Editing Assets used in the Pikmin series
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Hajime Wakai used the [[#Kurzweil K2500|Kurzweil K2500R]], the [[#Roland SC-88|Roland SC-88]], and the [https://www.youtube.com/watch?v=uNhb6f3YO9g SampleCell II] software to create the [[Music in Pikmin|soundtrack to ''Pikmin'']]. The Kurzweil K2500R is the premier synthesizer of ''Pikmin'', being Hajime Wakai's first choice for any instrumentation in the soundtrack, especially for anything highly synthetic or exotic. With some exceptions, such as its string ensemble, marimba, guitar, flute, or trumpet, the K2500R however lacks some important acoustic sounds - the Roland SC-88 would assist the K2500R in filling any gaps in the sonic palette, such as whenever oboe, timpani, or any other orchestral sounds were needed. | Hajime Wakai used the [[#Kurzweil K2500|Kurzweil K2500R]], the [[#Roland SC-88|Roland SC-88]], and the [https://www.youtube.com/watch?v=uNhb6f3YO9g SampleCell II] software to create the [[Music in Pikmin|soundtrack to ''Pikmin'']]. The Kurzweil K2500R is the premier synthesizer of ''Pikmin'', being Hajime Wakai's first choice for any instrumentation in the soundtrack, especially for anything highly synthetic or exotic. With some exceptions, such as its string ensemble, marimba, guitar, flute, or trumpet, the K2500R however lacks some important acoustic sounds - the Roland SC-88 would assist the K2500R in filling any gaps in the sonic palette, such as whenever oboe, timpani, or any other orchestral sounds were needed. | ||
The two aforementioned synthesizers make up the vast majority of the soundtrack, though some sample library CD-ROMs are also seldom used. These CD-ROMs were formatted for SampleCell II, a software sampler which was [https://www.youtube.com/watch?v=mjluGLkPtD4 popular] among Nintendo's composers. SampleCell II would also prove an excellent tool for building the MIDI instruments used in the soundtrack. A singular sample of | The two aforementioned synthesizers make up the vast majority of the soundtrack, though some sample library CD-ROMs are also seldom used. These CD-ROMs were formatted for SampleCell II, a software sampler which was [https://www.youtube.com/watch?v=mjluGLkPtD4 popular] among Nintendo's composers. SampleCell II would also prove an excellent tool for building the MIDI instruments used in the soundtrack. A singular sample of trumpet playing a high "c#", taken from the K2500R, could be re-pitched and mapped across a keyboard. This would allow playable instruments from the K2500R or SC-88 to exist on a computer, albeit in a more rudimentary fashion. The many banks of instrument programs that exist in ''Pikmin''{{'s}} data, used for in-game sequenced music, were likely to have been mapped and created by Hajime Wakai in SampleCell II, before their implementation.<ref name=samplecell/> | ||
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