
Line 644: Line 551:
=== ''Seurat'' ===
=== ''Seurat'' ===
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
[[File:Seurat Pro DB fontpreview.png|thumb|right|450px|Seurat Pro DB.]]
''Seurat'' is a typeface created by Fontworks. "Seurat Pro DB" is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
''Seurat'' is a typeface created by Fontworks. ''Seurat Pro DB'' is used as the main text font in {{P2}} and {{Hp}}, as seen in the [[ship's dialogs]] and other various menu elements.
<gallery>
<gallery>
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Daughter mail.jpg|The mail at the [[Day results menu#Pikmin 2|day results menu]] in ''Pikmin 2''.
Line 655: Line 562:


=== ''Rodin NTLG'' ===
=== ''Rodin NTLG'' ===
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|RodinNTLG Pro DB.]]
[[File:Rodin NTLG Pro DB fontpreview.png|thumb|right|450px|Rodin NTLG Pro DB.]]
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
''Rodin NTLG'' is a typeface created by Fontworks. It is one of the most commonly used typefaces by [[Nintendo]], and has distinct usage within the ''Pikmin'' series:
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use "RodinNTLG Pro UB".
*[[Carry#carrying numbers|Carrying numbers]] in {{P1}}, {{P2}}, and {{P3}} all use ''Rodin NTLG Pro UB''.
*The text for "World Map" in an [https://tcrf.net/File:Pikmin-Early-World-Map.png early menu] for ''Pikmin'' uses "RodinNTLG Pro DB".
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use ''Rodin NTLG Pro UB''.
*[[Poko]] totals of objects returned to the [[Research Pod]] in ''Pikmin 2'' (when they do not trigger a cutscene) use "RodinNTLG Pro UB".
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*The [[Minor menus#Health and safety warnings|health and safety warning]] in ''Pikmin 2'' uses ''Rodin NTLG'' in three different weights.
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses "RodinNTLG Pro UB".
*[[Mission Mode]]'s timer in ''Pikmin 3'' uses ''Rodin NTLG Pro UB''.
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use "RodinNTLG Pro EB" for the 20 written on them.
*Cardboard and tin [[Cardboard box|boxes]] in ''Pikmin 3'' use ''Rodin NTLG Pro EB'' for the 20 written on them.


RodinNTLG Pro DB is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
''Rodin NTLG Pro DB'' is also the main text font in ''Pikmin 3''. It is used for on-screen character dialog, text displayed on the [[KopPad]], and other various menu elements.
<gallery>
<gallery>
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
Pikmin 2 carry numbers.png|Carrying numbers in ''Pikmin 2''.
Line 675: Line 581:


=== ''New Rodin'' ===
=== ''New Rodin'' ===
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]]
[[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|New Rodin Pro DB.]]
''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset. In {{P4}}, a modified version of the typeface is used commonly throughout the game.
''New Rodin'' is a typeface created by Fontworks. ''New Rodin Pro DB'' is used in {{P3}} for the numbers in the countdown at sunset. In {{P4}}, a slightly modified version of the typeface is used commonly throughout the game.
{{clear}}
{{clear}}


=== ''DF Gothic P'' ===
=== ''DFGothicP'' ===
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the DFGothicP W3 font.]]
[[File:Pikmin3StaffRollFontComparison.png|thumb|right|300px|A comparison between the font texture used for the staff roll in ''Pikmin 3'', and the ''DFGothicP'' typeface.]]
''DF Gothic P'' is a typeface created by Dynacomware. "DFGothicP W3" is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
''DFGothicP'' is a typeface created by Dynacomware. ''DFGothicP W3'' is used for the [[Credits#Pikmin 3|staff credits]] in {{P3}}. The characters have been resized so that they take up similar amounts of horizontal space.
<gallery>
<gallery>
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
Creditspikmin3.jpg|A scene from the credits in ''Pikmin 3''.
Line 689: Line 595:
== Minor fonts ==
== Minor fonts ==
=== ''Chiaro'' ===
=== ''Chiaro'' ===
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]]
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses ''Chiaro Std B''.]]
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
''Chiaro'' is a typeface created by Fontworks. ''Chiaro Std B'' is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}.
<gallery>
<gallery>
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''.
</gallery>
</gallery>
=== ''Pop Fury'' ===
[[File:TestFont txe.png|thumb|right|300px|The texture for an unused font used in ''Pikmin''. It uses PopFury Std B.]]
''Pop Fury'' is a typeface created by Fontworks. "PopFury Std B" is present in {{P1}} as an unused font texture, <code>testFont.txe</code>.
{{clear}}


=== ''Rowdy'' ===
=== ''Rowdy'' ===
''Rowdy'' is a typeface created by Fontworks. "Rowdy Std EB" is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
''Rowdy'' is a typeface created by Fontworks. ''Rowdy Std EB'' is used in {{P3}} for the icons of the '''+10 Pikmin''' and '''+5 Rare Pikmin''' Roulette Wheel items in [[Bingo Battle]].
<gallery>
<gallery>
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
Bingo Battle 10 icon.png|The +10 Pikmin texture for the Roulette Wheel.
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=== ''Pikmin 3'' bubble-like font ===
=== ''Pikmin 3'' bubble-like font ===
An updated variant of DFCraftSumi Std W9 is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
An updated variant of ''DFCraftSumi Std W9'' is used in {{P3}} and {{Hp}}. It highly resembles the original typeface, but many minor changes have been made to improve readability, such as making the tails of certain characters longer and their widths more consistent.
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]
[[File:DFCraftSumi font comparison.gif|thumb|left|500px|A comparison between DFCraftSumi Std W9, and its smoother look-alike in ''Pikmin 3''.]]


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