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Some enemies have non-standard behavior regarding their health level:
Some enemies have non-standard behavior regarding their health level:
*[[Hairy Bulborb]]s lose their hair when they reach half their health points.
*[[Hairy Bulborb]]s lose their hair when they reach half their health points.
*[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s cannot normally be hurt, but the spoils they drop depend on the number of times the insect's been hit. They can be damaged if [[Ultra-bitter spray|petrified]], though.
*[[Iridescent Flint Beetle|Iridescent Flint]] and [[Iridescent Glint Beetle|Glint]] Beetles, and [[Doodlebug]]s cannot normally be hurt, but the spoils they drop depend on the number of times the insect's been hit. They can be damaged if [[ultra-bitter spray|petrified]], though.
*[[Shearwig]]s in the first two games will start flying when their health drops to half, and return to land upon regenerating.
*[[Shearwig]]s in the first two games will start flying when their health drops to half, and return to land upon regenerating.
*[[Ravenous Whiskerpillar]]s do not actually die while not petrified, as they do not leave a [[spirit]] and can be seen squirming when Pikmin carry their "corpse".
*[[Ravenous Whiskerpillar]]s do not actually die while not petrified, as they do not leave a [[spirit]] and can be seen squirming when Pikmin carry their "corpse".
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In ''Pikmin 2'', two types of enemies are known to revive after they've been killed: the [[Spotty Bulbear]]s and the [[Gatling Groink]]s. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains "dead" throughout this process, but once its health is full, two minutes later, it will be brought back to life. When its health reaches 0 during battle, the enemy will not release a [[spirit]] like most enemies, further hinting that the creature is not completely defeated.
In ''Pikmin 2'', two types of enemies are known to revive after they've been killed: the [[Spotty Bulbear]]s and the [[Gatling Groink]]s. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains "dead" throughout this process, but once its health is full, two minutes later, it will be brought back to life. When its health reaches 0 during battle, the enemy will not release a [[spirit]] like most enemies, further hinting that the creature is not completely defeated.


This mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[Ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible.
This mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible.


Interestingly, both of the enemies that can revive can also freely roam the areas and caves they are found in.
Interestingly, both of the enemies that can revive can also freely roam the areas and caves they are found in.