Five-man Napsack: Difference between revisions

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This ability is similar to that in ''[[Pikmin (game)|Pikmin]]'', which is activated by holding down on the D-pad (C twice if you have Pikmin with you, for New Play Control) . Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].
This ability is similar to that in ''[[Pikmin (game)|Pikmin]]'', which is activated by holding down on the D-pad (C twice if you have Pikmin with you, for New Play Control) . Up to five Pikmin subsequently carry [[Captain Olimar|Olimar]] away, in doing so rendering him impervious to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This function does not exist in ''Pikmin 2'', even though the Pikmin can carry Olimar to an [[Onion]].


If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Frozen Captain Glitch|glitch]] occurs.
If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a [[Glitches in Pikmin 2#Frozen captain glitch|glitch]] occurs.


==Notes==
==Notes==