Tool-assisted superplay: Difference between revisions

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Slowdowns are a lesser form of frameskip, and there's something else that fits better.
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A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including:
A '''tool-assisted superplay''' (or in most contexts, '''tool-assisted speedrun'''; commonly abbreviated as '''TAS''') is a playthrough of a game in which no mistakes are made, and near-perfect performance is achieved. Because human players are prone to making mistakes, and have limited reflexes, finger speed, and prediction, external tools must be used in order to achieve these types of runs, including:
*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Slowdowns: a player can slow down the game's speed to achieve better reflexes.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Controller-less inputs: selecting inputs without the limitations of a controller, allowing for otherwise impossible button combinations.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.


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