Glitch: Difference between revisions

3 bytes added ,  10 years ago
Line 106: Line 106:




In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'' treasures that fall out of enemies will occasionally become partially embedded in the ground. If [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin]are told to pick the [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] up, they may move around to the side buried in the ground, carrying it with only their heads protruding. When the treasure moves forward, it will be sucked down further by the force of the Pikmin pulling until the Pikmin let go and die as if they had been thrown into a void. The treasure will usually then fully surface. It is similarly possible for treasures to become embedded in walls, particularly after having been carried by a [http://pikmin.wikia.com/wiki/Dweevil Dweevil] in a small enclosed alcove. When the treasure is removed from the beast, it remains where it was if it was partially out of the boundary of the sublevel. It can be retrieved by throwing Pikmin at the bottom, at which they will hold onto and carry the treasure, eventually freeing it.
In ''[http://pikmin.wikia.com/wiki/Pikmin_2 Pikmin 2]'' treasures that fall out of enemies will occasionally become partially embedded in the ground. If [http://pikmin.wikia.com/wiki/Pikmin_(species) Pikmin] are told to pick the [http://pikmin.wikia.com/wiki/Treasure_Hoard treasure] up, they may move around to the side buried in the ground, carrying it with only their heads protruding. When the treasure moves forward, it will be sucked down further by the force of the Pikmin pulling until the Pikmin let go and die as if they had been thrown into a void. The treasure will usually then fully surface. It is similarly possible for treasures to become embedded in walls, particularly after having been carried by a [http://pikmin.wikia.com/wiki/Dweevil Dweevil] in a small enclosed alcove. When the treasure is removed from the beast, it remains where it was if it was partially out of the boundary of the sublevel. It can be retrieved by throwing Pikmin at the bottom, at which they will hold onto and carry the treasure, eventually freeing it.
 
==Floating Treasure==
==Floating Treasure==
<span style="font-family:Helvetica;">This is a glitch in </span>''[http://pikmin.wikia.com/wiki/Pikmin_2 <span style="color:#337813">Pikmin 2</span>]''<span style="font-family:Helvetica;"> where a treasure is seen floating. First, have a </span>[http://pikmin.wikia.com/wiki/Pikmin_family <span style="color:#337813">Pikmin</span>]<span style="font-family:Helvetica;"> carry a </span>[http://pikmin.wikia.com/wiki/Treasure_Hoard <span style="color:#337813">treasure</span>]<span style="font-family:Helvetica;"> (or </span>[http://pikmin.wikia.com/wiki/Piklopedia <span style="color:#337813">beast</span>]<span style="font-family:Helvetica;"> in story mode), and just as the object is being beamed into the </span>[http://pikmin.wikia.com/wiki/Research_Pod <span style="color:#337813">Research Pod</span>]<span style="font-family:Helvetica;"> or [[Hocotate Ship|ship]]</span><span style="font-family:Helvetica;">, quit the </span>[http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) <span style="color:#337813">level</span>]<span style="font-family:Helvetica;"> or leave the </span>[http://pikmin.wikia.com/wiki/Cave <span style="color:#337813">cave</span>]<span style="font-family:Helvetica;">. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.</span>
<span style="font-family:Helvetica;">This is a glitch in </span>''[http://pikmin.wikia.com/wiki/Pikmin_2 <span style="color:#337813">Pikmin 2</span>]''<span style="font-family:Helvetica;"> where a treasure is seen floating. First, have a </span>[http://pikmin.wikia.com/wiki/Pikmin_family <span style="color:#337813">Pikmin</span>]<span style="font-family:Helvetica;"> carry a </span>[http://pikmin.wikia.com/wiki/Treasure_Hoard <span style="color:#337813">treasure</span>]<span style="font-family:Helvetica;"> (or </span>[http://pikmin.wikia.com/wiki/Piklopedia <span style="color:#337813">beast</span>]<span style="font-family:Helvetica;"> in story mode), and just as the object is being beamed into the </span>[http://pikmin.wikia.com/wiki/Research_Pod <span style="color:#337813">Research Pod</span>]<span style="font-family:Helvetica;"> or [[Hocotate Ship|ship]]</span><span style="font-family:Helvetica;">, quit the </span>[http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin_2) <span style="color:#337813">level</span>]<span style="font-family:Helvetica;"> or leave the </span>[http://pikmin.wikia.com/wiki/Cave <span style="color:#337813">cave</span>]<span style="font-family:Helvetica;">. the cutscene will initiate with the beast or treasure floating, and smaller than its original size. This glitch is possible to perform with cutscene-triggering items, but this method is much harder.</span>
56

edits