Hazard: Difference between revisions

197 bytes added ,  13 years ago
(Whereas fire geysers and anodes shut on and off, poison pipes are always going. Unless there's a trick I'm not aware of, they cannot be destroyed by other Pikmin)
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===The abyss===
===The abyss===
This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the botomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[:category:glitches|glitch]], they fall to their deaths. [[:Category:enemies|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile [[Gatling Groink]] and [[Spotty Bulbear]].
This refers to the pit outside the boundaries of every [[sublevel]] of every [[cave]], as well as the botomless pit in [[The Forest Navel]]; if Pikmin are thrown over the edge of the level or leave its walls or floor by a [[:category:glitches|glitch]], they fall to their deaths. [[:Category:enemies|Enemies]] can be killed by this as well, a strategy that can be used to one's advantage, especially in the cases of the highly mobile [[Gatling Groink]] and [[Spotty Bulbear]]. In Pikmin 1 there was a glitch that Beady Long Legs could leave the area you battle him in and if you take him to where the libra is you could make him fall into a pit but then the game will crash


===Enemies===
===Enemies===
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