Music in Pikmin 3: Difference between revisions

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{{DISPLAYTITLE: Music (''Pikmin 3'')}}
{{DISPLAYTITLE: Music (''Pikmin 3'')}}


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The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game.
The '''music''' of [[Pikmin 3|''Pikmin 3'']] accompanies every mode of the game, from themes and cues during gameplay to scores of cutscenes and menus, in order to enhance the various moods of the game and to direct gameplay. Generally, the textural style of the music reflects either the technology of [[Koppai]], the scenic environment of [[PNF-404]], or the progression of the story and the quirky nature of [[Pikmin family|Pikmin]]. In the spirit of compositions for the [[Pikmin series|''Pikmin'' series]], this installment features dynamic music that adapts to what occurs in the game, using parameters such as what tasks Pikmin are carrying out, the time of [[day]], and the weather in a particular [[area]]. Between gameplay, pre-rendered cutscenes are scored by a Hollywood-style orchestra, and in-game cutscenes are textured by varied loops and cues of music. Compared with the music of the previous games, this game's music is much more atmospheric and ethereal; melody is only germane in establishing [[wikipedia:Leitmotif|leitmotifs]] in the game.
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==Areas==
==Areas==
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===Alph's Crash Site===
===Alph's Crash Site===
===Garden of Hope===
===Garden of Hope===
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===Caves===
===Caves===
==Bosses==
==Bosses==
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===Main bosses===
===Main bosses===
===Vehemoth Phosbat===
===Vehemoth Phosbat===
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