Editing Template talk:Enemy stats

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== Enemy counts ==
I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}}
I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}}
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT)
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT)
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== Active at ==
== Active at ==


Because my suggestion on the enemy info box was rejected, why not try to put it here {{unsigned|The Pikmin Captain}}
Because my suggestion on the enemy info box was rejected, why not try to put it here
: It wouldn't fit here either because this template is for numerical statistics. If you want to document what times an enemy is active at, I recommend doing it in text on the articles for enemies where this is notable, since most enemies are active at the same time of day. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 20:44, August 23, 2023 (EDT)

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