Bulborb: Difference between revisions

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The first game's tactic of swarming the creature from behind returns in this game, though here it is far more effective. If the Pikmin [[charge]] at the creature's behind, they will flawlessly cling to it as it rises and continue attacking, making 20 Red Pikmin enough to take it down before it has any chance of resistance.
The first game's tactic of swarming the creature from behind returns in this game, though here it is far more effective. If the Pikmin [[charge]] at the creature's behind, they will flawlessly cling to it as it rises and continue attacking, making 20 Red Pikmin enough to take it down before it has any chance of resistance.


If it is awake, repeatedly throw Pikmin at its eyes, even when it's shaking in pain, and whistle them when they scatter around and you end up low on Pikmin to throw.
If it is awake, repeatedly throw Pikmin at its eyes, even when it's shaking in pain, and whistle them when they scatter around and you end up low on Pikmin to throw. You can also escape from a Red Bulborb by [[hiding]] under a tall plant.


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