Titan Dweevil: Difference between revisions

42 bytes removed ,  17 years ago
Line 38: Line 38:
===Alternate Strategy===
===Alternate Strategy===
An alternate to the above strategy is as follows:
An alternate to the above strategy is as follows:
Bring 100 Yellow Pikmin into the Dream Den. Ignore any treasures and simply run to the exit. Some sublevels have rocks over the holes, this will require skill to pull off. You may have to bring the Pikmin through poison or fire. Get to the final floor. The beauty of having 100 yellows is that you'll always have a shot at saving your Pikmin, plus, they can reach the weapons easily. Now, just be sure to avoid the attacks. If you're not fireproof yet, be sure to keep the captains away from the Flare Cannon. If you get hit, you won't be able to escape the attack, and there'll be no saving your Pikmin. First, though, destroy the Monster Pump. When it fires that off, run into a corner and huddle your Pikmin there and continually whistle at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit if they're not fireproof. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible! Your captains can get hurt still, though. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil. As a note, petrification of the Titan Dweevil will make his weapons invincible. So, don't try it.
Bring 100 Yellow Pikmin into the Dream Den. Ignore any treasures and simply run to the exit. Some sublevels have rocks over the holes, this will require skill to pull off. You may have to bring the Pikmin through poison or fire. Get to the final floor. The beauty of having 100 yellows is that you'll always have a shot at saving your Pikmin, plus, they can reach the weapons easily. Now, just be sure to avoid the attacks. If you're not fireproof yet, be sure to keep the captains away from the Flare Cannon. If you get hit, you won't be able to escape the attack, and there'll be no saving your Pikmin. First, though, destroy the Monster Pump. When it fires that off, run into a corner and huddle your Pikmin there and continually whistle at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit if they're not fireproof. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible! Finish off the Shock Therapist, then finish the defenseless Titan Dweevil. As a note, petrification of the Titan Dweevil will make his weapons invincible. So, don't try it.


==After the Weapons==
==After the Weapons==