Crash: Difference between revisions

818 bytes added ,  5 years ago
(Added a new GK6 crash.)
Line 102: Line 102:
| <code>CurrTimer (5) : disableTimer(4) in "singleGameSection.cpp" on line 1361</code>
| <code>CurrTimer (5) : disableTimer(4) in "singleGameSection.cpp" on line 1361</code>
| [https://youtube.com/watch?v=cPqyk5PyL-E YouTube video]
| [https://youtube.com/watch?v=cPqyk5PyL-E YouTube video]
|-
| First treasure collected cave entrance crash
| First, the player must enter [[Emergence Cave]] at the same time as the first aboveground treasure in [[Valley of Repose]] is being collected, as demonstrated here: [https://www.youtube.com/watch?v=n7R0wSesM_U&t=2m47s YouTube video]. A cutscene plays afterwards, but the cave menu stays on screen. If the player dismisses the cave menu by pressing B, then the game crashes shortly after. Also, if Start is pressed, the player can get different crash logs depending on if they press B while the screen fades to black, or at the end of the screen fading to black.
|
|<code>P2Assert in "PSScene.h" on line 90</code>
<code>can't reset. owner[?????OGA] member[??KANTEI] in "screenMgr.cpp" on line 427</code>
| [https://www.youtube.com/watch?v=CUJPD_cgH8Y YouTube video]
|}
|}


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