Display title | Frame |
Default sort key | Frame |
Page length (in bytes) | 3,060 |
Page ID | 17246 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | No extra protection (infinite) |
Move | No extra protection (infinite) |
Page creator | Espyo (talk | contribs) |
Date of page creation | 11:17, October 2, 2014 |
Latest editor | 81.56.62.166 (talk) |
Date of latest edit | 07:24, December 11, 2023 |
Total number of edits | 16 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (7) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A frame is the primary unit of time in a Pikmin game's logic routine. Every frame, the game's world is updated, and the screen is redrawn to reflect the current state of the game. Frames "tick" at a regular interval, in order to provide a seamless... |