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In ''Pikmin'', a Pikmin that trips lands face-first, stays there for a while, shakes its head, and gets up. It stays in this tripped state for roughly 4.5 seconds, from the moment it begins falling forward to the moment it starts moving again. All throughout, the Pikmin is considered a normal part of Olimar's group, so the player is able to pick up and [[throw]] the Pikmin, or even [[dismiss]] to cause it to instantly get back up and join its type's group. The player can use these two actions to get back into action faster, instead of waiting for the Pikmin to get up.
In ''Pikmin'', a Pikmin that trips lands face-first, stays there for a while, shakes its head, and gets up. It stays in this tripped state for roughly 4.5 seconds, from the moment it begins falling forward to the moment it starts moving again. All throughout, the Pikmin is considered a normal part of Olimar's group, so the player is able to pick up and [[throw]] the Pikmin, or even [[dismiss]] to cause it to instantly get back up and join its type's group. The player can use these two actions to get back into action faster, instead of waiting for the Pikmin to get up.


In ''Pikmin 2'', tripping is roughly the same as in ''Pikmin''. Stumbling makes the Pikmin jut forward in whatever direction it was moving, for a roughly fixed distance, and for some seconds. In this game however, nothing can be done to return the Pikmin to normal faster, for either tripping or stumbling. While the Pikmin is still considered a part of the group, it is actually in a special state where the leader cannot interact with it. Dismissing will keep that Pikmin in the group, [[spray]]ing will not affect that Pikmin, and the [[HUD]]'s standby icon calculation will skip over that Pikmin (meaning the icon can even show the "no Pikmin" symbol if that was the only member of the group).
In ''Pikmin 2'', tripping is roughly the same as in ''Pikmin''. Stumbling makes the Pikmin jut forward in whatever direction it was moving, for a roughly fixed distance, and for some seconds. In this game however, nothing can be done to return the Pikmin to normal faster, for either tripping or stumbling. While the Pikmin is still considered a part of the group, the [[HUD]]'s standby icon calculation will skip over that Pikmin. This means that if the player only has one Pikmin and it trips or stumbles, the HUD will show a "no Pikmin" symbol. Attempting to dismiss while a Pikmin is tripped or stumbling will keep the Pikmin in the player's group.


== Triggers ==
== Triggers ==

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