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Phineas81707 (talk | contribs) |
(Cleaned up the first paragraph; this page could use an overhaul. I've studied the music of all three games in depth and I'd like to add some more detailed info to this page.) |
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{{game help|p3}} | {{game help|p3}} | ||
The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance | The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game adds tracks of intense percussion to reflect the ongoing battle. In addition, most [[cutscenes]] have their own score, and all menus besides the in-game pause menu have unique themes. | ||
In ''[[Pikmin (game)|Pikmin]]'', when confronted with the [[Beady Long Legs]] or the [[Emperor Bulblax]], the game will change to play their corresponding unique theme, while all other [[Enemy#Boss|bosses]] do not make the song change. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', however, almost all bosses use the common boss theme. In ''Pikmin 3'', mini-bosses have their own theme. | In ''[[Pikmin (game)|Pikmin]]'', when confronted with the [[Beady Long Legs]] or the [[Emperor Bulblax]], the game will change to play their corresponding unique theme, while all other [[Enemy#Boss|bosses]] do not make the song change. In ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', however, almost all bosses use the common boss theme. In ''Pikmin 3'', mini-bosses have their own theme. |
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