Pikmin (game) icon.png
Pikmin 2 icon.png

Beady Long Legs

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
Beady Long Legs In-game icon.
Artwork of a Beady Long Legs.
Appears in PikminPikmin 2
Scientific name Pseudoarachnia armoralis
Family Arachnorb
Areas The Forest Navel, Perplexing Pool
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages The Final Trial, Twilight Garden
2-Player Battle stages None
Attacks Crush Pikmin with feet

The Beady Long Legs (ダマグモ?, lit.: "Orb Spider") is a boss in the first two Pikmin games. The only attack it has is stomping around, and its multiple feet crush any Pikmin they land on. Its weak spot is its orbicular torso; given its height, Yellow Pikmin are normally needed. When defeated, it crumbles into dust that disintegrates after its belongings drop from its orbicular torso. The creature is in both the main game and Challenge Mode of both games it appears on.

In Pikmin 2, the Beady Long Legs has a more brownish tone to its body, while in the first one it is just yellow. It also has slightly different shaped feet. Appearances in the second game are more common, and have much less health, slower movements, different cries, and their feet don't stick on the ground. When at low health, the Beady Long Legs will acquire a reddish tint and start smoking at the joints in Pikmin. In Pikmin 2, the creature's body will start to flake away at low health.

The Beady Long Legs does not appear in Pikmin 3, but there are two new Arachnorb bosses similar to it, the Shaggy Long Legs and Baldy Long Legs (the latter of which has an entry in the Piklopedia that mentions the species).


Game Weight Max.
Seeds Value Health Regen.
Pikmin N/A N/A N/A N/A 5000 Unknown
Pikmin 2 N/A N/A N/A N/A 1300 0.39 HP/s


The Beady Long Legs will remain out of sight until a captain or Pikmin enters its area. Once this happens, it will fall from the sky and land on the floor. When idle, it will stop around, which can crush any Pikmin and damage captains. When it stops moving, it will lower its torso in an attempt to rest. If multiple Pikmin are thrown onto it during this stage, it will violently shake off any attached Pikmin. Once defeated, the Beady Long Legs will not leave a body and instead turn to dust, similar to other Arachnorbs.


In Pikmin[edit]

It appears only once in Pikmin's story mode, where it is found in The Forest Navel, holding the Guard Satellite. It is to the east of the map, in a sandy arena blocked off by a black reinforced wall. In the game's Challenge Mode, it appears in the The Final Trial where the Emperor Bulblax would be found in story mode.

In Pikmin 2[edit]

One can be found in front of the landing site in the Perplexing Pool after day 30; killing this one yields 20 small 1-pellets. It appears every day if it is not killed and always spawns on the first day of each 10 day period starting from day 31.


A petrified Beady Long Legs.
The Beady Long Legs petrified by ultra-bitter spray in Perplexing Pool.

The following article or section contains guides.
The strategies shown are just suggestions.

With Pikmin[edit]

To do: Check what happens if its feet are damaged in all versions and regions of all games.
Care to do so?

Be careful when entering the boss's arena in Pikmin, since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for Pikmin 2: the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.

You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. Swarming will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower status. In Pikmin 2, all Pikmin will be shaken off, but in Pikmin, a few may still remain latched. Attacking one of its feet in Pikmin will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off.

If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.

Alternatively, a combination of Yellow Pikmin and Red Pikmin can be used. The Yellow Pikmin, when thrown at the creature's head, will weigh it down and lower it, allowing the Red Pikmin to be used without having to wait for the Arachnorb to rest. This detailed approach is only possible in Pikmin, as the enemy is not weighed down by Pikmin in Pikmin 2.

The Beady Long Legs can also be harmed by Pikmin attacking its feet; this is far more challenging and time-consuming, however. In Pikmin 2, only Purple Pikmin can damage the creature's feet with the stomp they cause, but in the Japanese version of the game, any Pikmin type can also attack its feet with regular attacks. As such, an easy way to defeat the Beady Long Legs in the Japanese version of Pikmin 2 is to place around 25 flowered Red Pikmin on the location where each foot is going to be, and when the creature lands from above, its health will be dropped so fast that it will not have time to stomp even once, ensuring a clean and quick victory.[1] It may be difficult to determine exactly where the feet will end up at, though. This trick does not work in overseas versions of the game, nor the Wii releases,[2] and it may only work with some of the Pikmin in the party.[3]

In Pikmin, it is recommended to bring twenty Red Pikmin to the entrance of the arena, so they may bring the Guard Satellite through the fire geysers.

With leaders[edit]

Even when petrified, its body is suspended too high for leaders to reach.


In Pikmin, the fastest way to defeat the creature is to have around 20 Red Pikmin and around 6 Yellow Pikmin with you. Before the boss lands, use the C Stick on the GameCube controller / the + Control Pad down on the Wii Remote to organize your party so that Red Pikmin are the closest to you. Walk into the arena, and begin throwing Red Pikmin so that they attach to the creature when it lands; when the Beady Long Legs falls down, its core reaches low enough for non-Yellow Pikmin to be thrown at it. Throw as many Pikmin as you can, using the swarm trick. When it shakes the Pikmin off, a few of them will remain attached. Carefully whistle the ones that got knocked down and throw them at the core again. The creature should be dead just as it's shaking the second time.[4]


Olimar's voyage log

This creature is so large, it would tower over the Dolphin. All the Pikmin can do is cling to its feet and try to slow it down. Its large round torso is its sole weak point - since Yellow Pikmin fly highest, they should be most effective against it.

Reel notes

Waxy secretions form this creature's distinctive armored shell.

Olimar's notes

Although this creature is commonly associated with spiders, it is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body section supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen.

Louie's notes

Poisonous. Consumption results in prolonged writhing and uncontrollable mirth.

Pikmin Nintendo Player's Guide[edit]

Although this creature is commonly associated with spiders, the Arachnorb is actually the result of a separate evolutionary line of insectoid creatures. Since the spherical body portion supported by the creature's legs carries most of its internal organs, there appear to be no other features that would correspond to a head or abdomen. Waxy secretions form this creature's distinctive armored shell.
Stand in the shadow of the bug's round body, then fire Pikmin straight up into it. Only its ball-like body takes damage, and yellow Pikmin have less trouble soaring up to it. Weigh down the bug's feet with Pikmin to slow down the creature, but make sure your Pikmin don't get stepped on.

Pikmin Nintendo Power Booklet description[edit]

Eerily missing anything that resembles a head, this spiderlike creature is capable of stomping large numbers of Pikmin into oblivion with its four pile-driving legs. Its only vulnerable spot is its round body.

Pikmin 2 Nintendo Player's Guide[edit]

The name says it all. Since the Beady Long Legs has such long legs, you'll need yellows to reach its body when it's standing up straight. Steer clear of its legs when it stomps, and hit it with purples when it dips.

Presumed glitch[edit]

At one point, a glitch about this boss was documented on Pikipedia.[5] It was said to be a rare and dangerous glitch that would cause the Beady Long Legs in Pikmin to leave its arena. Once outside its boundaries, it would continue to pursue the player, and if coaxed into falling into the pit, the game would crash. It also claimed that the game could crash if left outside of its arena for too long, and that it could also happen with other bosses fought in arenas.

Despite the glitch's popularity, there was never any proof of it happening, though there were attempts.[6] In fact, without editing the game's files to force the boss's territory radius to be larger than normal, there is no known way for the Beady Long Legs to walk far from its starting point, as it will attempt to return to the center of the arena if it exits a certain radius. In addition to the Beady Long Legs being unable to escape its arena in normal play, the crashing element is a hoax: should the player move the Beady Long Legs to the pits at the edge of the Forest Navel and coax it inside, its model distorts to try to "step" in the pit, before merely despawning.[7][8] Since the editor that documented the glitch did so anonymously, and a bit haphazardly, it is impossible to figure out any details about the origin of the glitch. In light of the failed attempts to replicate it, the "glitch" may have been a hoax.

Technical information[edit]

Pikmin technical information (?)
Internal name kumo
HP 5000
Pikmin 2 technical information (?)
Internal name damagumo
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1300
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 400
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 180
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 75
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 25
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 60
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.00001
fp32 LOD半径 Off-camera radius 200
fp33 マップとのあたりポリゴンの選定 Collision processing radius 200
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 5
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 10
ip03 振り払い打撃B Shake mode 2 – hit count 10
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 20
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 30
ip07 振り払い打撃D Shake mode 4 – hit count 30
Specific properties
ID Japanese comment Property Value
fp01 ベース係数 Unknown (base coefficient?) 3
fp02 上げ減速係数 Unknown (increase deceleration coefficient?) -0.2
fp03 下げ加速係数 Unknown (lower acceleration factor?) 0.5
fp04 最低減加速係数 Unknown (minimum acceleration factor?) -2
fp05 最高減加速係数 Unknown (maximum acceleration factor?) 10
fp06 足の振り上げ Foot height when taking a step 120

Other information[edit]


See more: Arachnorb family#Naming.
  • Common name: Beady Long Legs. The word "Beady" highlights its small and circular body.
  • Japanese nickname: ダマグモ?, lit.: "Orb Spider". It once again reflects the creature's spidery look and the spherical body.
  • Japanese name: アシナガモクメツユハライ?, lit.: "Long-legged Wood Grain Tsuyuharai".
  • Scientific name: Pseudoarachnia armoralis. Armoralis comes the word "armor" and refers to its strong resistance.
  • Internal names: The creature's internal name in Pikmin 2 is the same as its Japanese name, damagumo, but in Pikmin, only the "spider" part of the word remains, making it kumo.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ダマグモ?
Dama Gumo
Orb Spider
Flag of France French Baba Longues jambes The name comes from "Papa-longues-jambes" (literally "Daddy longlegs")
Flag of Germany German Perliges Langbein Beady Long Leg
Flag of Italy Italian Longopede Longfoot The name is a portmanteau of "lungo" (long) and "piede" (foot)
Flag of South Korea Korean 박거미
Bak gu mi
Gourd Spider
Flag of Brazil Portuguese Patalonga-degude Marble longleg "Patalonga" is a portmanteau of "pata" (leg) and "longa" (long)
"Degude" probably comes from "bolinha de gude" (marble, a toy)
Flag of Mexico Spanish (NoA) Pelota patas largas Ball long legs



Pikmin 2[edit]



A Beady Long Legs from an earlier version of Pikmin.
An earlier Beady Long Legs.
  • The Beady Long Legs is shown during the last few seconds of a pre-release trailer of Pikmin. Here, the creature appears to be taller and have a reddish tint to its skin, as well as being in an outside area similar to The Forest of Hope.
  • It is the only boss in Pikmin that has a unique boss theme besides the Emperor Bulblax.
  • In the Citadel of Spiders cave in Pikmin 2, a shadow of a spider web is displayed on the arena floor. This also applies to the arena of the Raging Long Legs in the Hole of Heroes.
  • The poison Louie describes may be oenanthotoxin, a poison known for causing a rigid smile. Alternatively, the poison could be causing Louie to have a gelastic seuizure, a seizure accompanied by uncontrollable laughter.
  • In the original English script, Louie simply says "Caution! Do not eat!" when referring to the Beady Long Legs. This would later be used for Shaggy Long Legs instead.
  • There is an unused object in Super Mario Galaxy that looks like an organic ball, which opens up much like the Beady Long Legs' core. In addition, the item's internal name is SpiderItemShell, further connecting it to the pseudo-arachnid.
  • This enemy was meant to appear in Pikmin 3, but with its head changed to resemble one of its feet, as evidenced from some unused content in the game.
  • In Super Mario 64 there is a quadrupedal spider-like enemy called a Scuttlebug that has a similar body pattern to the Beady Long Legs.
  • Bizarrely, in Pikmin, if there are any sprouts in the area the moment the player triggers the creature's fall, it will take a few seconds to actually fall down, whereas if there are no sprouts, it will show up right away. This applies to all game modes and all versions of the game.
  • In Pikmin 2, the Beady Long Legs is fully programmed to drop 25 Unmarked Spectralids upon death if it has no treasure. However, due to a mistake from the programmers, this does not occur, and it simply drops nothing.[9]
  • In the Pikmin 3 Deluxe Side Story Olimar's Comeback, the final stage has a Baldy Long Legs with a similar coloration to the Beady Long Legs. It is accompanied by a boss theme that combines the main Pikmin theme and the Beady Long Legs's battle theme.
  • The roaring of the Beady Long Legs in Pikmin 2, and by extension the other two arachnorbs that reuse the sound, is a modified metal door sliding sound.
  • The Beady Long Legs is the only enemy encountered in multiple games that does not appear in Pikmin 4.

See also[edit]


  1. ^ YouTube video showing the Beady Long Legs in Pikmin 2 being killed quickly by swarming its feet
  2. ^ YouTube video showing how Beady Long Legs's feet cannot be harmed in the Japanese version of New Play Control! Pikmin 2, published on February 17th, 2019, retrieved on February 17th, 2019
  3. ^ YouTube video researching the different ways Pikmin can and cannot harm the feet, published on March 16th, 2019, retrieved on April 14th, 2020
  4. ^ YouTube video showing a fast kill on the Beady Long Legs, in Pikmin
  5. ^ Old revision of the Beady Long Legs page on Pikipedia, published on May 31st, 2008, retrieved on July 29th, 2021
  6. ^ YouTube video showing some attempts at luring the Beady Long Legs out of its arena, published on October 30th, 2009, retrieved on July 29th, 2021
  7. ^ YouTube video showing how the Beady Long Legs only moves out of the arena if its territory radius is extended in Windows executable
  8. ^ YouTube video showing the same hex edit, but on the actual game
  9. ^ YouTube video explaining why 25 Unmarked Spectralids do not appear upon death in Pikmin 2

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from May 6th to June 18th, 2009.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.