Talk:HUD: Difference between revisions

468 bytes added ,  8 years ago
no edit summary
No edit summary
No edit summary
Line 6: Line 6:
::::Few bits of bad news. Number one, I can't take Wii images. I was all set to get the ''Pikmin'' ones, but then I remembered I couldn't. With the Forest Navel, it shouldn't be too terribly tricky to get them. But then there's ''Pikmin 3''... oh boy, there's ''Pikmin 3''. So much attention to detail... where there would be black nothingness in the Gamecube/Wii titles, there's always something like stone texture, and even in the Clockwork Chasm and other abyss levels have something to brighten the monotony. I don't think there's any black story mode locations, and you could only get away with some of the Mission/Bingo interfaces if you got really lucky with camera angles. I'll get the images I managed to snap up to the site for truncation (they're at least somewhat darker)... [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 00:05, 29 October 2015 (EDT)
::::Few bits of bad news. Number one, I can't take Wii images. I was all set to get the ''Pikmin'' ones, but then I remembered I couldn't. With the Forest Navel, it shouldn't be too terribly tricky to get them. But then there's ''Pikmin 3''... oh boy, there's ''Pikmin 3''. So much attention to detail... where there would be black nothingness in the Gamecube/Wii titles, there's always something like stone texture, and even in the Clockwork Chasm and other abyss levels have something to brighten the monotony. I don't think there's any black story mode locations, and you could only get away with some of the Mission/Bingo interfaces if you got really lucky with camera angles. I'll get the images I managed to snap up to the site for truncation (they're at least somewhat darker)... [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 00:05, 29 October 2015 (EDT)
:::::Good job nonetheless. I'll try to edit the lighter ones a bit to see if I can fake complete blackness behind the HUD elements, and I'll also try to get the textures from the game files. Leave ''Pikmin'' to me. Should be easy with Dolphin. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:05, 29 October 2015 (EDT)
:::::Good job nonetheless. I'll try to edit the lighter ones a bit to see if I can fake complete blackness behind the HUD elements, and I'll also try to get the textures from the game files. Leave ''Pikmin'' to me. Should be easy with Dolphin. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:05, 29 October 2015 (EDT)
Okay, I used the [[Glitches in Pikmin 3#Yellow Onion skip|Yellow Onion skip]] and the dark cave to get images of the day counter, standby Pikmin, etc. on a black background. For bigger stuff like the Sun Meter, the background isn't as black, but it'll do. I also took your images for whatever was missing and I'll add it all to the article in the next few minutes. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 13:13, 31 October 2015 (EDT)