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== Articles for Heavy Obstacle and High Ledge? ==
== Articles for Heavy Obstacle and High Ledge? ==


This article's big list has links to specific pages about all of the obstacles, with the exception of 3 items in the list: 'Buried treasure, fruit, or Sparklium Seeds', 'High ledges', and 'Purple Pikmin needed'. While the first one's link to the [[Dig]] article works, the other 2 deserve articles in my opinion. An article for '''[[Heavy obstacle]]''' could talk about the required use of Purple Pikmin to push down the paper bag in the Awakening Wood, as well as collecting the Spherical Atlas, Geographic Projection, and Doomsday Apparatus (as they are obstacles to completing the game). While the Purple Pikmin article already has a list of [[Purple Pikmin#Mandatory uses|mandatory uses]], these uses are tied to the obstacle of heavy weights, just as the mandatory uses of Yellow Pikmin are tied to electricity or high ledges, and the mandatory uses of Blue Pikmin are tied to water. An article for '''[[High ledge]]''' would be even more useful, as several ship parts, treasures, and fruits are made harder to access by being too high for most types to reach, and this is an obstacle with enough information to describe it, especially considering the various exploits to bypass the height barrier. Do these topics deserve their own articles, or is their current coverage good enough? - [[User:Soprano|Soprano]] ([[User talk:Soprano|talk]]) 18:49, July 12, 2020 (EDT)
This article's big list has links to specific pages about all of the obstacles, with the exception of 3 items in the list: 'Buried treasure, fruit, or Sparklium Seeds', 'High ledges', and 'Purple Pikmin needed'. While the first one's link to the [[Dig]] article works, the other 2 deserve articles in my opinion. An article for '''[[Heavy obstacle]]''' could talk about the required use of Purple Pikmin to push down the paper bag in the Awakening Wood, as well as collecting the Spherical Atlas, Geographic Projection, and Doomsday Apparatus (as they are obstacles to completing the game). While the Purple Pikmin article already has a list of [[Purple Pikmin#Mandatory uses|mandatory uses]], these uses are tied to the obstacle of heavy weights, just as the mandatory uses of Yellow Pikmin are tied to electricity or high ledges, and the mandatory uses of Blue Pikmin are tied to water. An article for '''[[High ledge]]''' would be even more useful, as several ship parts, treasures, and fruits are made harder to access by being too high for most types to reach, and this is an obstacle with enough information to describe it, especially considering the various exploits to bypass the height barrier. Do these topics deserve their own articles, or is their current coverage good enough? - [[User:Botanist|Botanist]] ([[User talk:Botanist|talk]]) 18:49, July 12, 2020 (EDT)
:I'm starting to debate if they should even count in the first place. An obstacle should be something that is in the way of your goal, so I guess something being too heavy to carry normally, or too high to reach can count as an obstacle. But if we define obstacles as actual objects, then the notions of weight and height don't really count. I think it's fine to keep them, but there is merit in getting rid of them too. Anyway, I think simply linking to the Purple Pikmin and Yellow Pikmin articles for those two "obstacles" is enough... There is nothing that can be said about heavy obstacles that isn't explained in the Purple Pikmin article, and if the reader wants a list of such obstacles, they have the recommended and mandatory uses listed in that same article. Same goes for high ledges and Yellow Pikmin. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:18, July 16, 2020 (EDT)
:I'm starting to debate if they should even count in the first place. An obstacle should be something that is in the way of your goal, so I guess something being too heavy to carry normally, or too high to reach can count as an obstacle. But if we define obstacles as actual objects, then the notions of weight and height don't really count. I think it's fine to keep them, but there is merit in getting rid of them too. Anyway, I think simply linking to the Purple Pikmin and Yellow Pikmin articles for those two "obstacles" is enough... There is nothing that can be said about heavy obstacles that isn't explained in the Purple Pikmin article, and if the reader wants a list of such obstacles, they have the recommended and mandatory uses listed in that same article. Same goes for high ledges and Yellow Pikmin. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 07:18, July 16, 2020 (EDT)


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* Tool: Anything whose existence can be used by the player to help in their pursuit of a goal.
* Tool: Anything whose existence can be used by the player to help in their pursuit of a goal.
We might be able to lump everything into these two categories. I don't think there's anything that's ambiguous. Even objects that kinda apply to both will have one they apply much more to (e.g. cardboard boxes can be climbed on top of, but they're mainly in the way). From these two categories, we can sub-divide further. Or just stay with this two-way categorization. Also yeah, minor obstacles would be included in the list like any other entry, but since there isn't much to say about them, their info should still just be confined to a section. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:10, October 25, 2021 (EDT)
We might be able to lump everything into these two categories. I don't think there's anything that's ambiguous. Even objects that kinda apply to both will have one they apply much more to (e.g. cardboard boxes can be climbed on top of, but they're mainly in the way). From these two categories, we can sub-divide further. Or just stay with this two-way categorization. Also yeah, minor obstacles would be included in the list like any other entry, but since there isn't much to say about them, their info should still just be confined to a section. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:10, October 25, 2021 (EDT)
:Alright, now that ''Pikmin Bloom'' has been out for a few months, it's time to return to this discussion. I think that simpler classification is great &ndash; it's effectively going back to the "Obstacles"/"Interactive objects" distinction that this discussion started with, but with better terminology. And it also provides a way to classify objects that are not interactive yet are also not a part of the basic scenery. Let's see how this categorization attempt goes:
:Alright, now that ''Pikmin Bloom'' has been out for a few months, it's time to return to this discussion. I think that simpler classification is great &ndash; it's effectively going back to the "Obstacles"/"Interactive objects" distinction that this discussion started with, but with better terminology. And it also provides a way to classify objects that are not interactive yet are also not a part of the basic scenery. Let's see how this categorization attempt goes:
:*'''Obstacles''': [[Arachnode web]], [[bamboo gate]], [[boulder]], [[bramble gate]], [[brick wall]], [[Burgeoning Spiderwort mold]], buried items, [[cardboard box]], [[clipboard]], [[clog]], [[cobblestone block]], [[crystal nodule]], [[crystal wall]], [[dam]], [[dirt block]], [[dirt wall]], [[electric gate]], [[electrical wire]], [[fire geyser]], [[flames]], [[gas pipe]], high ledges, [[hydroe bramble]], [[icicle crystal]], [[iron block]], [[Kingcap]], [[large crystal]], [[paper bag]], heavy item, [[reinforced wall]], [[small crystal]], [[Spotcap]], [[tin box]], [[trowel]], [[tunnel]], [[water]] body, [[wooden stake]]
:*'''Obstacles''': [[Arachnode web]], [[bamboo gate]], [[boulder]], [[bramble gate]], [[brick wall]], [[Burgeoning Spiderwort mold]], buried items, [[cardboard box]], [[clipboard]], [[clog]], [[cobblestone block]], [[crystal nodule]], [[crystal wall]], [[dam]], [[dirt block]], [[dirt wall]], [[electric gate]], [[electrical wire]], [[fire geyser]], [[flames]], [[gas pipe]], high ledges, [[hydroe bramble]], [[icicle crystal]], [[iron block]], [[Kingcap]], [[large crystal]], [[paper bag]], heavy item, [[reinforced wall]], [[small crystal]], [[Spotcap]], [[tin box]], [[trowel]], [[tunnel]], [[water]] body, [[wooden stake]]
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:*'''Minor tools''': floating bottle, leaf platform, metal pipe, rusted rod, water sac
:*'''Minor tools''': floating bottle, leaf platform, metal pipe, rusted rod, water sac
:That only leaves one unclear case: is a [[bridge]] an obstacle or a tool? I think this system works great otherwise. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:05, March 10, 2022 (EST)
:That only leaves one unclear case: is a [[bridge]] an obstacle or a tool? I think this system works great otherwise. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:05, March 10, 2022 (EST)
::Great! Yeah, a bridge is kinda both, huh... But I guess if we think about it practically, the ''water body'' is the obstacle, the ''bridge'' is a tool used to surpass that obstacle. I vote for bridges being tools. This logic can also probably be applied to other cases, like water sac vs fire, high ledge vs Bouncy Mushroom, etc. That said, we might be able to further sub-divide, or at least sub-divide the obstacle list. Maybe between man-made and natural? Or between harmful and simply "in the way"? &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:07, March 19, 2022 (EDT)
::Great! Yeah, a bridge is kinda both, huh... But I guess if we think about it practically, the ''water body'' is the obstacle, the ''bridge'' is a tool used to surpass that obstacle. I vote for bridges being tools. This logic can also probably be applied to other cases, like water sac vs fire, high ledge vs Bouncy Mushroom, etc. That said, we might be able to further sub-divide, or at least sub-divide the obstacle list. Maybe between man-made and natural? Or between harmful and simply "in the way"? &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:07, March 19, 2022 (EDT)
:::Well, more important than the subdivision of the list is the process by which this article will be split. There are a lot of pages that link to the Obstacle article, mostly due to the row in [[Template:Infobox area]], and also all the images and templates for the different types of obstacles/tools. Splitting the article in two would require updating the area infobox template and all the pages that use it, which would be a lot of work. We'd also have to consider what to do about [[Template:Obstacles]] (perhaps it could be used for both), and there are likely other things that would have to be changed. So there's a lot to do; how should we go about this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 19:19, March 19, 2022 (EDT)
:::Well, more important than the subdivision of the list is the process by which this article will be split. There are a lot of pages that link to the Obstacle article, mostly due to the row in [[Template:Infobox area]], and also all the images and templates for the different types of obstacles/tools. Splitting the article in two would require updating the area infobox template and all the pages that use it, which would be a lot of work. We'd also have to consider what to do about [[Template:Obstacles]] (perhaps it could be used for both), and there are likely other things that would have to be changed. So there's a lot to do; how should we go about this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 19:19, March 19, 2022 (EDT)
::::I'd honestly recommend we start from a clean slate on this. As more Pikmin games get released, we can't keep accumulating technical debt by lumping everything as an "obstacle". We should start splitting now, which means fixing everything, including all of those links. I actually don't think there are that many. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:06, March 20, 2022 (EDT)
::::I'd honestly recommend we start from a clean slate on this. As more Pikmin games get released, we can't keep accumulating technical debt by lumping everything as an "obstacle". We should start splitting now, which means fixing everything, including all of those links. I actually don't think there are that many. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:06, March 20, 2022 (EDT)
:::::Alright, so what's the process for doing this?
:::::Alright, so what's the process for doing this?
:::::# Create a new [[Tool]] article, very similar to the Obstacle article, but with only the tools in the table.
:::::# Create a new [[Tool]] article, very similar to the Obstacle article, but with only the tools in the table.
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:::::# Later, go though the images and templates for obstacle icons and recategorize them.
:::::# Later, go though the images and templates for obstacle icons and recategorize them.
:::::That should be doable over a few days, right? I'm fine with doing most of it (though it would be good if you could help with the area articles). &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:17, March 20, 2022 (EDT)
:::::That should be doable over a few days, right? I'm fine with doing most of it (though it would be good if you could help with the area articles). &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:17, March 20, 2022 (EDT)
==== Icons in infobox ====
I think we might be able to do with the minor obstacles/tools article what we did with the minor planets one. Other than that, I'm honestly considering removing the hazard, obstacle, and tool icons from the infobox in the first place. They're not really useful information at all. They're useful for caves, because it's a nice way for readers to quickly know what types of Pikmin to bring into a cave, but for areas, all Pikmin are always accessible, so this is moot. It's hard to upkeep, it makes the infobox messier, and it's not helpful. And with this new obstacle format change, it'll just give us unwanted work. Other than that, the process is pretty much that. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:31, March 21, 2022 (EDT)
:That would be a significant change. We already removed hazard icons from area infoboxes a year ago, but removing obstacles (and not adding tools) would remove a significant part of the infobox. Then again, area object lists already have a list of these objects, and I doubt having icons in the infobox would help people that much? But I'm not sure about that, and we should probably find some way to ask people about whether they're useful before removing them. Either way, we'd have to edit all area articles anyway to split the obstacle list. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 16:58, March 21, 2022 (EDT)
::It's not like infoboxes need to be big, so I think it's fine to remove them. We will have to go through each article, but removing the obstacles is a quick and mindless process, whereas adding more icons will take a lot of effort. And at the end of the day, like I said, having those lists is not really useful. I didn't mention before but yes, part of the decision also leans on the fact that the object lists will make sure to inform players of what exists, so there's no reason for the infobox to have them. As for asking around, the icons might be one of those things people don't even notice that they notice... Dunno. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:25, March 22, 2022 (EDT)
:::Sure, but I don't think it's a good idea to remove something that potentially some people liked to use. It's not that much extra effort to split a row in the infobox, compared to splitting the object list. Perhaps the best option is to just make the obstacle row in the infobox optional, so there's no obligation to use it in articles about areas in future games. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:18, March 23, 2022 (EDT)
::::Dunno, I still don't think the infoboxes need obstacle/tool icons. And the idea of cleaning the existing articles, but not enforcing the icons for new area articles for future games further reinforces the message that we don't believe the icons to be necessary, but we'd just be updating them on existing articles "just for the sake of it". This adds some definitely-not-zero cost to editors, in exchange for something that we feel is unnecessary to the reader (and I also agree it's unnecessary to the reader). Plus, it adds some secret costs too, like how in adding some missing icons to an infobox, we may realize this or that icon has no file on the wiki, and that requires somebody to go draw it and upload it...all for a feature that we'll discontinue eventually, and are keeping for no reason. Add to that the object list section in an article thing, and I strongly vote for the removal of obstacle/tool icons on the infobox. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:58, May 21, 2022 (EDT)
:::::Hmm, OK, I can see that point. While I might try temporarily implementing it in a couple of articles anyway just to see how it looks, I'm fine with removing them as part of this project. What will happen to the 61 [[:Category:Obstacle button templates|obstacle button templates]], will they be deleted once this project is done? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 18:20, June 1, 2022 (EDT)
::::::(Never noticed this response) The icons are still used, but the templates can go. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:53, March 5, 2023 (EST)
===Doing the split===
This discussion has sat unfinished for months, and I think it's about time we finish it, since ''Pikmin 4'' is coming out in only a few months. If we want to split obstacles and tools on the wiki, we should do it soon, before the new game comes out and introduces a bunch of new obstacles and tools. How should we go about doing this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 03:49, February 28, 2023 (EST)
:Agreed. I'd say let's just go for it:
:# Create [[Tool]] and [[Minor tools]].
:# Move all tools to those articles.
:# Remove the icons from the infobox.
:# Create [[Template:Tools]].
:# Move all tools there from [[Template:Obstacles]].
:Not sure if I'm missing anything. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:53, March 5, 2023 (EST)
::These tasks have now been done! I've started the process of editing area articles to removed the unused parameters and split the object lists, but there's still a lot to do. There's also one obstacle/tool I'm not sure of its classification: the [[clog]]. Is it an obstacle because you destroy it, or is it a tool because it gets rid of the water? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 02:47, March 13, 2023 (EDT)
:::This seems to be a mostly two-person conversation, so forgive me if my input is in the way here, but I would argue that the [[clog]] should remain an obstacle, as it can still block progress even without water to drain, in areas like the [[Submerged Castle]]. --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 20:32, March 13, 2023 (EDT)
::::That's a good point. I think it's fine to leave it on either one. I've also edited both the obstacle and tool articles to mention, right in the opening paragraphs, that some of them can sometimes be considered like the opposite type due to their dynamic nature. So readers should feel comfortable with the current organization. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:44, March 18, 2023 (EDT)

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