Challenge run: Difference between revisions

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{{stub|Add world records. Check what other relevant records the games keep track off.}}
{{stub|Add more world records. Check what other relevant records the games keep track off.}}
In the fanbase, a '''challenge run''' is where a player attempts to complete a game, or part thereof, with a special goal or rules. Most of these type of runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. For the most part, these runs apply only to the main story mode.
In the fanbase, a '''challenge run''' is where a player attempts to complete a game, or part thereof, with a special goal or rules. Most of these type of runs are not implemented or recognized by the game, and as such, give no in-game reward for completing them. For the most part, these runs apply only to the main story mode.


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Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run.
Professional challenge runners usually compete amongst themselves and practice constantly. In order to verify that new records are broken, players need to provide some sort of evidence, normally video footage. In recent years, players stream themselves playing for live audiences. For runs that complete the game, either to the end [[credits]], or with full completion, players might choose to do so in a single sitting, with no cuts – a "single-segment" run – or be allowed to reset and retry parts of the game – a "segmented" run.


Tools may be used to overcome human limitations, like reflexes or accuracy, and execute the runs with near-perfect outcomes. Such runs are commonly known as [[tool-assisted superplay]]s.
There are special runs in which tools are used to overcome human limitations, like reflexes or accuracy, and execute the runs with near-perfect outcomes. Such playthroughs are commonly known as [[tool-assisted superplay]]s.


==Speedrun==
==Speedrun==
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A '''speedrun''' is where one attempts to complete the game or a goal as fast as possible. Normally, especially in the [[Pikmin series|''Pikmin'' series]], a well defined plan needs to exist, and players use their skills in order to follow it as quickly as possible. In the ''Pikmin'' games, to achieve maximum efficiency, and hence, maximum speed, it is important to plan what each Pikmin should do, where the player needs to go, etc., in order to maximize productivity and ensure that minimal time is wasted. Naturally, more casual runs could forgo advanced techniques and plans, and approach the playthrough with improvisation in mind.
A '''speedrun''' is where one attempts to complete the game or a goal as fast as possible. Normally, specially in the [[Pikmin series|''Pikmin'' series]], a well defined plan needs to exist, and players use their skills in order to follow it as quickly as possible. In the ''Pikmin'' games, to achieve maximum efficiency, and hence, maximum speed, it is important to plan what each Pikmin should do, where the player needs to go, etc., in order to maximize productivity and ensure that minimal time is wasted. Naturally, more casual runs could forego advanced techniques and plans, and approach the playthrough with improvisation in mind.


Some secondary goals may be dismissed altogether for the sake of speed, such as bypassing some otherwise mandatory sections of the game. Several types of speedrun exist, with differing goals and rules. A normal speedrun aims to reach the end of the game as fast as possible, though a "100% run" aims to achieve full completion as fast as possible.
Some secondary goals may be dropped for the sake of speed, like skipping otherwise mandatory sections of the game. Several types of speedrun exist, with differing goals and rules. An "any%" speedrun is only focused on reaching a "real" ending as fast as possible, without caring for how many goals are completed, though a "100% run" aims to achieve full completion as fast as possible.


Some websites dedicated to archiving videos and registering records for various game speedruns exist, such as [http://www.speeddemosarchive.com Speed Demos Archive] and [http://speedrun.com speedrun.com].
Some websites dedicated to archiving videos and registering records for various game speedruns – including ''Pikmin'' games – exist, such as [http://www.speeddemosarchive.com Speed Demos Archive] and [http://speedrun.com speedrun.com].


The following tricks are useful for speedrunning:
Although speedruns are normally judged using real time, some ''Pikmin 2'' speedruns may only take into account the time written by the game on the [[Menu#High scores|high scores menu]]. The game only begins counting time when when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 30 minutes for an all-treasure completion.{{cite youtube|GuVyZ3rpCFc|of a low in-game time run of ''Pikmin 2'', with a 30 minute result}}
 
===Tricks===
The following tricks are useful for speedrunning ''Pikmin'' games:
*Some [[glitches]] can be abused to speed up tasks or skip parts of the game.
*Some [[glitches]] can be abused to speed up tasks or skip parts of the game.
*Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient.
*Using some [[Throw#Tricks|throwing tricks]] to speed up throwing makes the mechanic more efficient.
*Using some [[Carrying#Strategies|carrying tricks]] to speed up the way objects are carried.
*Using some [[Carrying#Strategies|carrying tricks]] to speed up the way objects are carried.
*With the help of some [[Pluck#Strategies|plucking tricks and strategies]], less time is wasted pulling Pikmin from the ground.
*Depending on the run's goal, it may be faster to refuse [[Saved game|saving]] whenever asked, as the process of writing the game's progress adds play time.
*Depending on the run's goal, it may be faster to refuse [[Saved game|saving]] whenever asked, as the process of writing the game's progress adds play time.
*Should a Pikmin trip down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
*Should a Pikmin trip down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
Although speedruns are normally judged using real time, some ''Pikmin 2'' speedruns may only take into account the time written by the game on the [[Menu#High scores|high scores menu]]. The game only begins counting time when when a [[saved game]] is loaded, and writes the time when it is saved. Because the time it saves is only saved with the granularity of a minute, if a player saves the game within one minute of loading it and then loads the newly-saved save game, the timer will keep the same number of minutes on record and assume no time has passed. This means the final result may not match the real time the playthrough took, and can be abused to get times as low as 30 minutes for an all-treasure completion.{{cite youtube|GuVyZ3rpCFc|of a low in-game time run of ''Pikmin 2'', with a 30 minute result}}


===World records===
===World records===
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The following runs are the world records. Note that these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s.
The following are the world records for various types of speedruns. Note that these times are for real-time runs, not in-game timer runs or [[tool-assisted speedrun]]s. The runs are split by category, and different regions of a game may have different timing methods, tools, or glitches, which all affect a player's speed; these differences are further explained on the '''[[region]]''' page.


====''Pikmin''====
====''Pikmin''====
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! colspan="5" | Record
! colspan="5" | Record
|-
|-
! Goal || Segmented || [[Region]]
! Goal || Segmented? || [[Region]]
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
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! colspan="5" | Record
! colspan="5" | Record
|-
|-
! Goal || Segmented || [[Region]]
! Goal || Segmented? || [[Region]]
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
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! colspan="5" | Record
! colspan="5" | Record
|-
|-
! Goal || Segmented || [[Region]]
! Goal || Segmented? || [[Region]]
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
! Fastest debt repayment || Single-segment || Japan
! Debt repayment || Single-segment || Japan
| 1:59:28 || "HSS0136" || [https://www.youtube.com/watch?v=ECgO1cOwnFQ YouTube video] || {{date|16|January|2015}} ||  
| 1:59:28 || "HSS0136" || [https://www.youtube.com/watch?v=ECgO1cOwnFQ YouTube video] || {{date|16|January|2015}} ||  
|-
|-
! All treasures || Segmented || US
! All treasures || Segmented || US
| 3:10 || Charles "[[User:Miles|Miles]]" Griffin || [http://speeddemosarchive.com/Pikmin2.html Speed Demos Archive page] || {{date|25|September|2009}} ||  
| 3:10:?? || Charles "[[User:Miles|Miles]]" Griffin || [http://speeddemosarchive.com/Pikmin2.html Speed Demos Archive page] || {{date|25|September|2009}} ||  
|}
|}


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! colspan="5" | Record
! colspan="5" | Record
|-
|-
! Goal || Segmented || [[Region]]
! Goal || Segmented? || [[Region]]
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
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! colspan="5" | Record
! colspan="5" | Record
|-
|-
! Goal || Segmented || [[Region]] || [[Update|Version]]
! Goal || Segmented? || [[Region]] || [[Update|Version]]
! Time || Author || Video || Date || Notes
! Time || Author || Video || Date || Notes
|-
|-
! Defeat the Plasm Wraith || Single-segment || EU || 2.0.0
! Plasm Wraith || Single-segment || EU || 2.0.0
| 0:51:56 || "Ice Cube" || [https://www.youtube.com/watch?v=-zc8yMxlkC0 YouTube video] || {{date|18|July|2015}} || Complete in 7 days
| 0:51:56 || "Ice Cube" || [https://www.youtube.com/watch?v=-zc8yMxlkC0 YouTube video] || {{date|18|July|2015}} || Complete in 7 days
|-
|-
! Get all fruit and defeat the Plasm Wraith || Single-segment || EU || 2.0.0
! All fruit and Plasm Wraith || Single-segment || EU || 2.0.0
| 1:31:36 || "Ice Cube" || [https://www.youtube.com/watch?v=GxC56-5S_u0 YouTube video] || {{date|9|August|2015}} || Complete in 10 days
| 1:31:36 || "Ice Cube" || [https://www.youtube.com/watch?v=GxC56-5S_u0 YouTube video] || {{date|9|August|2015}} || Complete in 10 days
|}
|}


==Low day==
==Low day==
A '''low day''' run is a type of challenge run where a player aims to complete a ''Pikmin'' game in as few in-game [[day]]s as possible. This is normally tied to a speedrun, but not necessarily so, as not only can the strategies be different between the two (sometimes resulting in a different day total), but this challenge also imposes no real limit on time. For instance, given that day time does not pass in [[cave]]s in ''[[Pikmin 2]]'', a player attempting a low day run does not need to worry about speed while underground, provided they do not deviate from the day's plans.
A '''low day''' run is a type of challenge run where a player aims to complete a ''Pikmin'' game in as few in-game [[day]]s as possible. This is normally tied to a speedrun, but not necessarily so, as not only can the strategies be different between the two (sometimes resulting in a different day total), but this challenge also imposes no real limit on time. For instance, given that day time does not pass in [[cave]]s in ''[[Pikmin 2]]'', a player attempting a low day run does not need to worry about speed while underground, as long as they do not deviate from the day's plans.


The following are links to articles detailing low day runs:
The following are links to articles detailing low day runs:
*''Pikmin'': [[6 day run]] to obtain all thirty [[ship part]]s.
*''Pikmin'': '''[[6 day run]]''' to obtain all thirty [[ship part]]s.
*''Pikmin 2'': [[7 day run (Pikmin 2)|7 day run]] to obtain all 201 [[treasure]]s, 4 day run to repay the debt. In ''[[New Play Control! Pikmin 2]]'', a glitch necessary to complete this run was fixed, making the minimum day count '''8 days''' (5 days to repay the debt).
*''Pikmin 2'': '''[[7 day run (Pikmin 2)|7 day run]]''' to obtain all 201 [[treasure]]s, and it takes 4 days within that run to repay the debt. In ''[[New Play Control! Pikmin 2]]'', a glitch necessary to complete this run was fixed, making the minimum day count '''8 days''' (5 days to repay the debt).
*''Pikmin 3'': [[10 day run]] to obtain all fruits, [[7 day run (Pikmin 3)|7 day run]] to reach the credits.
*''Pikmin 3'': '''[[10 day run]]''' to obtain all fruits, '''[[7 day run (Pikmin 3)|7 day run]]''' to reach the credits.


==Pikmin count==
==Low Pikmin count==
Some challenges require the player to complete the game with a specific number of Pikmin. This could either be the lowest amount possible, the highest amount possible before the days are over, or a specific count for specific types, like 0 [[Blue Pikmin]]. In addition, these runs could also aim to complete a [[cave]] with the lowest amount of Pikmin of each type that one can bring to it.{{cite youtube|I1ywOpQucc8|of a player completing [[Cavern of Chaos]] with the least amount of Pikmin: 20 Reds, 5 Whites, 5 Blues}}
Some challenges require the player to complete the game with the lowest number of Pikmin possible.


The following are links to articles detailing low Pikmin runs:
The following are links to articles detailing low Pikmin challenges:
*[[50 Pikmin run]]: [[Credits]] or 100% completion run of ''[[Pikmin (game)|Pikmin]]'' with 50 Pikmin.
*''Pikmin'': '''[[50 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 50 Pikmin.
*[[103 Pikmin run]]: 100% completion run of ''[[Pikmin 2]]'' with 103 Pikmin. The debt can be cleared with as little as 35, given that those many Pikmin are needed to crush the main [[paper bag]] on [[day]] 2, and from there on out, the debt can be repaid without facing any task that requires a lot of Pikmin, by using enemy corpses and light treasures. For example, an [[Emergence Cave run]] would work.
*''Pikmin 2'': '''[[101 Pikmin challenge]]''' to get a 100% completion with 101 Pikmin. The debt can be cleared with as little as 35 by using light treasures and the respawning enemies in caves, but to even reach the first cave, 35 Pikmin are needed to crush the main [[paper bag]] on [[day]] 2. Also see the [[Emergence Cave run]].
*[[42 Pikmin run]]: [[Credits]] or 100% completion run of ''[[Pikmin 3]]'' with 42 Pikmin.
*''Pikmin 3'': '''[[42 Pikmin challenge]]''' to reach the [[credits]] or get a 100% completion with 42 Pikmin.
 
==Zero death==
{{main|Zero death challenge}}
 
A '''zero death challenge''' is when a player attempts to complete a game without a single one of their [[Pikmin family|Pikmin]] perishing. All games keep track of the number of Pikmin deaths for each file. Using [[Candypop Buds]] does not count towards this number. Others challenges are often done in conjunction with this one, either because their rules specifically require no Pikmin to die, or because Pikmin deaths may mean a small delay in having to grow some more.
 
==100%==
An '''100% playthrough''' is when the player completes all secondary goals in the game on top of the normal completion. It's normally considered that an "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, the most basic form of a 100% run is to collect all of the main collectibles in the game, and not just the ones that give the main characters a good result and end up with the game's [[credits]]. More hardcore definitions of 100% would include all [[Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain – anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.
 
The most basic form of these type of runs are acknowledged by the game, where the player gets all collectibles: doing so will usually give a different ending from the usual one. Although [[upgrade]]s in ''Pikmin 3'' are not necessary for the game to give out the best ending, they are usually included in most 100% playthroughs.
 
==Low%==
A '''low% challenge''' is when a game is completed using the minimum number of collectibles possible and still obtain a normal ending. In ''Pikmin'', this challenge only requires the player to collect the 25 mandatory [[ship part]]s and ignore the 5 optional ones.
 
===Emergence Cave challenge===
{{todo|1=Add the findings from [https://www.youtube.com/watch?v=k4JZRnFv5L4 this video].}}
 
An '''Emergence Cave challenge''' is a challenge where a player repays the debt in ''[[Pikmin 2]]'' collecting only the [[Courage Reactor]] and using nothing but the [[Emergence Cave]] as a source of money. Because [[Enemy|enemies]] respawn, and are worth a small amount of [[Poko]]s, it is possible to eventually complete the game using just the cave. The Courage Reactor must be collected on [[day]] 1 before the game can proceed.
 
With some research, it is estimated that a fast player could repay the debt using this method in just 16 in-game days, taking 22 real time hours to do so.<ref>[[User:Espyo/Emergence Cave run|The experiment]] conducted by [[User:Espyo|a user]], where times were measured, and a final estimated time was calculated.</ref>
 
===No fruit challenge===
In ''[[Pikmin 3]]'', a '''no fruit playthrough''' is when one completes the game without collecting any whole fruit, only parts. The simplest way to do this is to execute the procedures for a normal 7 day speedrun, but only collect parts of the [[Crimson Banquet]] from the [[Sandbelching Meerslug]] on [[day]] 4, giving the player just enough juice to reach the end of the game by day 7.{{cite youtube|8ShGOIdUdyU|of a no fruit run of ''Pikmin 3''}}


==Specific rules==
==Specific rules==
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Other types of rules can also be invented by players, such as prohibiting the use of [[group move]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}}
Other types of rules can also be invented by players, such as prohibiting the use of [[group move]], playing with one hand, playing using one's feet, or playing blindfolded.{{cite youtube|VYIxayM8bMY|of a player playing through the [[Bulblax Kingdom]] blindfolded}}


==Other runs==
==Other challenges==
;100% run:
;Specific Pikmin number
This is when the player completes all secondary goals in the game on top of the normal completion. It's normally considered that an "100% run" is a playthrough in which all [[Saved game|recordable]] goals are obtained. For the ''Pikmin'' games, this would include all [[Piklopedia]] entries or [[data file]]s, for instance. There is nothing in the ''Pikmin'' games that can only be obtained on specific times, and will require the player to start a new run to obtain &ndash; anything can be obtained at any time, provided there are enough [[day]]s left. The [[Smoky Progg]] can be missed, but nothing is stored in record for its encounter or defeat.
Some challenges may require the player to obtain a specific number of Pikmin by the end of the game. This could either be the lowest amount possible (see [[#Low Pikmin count|low Pikmin count]] above), the highest amount possible before the days are over, or a specific count for specific types, like 0 [[Blue Pikmin]]. In addition, these playthroughs could also aim to complete a [[cave]] with the lowest amount of Pikmin of each type that one can bring to it.{{cite youtube|I1ywOpQucc8|of a player completing [[Cavern of Chaos]] with the least amount of Pikmin: 20 Reds, 5 Whites, 5 Blues}}
 
;Zero death run:
A [[zero death run]] is when a player attempts to complete a game without a single one of their [[Pikmin family|Pikmin]] perishing. All games keep track of the number of Pikmin deaths for each file.
 
;Emergence Cave run:
An [[Emergence Cave#Emergence Cave run|Emergence Cave run]] is a run where a player repays the debt in ''[[Pikmin 2]]'' using nothing but the [[Emergence Cave]]. Because [[Enemy|enemies]] respawn, and are worth a small amount of [[Poko]]s, it's possible to eventually complete the game using this as the only source of money.
 
;No fruit:
In ''[[Pikmin 3]]'', it is possible to complete the game without collecting any whole fruit, only parts. The simplest way to do this is to execute the procedures for a normal 7 day speedrun, but only collect parts of the [[Crimson Banquet]] from the [[Sandbelching Meerslug]] on [[day]] 4, giving the player just enough juice to reach the end of the game by day 7.{{cite youtube|8ShGOIdUdyU|of a no fruit run of ''Pikmin 3''}}


;Fastest game over:
;Fastest game over: