User:Lorddragonfang/Pikmin 2 guide: Difference between revisions

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Reverted edits by NismoSkyline (talk) to last version by Charitwo
m (Reverted edits by NismoSkyline (talk) to last version by Charitwo)
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== [[Perplexing Pool|The Perplexing Pool]] ==
== [[Perplexing Pool|The Perplexing Pool]] ==


This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [[Fiery Bulblax]](if a [[Bumbling Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).
This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [Fiery Bulblax]](if a [[Bumbling Snitchbug]] Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).


Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.
Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.
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Sublevel 3: A level for yellows. [[Anode Beetle|Anode Beetles]] and [[Bumbling Snitchbug|Bumbling Snitchbugs]] abound. The treasures are the Patience Tester (water chestnuts can; 130 pokos) and the [[Memorial Shell]] (shell; 100 pokos).
Sublevel 3: A level for yellows. [[Anode Beetle|Anode Beetles]] and [[Bumbling Snitchbug|Bumbling Snitchbugs]] abound. The treasures are the Patience Tester (water chestnuts can; 130 pokos) and the [[Memorial Shell]] (shell; 100 pokos).


Sublevel 4: We've got some [[Water Dumple|Water Dumples]] going round that pretty much instantly kill Pikmin; I used Olimar to kill them. I also used him to kill the crab-thing ( [[Hermit Crawmad]] )(lure him out, attack his butt). Otherwise, fire spouts make red Pikmin excellent for exploring. You can find a [[Flame of Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] (dark chocolate; 15 pokos).
Sublevel 4: We've got some [[Water Dumple|Water Dumples]] going round that pretty much instantly kill Pikmin; I used Olimar to kill them. I also used him to kill the crab-thing (lure him out, attack his butt). Otherwise, fire spouts make red Pikmin excellent for exploring. You can find a [[Flame of Tomorrow]] (matchbox; 10 pokos), and there's a [[Time Capsule]] (locket; 70 pokos) somewhere, and one of the crabs is holding a [[King of Sweets]] (dark chocolate; 15 pokos).


Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About 15 Pikmin (try not to use whites) should suffice. Take them and throw them on his body when he rests, then call them off before he spins. Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a  
Sublevel 5: This final level pits you against a [[Beady Longlegs]]. About 15 Pikmin (try not to use whites) should suffice. Take them and throw them on his body when he rests, then call them off before he spins. Don't let him squish your Pikmin. He'll drop [[The Key]] (key; 100 pokos), which will unlock [[Challenge Mode]]. Use your white Pikmin to dig up a  
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