Talk:Music in Pikmin 2: Difference between revisions

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::Okay so I just put in most of the internal names for the cave themes (the ones that are consistent between the game files and the game itself), and I also addressed the different versions of ''Metal 2'' and ''Metal 3''. ''Metal 2'' in the Secret Testing Range does in fact use a slightly different melodic instrument, and thus is worth mentioning. The special ''Metal 3'' (internal name <code>cavemetal_10_4.cnd</code>) in sublevel 5 of the Snagret Hole is identical to the normal  ''Metal 3'' (<code>cavemetal_10_0.cnd</code>); I've mentioned that difference for now in the article but we can take it down if that's not necessary. I just feel that any audibly different music that shows up in the final, unmodified game should be at least mentioned here, and things like <code>caveboss.cnd</code> and <code>iron.cnd</code> could be mentioned in unused content. That being said, I'm thinking ''Toybox 2'' and ''Toybox 3'' could be combined since they're so similar; ''Toybox 3'' could simply be called a different version of ''Toybox 2'', since only one instrument is altered and the internal names are so close (<code>new_08_0.cnd</code> and <code>new_08_1.cnd</code>). What do you all think? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 22:38, 1 September 2015 (EDT)
::Okay so I just put in most of the internal names for the cave themes (the ones that are consistent between the game files and the game itself), and I also addressed the different versions of ''Metal 2'' and ''Metal 3''. ''Metal 2'' in the Secret Testing Range does in fact use a slightly different melodic instrument, and thus is worth mentioning. The special ''Metal 3'' (internal name <code>cavemetal_10_4.cnd</code>) in sublevel 5 of the Snagret Hole is identical to the normal  ''Metal 3'' (<code>cavemetal_10_0.cnd</code>); I've mentioned that difference for now in the article but we can take it down if that's not necessary. I just feel that any audibly different music that shows up in the final, unmodified game should be at least mentioned here, and things like <code>caveboss.cnd</code> and <code>iron.cnd</code> could be mentioned in unused content. That being said, I'm thinking ''Toybox 2'' and ''Toybox 3'' could be combined since they're so similar; ''Toybox 3'' could simply be called a different version of ''Toybox 2'', since only one instrument is altered and the internal names are so close (<code>new_08_0.cnd</code> and <code>new_08_1.cnd</code>). What do you all think? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 22:38, 1 September 2015 (EDT)
:::I think they should. If you think about classification, them having the same prefix and first number suggests that they're supposed to be variants. Also, sorry for the attitude PikFan, though we somehow both turned out being right. --[[User:En Passant|<font color="666666">En</font>]] [[User talk:En Passant|<font color="666666">Passant</font>]] 23:01, 1 September 2015 (EDT)
:::I think they should. If you think about classification, them having the same prefix and first number suggests that they're supposed to be variants. Also, sorry for the attitude PikFan, though we somehow both turned out being right. --[[User:En Passant|<font color="666666">En</font>]] [[User talk:En Passant|<font color="666666">Passant</font>]] 23:01, 1 September 2015 (EDT)
:::Sounds good to me. Documenting every song variation would make sense. No point going this far just to half-ass it. Neini, I didn't really try editing the files (I can't be bothered to go through all the tools every single time, and the more convenient "folder as ISO" functionality that Dolphin has is broken for me), I just saw some inconsistencies, like the one you mentioned about the rest sublevel in Dream Den having a song, but it being ignored, so I just assumed everything was wrong. Boy, what a mess this whole thing. Good luck fixing the info Scruffy... you're going to need it. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:02, 2 September 2015 (EDT)