Editing Glossary

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 121: Line 121:
;Lag
;Lag
:Could either refer to the delay suffered when sending and receiving data through a network (such as online play), or refer to when a game asks too much for the console to process in [[Frame|normal time]], making it run slower than normal.
:Could either refer to the delay suffered when sending and receiving data through a network (such as online play), or refer to when a game asks too much for the console to process in [[Frame|normal time]], making it run slower than normal.
;Loading zone
:The separation between sections of an [[area]] in ''Pikmin 3''. Loading zones are displayed as disconnected parts of the area on the [[radar]]. They are connected through transition points (shown as arrows on the radar), and walking into one will teleport the current [[leader]] and their squad to the corresponding point in the other loading zone, during a screen transition. This is referred to as "going through a loading zone".


==M==
==M==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)