Beady Long Legs: Difference between revisions

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==Killing Strategies==
==Killing Strategies==
===Pikmin 1===
===Pikmin 1===
{{subjective}}   
{{subjective}} 
In the first Pikmin game, the best way of going about beating the Beady Long Legs is to bring about 20 [[Yellow Pikmin]]. Small armies of Pikmin work best, as the Beady Long Legs is less likely to stomp on a smaller group. Also remember to bring a minimum of 20 [[Red Pikmin]] in order to carry the [[Guard Satellite]] through the [[Hazards#Fire|fire geysers]]. Dismiss these Red Pikmin outside the arena, and take your Yellow Pikmin inside. Be cautious when stepping into the arena, as the Beady Long Legs may fall onto you or your Pikmin. Once the Beady Long Legs appears, simply stay under its spherical abdomen, and continuously throw your Yellow Pikmin onto it. The more Pikmin attached to its abdomen makes it wiegh down, making it easier to throw other types of Pikmin onto its body. Eventually it will start shaking some of your Pikmin off. When it shakes Pikmin to the ground, make sure to call them and throw them back on to the attacking point. In time, it will finally die and drop the Guard Satellite, which you can use Red Pikmin to carry back to your [[S.S. Dolphin]].
In the first Pikmin game, the best way of going about beating the Beady Long Legs is to bring about 20 [[Yellow Pikmin]]. Small armies of Pikmin work best, as the Beady Long Legs is less likely to stomp on a smaller group. Also remember to bring a minimum of 20 [[Red Pikmin]] in order to carry the [[Guard Satellite]] through the [[Hazards#Fire|fire geysers]]. Dismiss these Red Pikmin outside the arena, and take your Yellow Pikmin inside. Be cautious when stepping into the arena, as the Beady Long Legs may fall onto you or your Pikmin. Once the Beady Long Legs appears, simply stay under its spherical abdomen, and continuously throw your Yellow Pikmin onto it. The more Pikmin attached to its abdomen makes it weigh down, making it easier to throw other types of Pikmin onto its body. Eventually it will start shaking some of your Pikmin off. When it shakes Pikmin to the ground, make sure to call them and throw them back on to the attacking point. In time, it will finally die and drop the Guard Satellite, which you can use Red Pikmin to carry back to your [[S.S. Dolphin]].


===Pikmin 2===
===Pikmin 2===
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