Editing Forum:Pikmin needs 19 free blocks. A conspiracy?

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:You also forget, it is a large 3-D world with tons of texturing, and enemies that appear on certain days which may add a block or two... {{User:Crystal_lucario/Sig}}
:You also forget, it is a large 3-D world with tons of texturing, and enemies that appear on certain days which may add a block or two... {{User:Crystal_lucario/Sig}}
::Well, this IS about the blocks of saved data on the memory cards, not the memory that the game occupies. But if you are referring to the fact that it also needs to save which enemies have been killed when and when will they respawn, then you're right. But it would still only take 1 or 2 more blocks. It's still strange {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 22:10, October 8, 2009 (UTC)
:::You are right. My guess is that the programmers were just too lazy to condense the save information, because I don't think too many people pick out a game based on how much memory it needs. [[Special:Contributions/68.39.16.71|68.39.16.71]] 06:02, October 9, 2009 (UTC)
::::Yes, but wouldn't enemies that appear only on certain days also have variables, and collected parts? {{User:Crystal_lucario/Sig}}
:::You didn't mention that there are 3 save games, Pikmin deaths to track, challenge mode, and there are probably loads of other things the game keeps track of behind the scenes, maybe to make later calculations easier or something.  Yes, SSBM seems to have far more to save because of all those pages of statistics, but as CL tried to express, Pikmin is...complicated.  Yeah, hard to express...{{User:Greenpickle/sig}}
::::All those beautiful textures and polygons are saved from the disc. All the memory card stores is a single digit number, "1" or "0", to express if a creature is there or isn't. It really isn't complicated to save; the complexity comes from the info on the disc that interprets those "1"s and "0"s as a Spotty Bulbear being or not being. Also, Pikmin 2 needs 29 blocks of memory O.O [[Special:Contributions/68.39.16.71|68.39.16.71]] 22:32, October 9, 2009 (UTC)
::::D'oh! We forgot to mention where objects are left from the previous night! because an objects placment can be anywhere, it takes a relatively huge amount of information to tell the game where it is! And then we must multiply that by the number of objects for each game (30 for Pikmin1, 210 for Pikmin2), and that takes a lot of memory. [[Special:Contributions/68.39.16.71|68.39.16.71]] 22:40, October 9, 2009 (UTC)
:::::...Which is, I guess, what I was getting at; things like that are because of the complexity of the game; I'm aware of what's saved where.  And isn't a Pikmin 2 save file 27 blocks?{{User:Greenpickle/sig}}
::::::My Pik 2 is 27 blocks, and yes, objects from previous nights is probably a large one... {{User:Crystal_lucario/Sig}}
:I knew I was missing something. The game does indeed save 3 slots. Yet still, I think it takes way to much space. {<span style="color:#800080;"><u>''[[User:Espyo|Espyo]]''</u></span><sup>[[User_Talk:Espyo|T]]</sup>} 15:55, October 10, 2009 (UTC)
:So you multiply everything need for 1 file, and multiply by three... And don't forget collegted parts... {{User:Crystal_lucario/Sig}}
::<s>And caves, because about 99% of the time, the enemies in the caves are also jumbled up, kinds like Pokemon Mystery Dungeon. Throught the layout is the same, the enemy placement is different. Plus falling enemies.--{{User:Gamefreak75/Sig}}</s>
:::^That doesn't (shouldn't) go in the save file; it's on the disk.  Plus, the topic is Pikmin, not Pikmin 2.{{User:Greenpickle/sig}}
::::Oh, forget the above comment.--{{User:Gamefreak75/Sig}}
:::::Oh Game... {{User:Crystal_lucario/Sig}}
I was pretty surprised to see that, too. {{User:Snakeboss14/sig}}

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