Dream Den: Difference between revisions

629 bytes added ,  8 years ago
Music and cleanup.
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(Music and cleanup.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Music''': ''[[Music (Pikmin 2)#Yard|Yard]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Disguised Delicacy|y|v=TH}}
**{{icon|Disguised Delicacy|y|v=TH}}
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|clog        = Yes
|clog        = Yes
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_toy|Dead end with item
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_vs_hitode6x7_4_toy|'''Room with 4 exits'''
|room_vs_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
}}
}}


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*'''Theme''': Toybox
*'''Theme''': Toybox
*'''Music''': ''[[Music (Pikmin 2)#Toybox 1|Toybox 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Implement of Toil|y}}
**{{icon|Implement of Toil|y}}
Line 97: Line 99:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_toy|Dead end
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
|way2x2_toy|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid_tower_8_toy|'''Room with tower'''
|room_mid_tower_8_toy|'''Room with tower'''
}}
}}
}}
}}


There is a [[Gatling Groink]] on a raised platform that will start to attack the player as soon as the sublevel begins. Hide the Pikmin behind the wall of blocks, send one of the captains out to distract the Groink, and attack with your Pikmin. Alternately, beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with the fists of a captain or let the Gatling Groink kill them with its projectiles.
There is a [[Gatling Groink]] on a raised platform that will start to attack the player as soon as the sublevel begins. Hide the Pikmin behind the wall of blocks, send one of the leaders out to distract the Groink, and attack with your Pikmin. Alternately, beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with the fists of a leader or let the Gatling Groink kill them with its projectiles.


To defeat the Groink, position a captain against the base of the platform it is standing on. With the other captain, take a group of [[Yellow Pikmin]], and while the Gatling Groink is distracted, walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level.
To defeat the Groink, position a leader against the base of the platform it is standing on. With the other leader, take a group of [[Yellow Pikmin]], and while the Gatling Groink is distracted, walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level.


==Sublevel 3==
==Sublevel 3==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 2|Metal 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Glee Spinner|y}} (inside the Spotty Bulbear)
**{{icon|Glee Spinner|y}} (inside the Spotty Bulbear)
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|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_mid2_3_metal|'''T-shaped room'''
|room_mid2_3_metal|'''T-shaped room'''
|room_hitode3x3_5_metal|'''Room with blue ledge'''
|room_hitode3x3_5_metal|'''Room with blue ledge'''
|room_hitode4x4_3_metal|'''Circular room with blue ledge'''
|room_hitode4x4_3_metal|'''Circular room with blue ledge'''
}}
}}
}}
}}


This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.
This sublevel is filled with falling bomb-rocks, electrical wires, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that [[throw]] bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure.


Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.
Pikmin or the leaders can be used to kill it; the player can also trick the Bulbear into falling off into the [[Pit|abyss]] (as the Bulbear will always take the most direct path towards the leaders), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss.


Note that the bomb-rocks and Spotty Bulbear will only fall when Pikmin are near.
Note that the bomb-rocks and Spotty Bulbear will only fall when Pikmin are near.
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==Sublevel 4==
==Sublevel 4==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 1|Metal 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Mirrored Element|y}}
**{{icon|Mirrored Element|y}}
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|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_north2x2_1_metal|'''T-shaped room'''
|room_north2x2_1_metal|'''T-shaped room'''
|room_nobo2_4_metal|'''Zigzagging room'''
|room_nobo2_4_metal|'''Zigzagging room'''
}}
}}
}}
}}


This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way.
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies you can use to safely get through this level. One is to simply [[dismiss]] the Pikmin and take a small group of [[Purple Pikmin|Purple]] and [[White Pikmin]] with one of the leaders. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way.


Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively.
Another method is to dismiss all your Pikmin and just take one or both of your leaders out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively.


After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
After the coast is clear, retrieve the [[Mirrored Element]] (you may want to follow your Pikmin back, just in case). Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast.
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==Sublevel 5==
==Sublevel 5==
[[Image:Dream Den-sub5.jpg|thumb|Sublevel 5.]]
[[File:Dream Den-sub5.jpg|thumb|Sublevel 5.]]
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 2|Metal 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Insect Condo|y|v=TH}} (inside the Fiery Bulblax)
**{{icon|Insect Condo|y|v=TH}} (inside the Fiery Bulblax)
Line 250: Line 255:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|cap_metal|Dead end
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
|room_hitode4x4_6_metal|'''Room with hatch'''
|room_hitode4x4_6_metal|'''Room with hatch'''
|room_hitode4x4_7_metal|'''Room with blue circle'''
|room_hitode4x4_7_metal|'''Room with blue circle'''
|room_mid2_3_metal|'''T-shaped room'''
|room_mid2_3_metal|'''T-shaped room'''
}}
}}
}}
}}


This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs.
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs.


When throwing Pikmin on a Fiery Blowhog, make sure it doesn't face the edge, or it could throw Pikmin into the [[Pit|abyss]]. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]].
When throwing Pikmin on a Fiery Blowhog, make sure it doesn't face the edge, or it could throw Pikmin into the [[Pit|abyss]]. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on sublevel 3. It will drop the [[Insect Condo]].


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Future Orb|y}} (inside the Greater Spotted Jellyfloat)
**{{icon|Future Orb|y}} (inside the Greater Spotted Jellyfloat)
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|unitfile    = 1_MAT_manq_2_conc.txt
|unitfile    = 1_MAT_manq_2_conc.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_manh7x7q_8_conc|'''Circular room with sandpit'''
|room_manh7x7q_8_conc|'''Circular room with sandpit'''
}}
}}
}}
}}


You start near an alcove. There are three Armored Cannon Beetle Larvae, one [[Greater Spotted Jellyfloat]], and one [[Lesser Spotted Jellyfloat]]. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks.
You start near an alcove. There are three Armored Cannon Beetle Larvae, one [[Greater Spotted Jellyfloat]], and one [[Lesser Spotted Jellyfloat]]. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks.


Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. Remember to escape from the creature, or you will take damage.
Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a leader, it is an easy target for the Larvae. Remember to escape from the creature, or you will take damage.


After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole which may be inside a gate.
After they are killed, grab the [[Future Orb]] the Greater Spotted Jellyfloat left behind, break down gates with Pikmin to get nectar eggs, and continue down the hole which may be inside a gate.
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==Sublevel 7==
==Sublevel 7==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Concrete 1|Concrete 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Essence of Desire|y}}
**{{icon|Essence of Desire|y}}
Line 345: Line 352:
|unitfile    = 1_MAT_danh_conc.txt
|unitfile    = 1_MAT_danh_conc.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = Yes
|clog        = Yes
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge'''
}}
}}
}}
}}


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==Sublevel 8==
==Sublevel 8==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Music''': ''[[Music (Pikmin 2)#Concrete 2|Concrete 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Extreme Perspirator|y}}
**{{icon|Extreme Perspirator|y}}
Line 397: Line 405:
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_spiral_1_conc|'''Spiraling room'''
|room_spiral_1_conc|'''Spiraling room'''
}}
}}
}}
}}


<nowiki>*</nowiki>The game files state that Fiddleheads appear, but the cave layout can never contain plants.
<nowiki>*</nowiki>The game files state that Fiddleheads appear, but the cave layout can never contain plants.


This sublevel is filled with Dweevils of all colors, as well as fire, electrical and poison hazards. There is also an [[Antenna Beetle]] which can easily be stunned by a Purple Pikmin and killed by [[Group move|swarming]].
This sublevel is filled with Dweevils of all types, as well as fire, electrical and poison hazards. There is also an [[Antenna Beetle]] which can easily be stunned by a Purple Pikmin and killed by [[Group move|swarming]].


There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the [[Brute Knuckles|Rocket Fist upgrade]]). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin|White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electrical wires and the shocks of the Anode Dweevil.
There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one leader to kill them (this doesn't require much time with the [[Brute Knuckles|Rocket Fist upgrade]]). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electrical wires and the shocks of the Anode Dweevil.


The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here.
The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here.
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==Sublevel 9==
==Sublevel 9==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
Line 445: Line 454:
|unitfile    = 1_units_cent3_tsuchi.txt
|unitfile    = 1_units_cent3_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_cent3_4_tsuchi|
|room_cent3_4_tsuchi|
}}
}}
}}
}}


Line 466: Line 475:
==Sublevel 10==
==Sublevel 10==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Fire|Fire]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Talisman of Life|y}} (inside a Lesser Spotted Jellyfloat)
**{{icon|Talisman of Life|y}} (inside a Lesser Spotted Jellyfloat)
Line 492: Line 502:
|unitfile    = 1_units_ike4_tsuchi.txt
|unitfile    = 1_units_ike4_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_ike4_5_tsuchi|'''Swamp with trunks'''
|room_ike4_5_tsuchi|'''Swamp with trunks'''
}}
}}
}}
}}


Ultra-bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical, for instance, if an enemy spawns near the starting area.
Ultra-bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical, for instance, if an enemy spawns near the starting area.


With one captain and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat it up with your fists, and make sure to periodically check on the Pikmin, because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating them.
With one leader and no Pikmin, go out and find a [[Gatling Groink]] as soon as possible. Beat it up with your fists, and make sure to periodically check on the Pikmin, because sometimes a [[Lesser Spotted Jellyfloat]] will come over to your starting platform and start eating them.


Another strategy is to use the Gatling Groink's projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare ultra-bitter spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won't have to take the regenerating body back to the ship.
Another strategy is to use the Gatling Groink's projectiles to kill [[Fiery Blowhog]]s, [[Water Dumple]]s, and [[Wollywog]]s; however, this can take a long time, and enemies may have more than enough time to sneak up on your Pikmin. If you have a spare ultra-bitter spray, you can use it on the Gatling Groink when its health is three-fourths gone; if you can defeat it while it is frozen, you won't have to take the regenerating body back to the ship.


The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure, as long as you have two purple Pikmin.
The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. However, if you don't have 15 blues, there is actually a trick you can use to get the treasure, as long as you have two Purple Pikmin.


To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it.<ref>[https://www.youtube.com/watch?v=7Gg3rysR6l4 YouTube video] showing the tenth sublevel of the Dream Den completed without Blue Pikmin.</ref> Then take back any enemy carcasses you want, and continue down to the next level.  
To execute the trick, you must line up some dead enemy carcasses near land. Then, you want to get the Jellyfloat with the treasure as close to land as possible when it is defeated, so that when its treasure pops it, the carcasses beneath it make it bounce toward the land instead of away from it.<ref>[https://www.youtube.com/watch?v=7Gg3rysR6l4 YouTube video] showing the tenth sublevel of the Dream Den completed without Blue Pikmin.</ref> Then take back any enemy carcasses you want, and continue down to the next level.


==Sublevel 11==
==Sublevel 11==
*'''Theme''': Soil
*'''Theme''': Soil
*'''Music''': ''[[Music (Pikmin 2)#Soil 1|Soil 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Boss Stone|y}}
**{{icon|Boss Stone|y}}
Line 550: Line 561:
|unitfile    = E3_units_tsuchi.txt
|unitfile    = E3_units_tsuchi.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = Yes
|clog        = Yes
|hiddenfloor = No
|hiddenfloor = No
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_tsuchi|Dead end with item
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
|way2x2_tsuchi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka1_1_tsuchi|'''Room with trunk in center'''
|room_saka2_2_tsuchi|'''Room with large trunk in wall'''
|room_saka2_2_tsuchi|'''Room with large trunk in wall'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid1_6_tsuchi|'''Room with 6 exits'''
}}
}}
}}
}}


Line 577: Line 588:
==Sublevel 12==
==Sublevel 12==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Tile 2|Tile 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Stringent Container US - Survival Container EU|y|l=Stringent Container|n=Stringent Container}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe) (either region: inside an Orange Bulborb)
**{{icon|Stringent Container US - Survival Container EU|y|l=Stringent Container|n=Stringent Container}} (US) / {{icon|Endless Repository|y|v=EU}} (Europe) (either region: inside an Orange Bulborb)
Line 602: Line 614:
|unitfile    = 2_ABE_d_dry_tile.txt
|unitfile    = 2_ABE_d_dry_tile.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_drypool5x5_5_tile|'''Room with waterless pool'''
|room_drypool5x5_5_tile|'''Room with waterless pool'''
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4d_4_tile|'''Room with 4 exits'''
}}
}}
}}
}}


Line 625: Line 637:


==Sublevel 13==
==Sublevel 13==
[[Image:DreamDen-sub13.jpg|thumb|Sublevel 13.]]
[[File:DreamDen-sub13.jpg|thumb|Sublevel 13.]]


*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Tile 1|Tile 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) (either region: inside an Orange Bulborb)
**{{icon|Hypnotic Platter|y|v=US}} (US) / {{icon|Alien Billboard|y}} (Europe) (either region: inside an Orange Bulborb)
Line 651: Line 664:
|unitfile    = 2_MAT_tak22_nor22_tile.txt
|unitfile    = 2_MAT_tak22_nor22_tile.txt
|lightfile  = normal_light_lv4.ini
|lightfile  = normal_light_lv4.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_tako2x2_8_tile|'''Square room with 4 exits'''
|room_tako2x2_8_tile|'''Square room with 4 exits'''
|room_north2x2_1_tile|'''T-shaped room'''
|room_north2x2_1_tile|'''T-shaped room'''
}}
}}
}}
}}


This level is small, but cramped with a plethora of adult Bulborbs. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an ultra-bitter spray could be used and both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].
This level is small, but cramped with adult Bulborbs. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of the Orange Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an ultra-bitter spray could be used and both creatures, followed by bombarded them with volleys of [[Purple Pikmin]].


The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.
The [[Hypnotic Platter]] will be dropped by the creature. Clear the way back, deliver the treasure and enter the final hole.
Line 676: Line 689:
[[File:Dream Den Final Floor.png|thumb|Layout for the final floor.]]
[[File:Dream Den Final Floor.png|thumb|Layout for the final floor.]]
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Music''': ''[[Music (Pikmin 2)#Titan Dweevil|Titan Dweevil]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Comedy Bomb|y}} (attached to the Titan Dweevil)
**{{icon|Comedy Bomb|y}} (attached to the Titan Dweevil)
Line 701: Line 715:
|unitfile    = 1_units_otakara_tile.txt
|unitfile    = 1_units_otakara_tile.txt
|lightfile  = oootakara_light.ini
|lightfile  = oootakara_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
|room_oootakara_tile|'''Titan Dweevil arena'''
|room_oootakara_tile|'''Titan Dweevil arena'''
}}
}}
}}
}}


Line 737: Line 751:
|JapM=Hole of Dreams <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Last.txt -->
|JapM=Hole of Dreams <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Last.txt -->
}}
}}
==See also==
*[[Wistful Wild]]
*[[Titan Dweevil Series]]


==References==
==References==
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edits