Dodge: Difference between revisions

5 bytes added ,  2 years ago
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→‎Glitches: Minor fix.
(Updated for P3D.)
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==Glitches==
==Glitches==
Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops are they affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses in [[speedrun]]ning. For instance, by throwing a leader at the boundaries around the [[clipboard]] hiding the [[Velvety Dreamdrop]] on the [[Garden of Hope]], and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to the [[Quaggled Mireclops]]' arena; the leader must be moving before initiating the dodge in order for it to work.
Bizarrely, while rolling, leaders and Pikmin are not affected by gravity. Only after the rolling animation stops, they will be affected by the forces of gravity again. This makes it possible to skip over gaps, provided the distance between them isn't too great, and that the destination edge isn't higher than the starting one. This has a few uses in [[speedrun]]ning. For instance, by throwing a leader at the boundaries around the [[clipboard]] hiding the [[Velvety Dreamdrop]] on the [[Garden of Hope]], and then having some Pikmin lift the board while a leader is on top, it is possible to use the rolling mechanic to go into the path leading to the [[Quaggled Mireclops]]' arena; the leader must be moving before initiating the dodge in order for it to work.


Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall.
Another exploit is the ability to [[Glitches in Pikmin 3#Remote-controlled Pikmin|control Pikmin farther away than normal]]. By throwing Pikmin at a ledge, [[whistle|whistling]] them, and dodging repeatedly so that the leader doesn't move from their lower ground, but the Pikmin roll into a target far away, it is possible to dismiss them near the target and get them to interact with it. In order to get the leader to not move, the player must make them roll into a wall.
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