Glitches in Pikmin 2: Difference between revisions

Moved the info about the zombie Snagrets to its own spot, until we get more info.
(Added zombie Pellet Posy.)
(Moved the info about the zombie Snagrets to its own spot, until we get more info.)
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| effects = Keeps a Dweevil alive, but with 0 [[health]] remaining.
| effects = Keeps a Dweevil alive, but with 0 [[health]] remaining.
| howto = You have to try to make a [[Dweevil]] run out of health just when it picks up an object. If successful, the creature will be alive and carry the object around, while supposedly dead.
| howto = You have to try to make a [[Dweevil]] run out of health just when it picks up an object. If successful, the creature will be alive and carry the object around, while supposedly dead.
| notes = To stop the glitch, make the Dweevil drop the object. A Dweevil in this state cannot be petrified, even though "normal" Dweevils that are carrying objects can. A similar "zombie" glitch also exists for the [[#Zombie Pellet Posy|Pellet Posy]].Also, this glitch works with the [[Burrowing Snagret]], Pileated Snagret and Pellet Posies.
| notes = To stop the glitch, make the Dweevil drop the object. A Dweevil in this state cannot be petrified, even though "normal" Dweevils that are carrying objects can. A similar "zombie" glitch also exists for the [[#Zombie Pellet Posy|Pellet Posy]].
| explanation = When the Dweevil is in the "carrying object" state, the game assumes it's alive, regardless of its health. Normally, it can only enter this state if it's alive, and while on this state, it cannot be hurt. However, with precise timing, it can pick up an object at the same time it loses its last bit of health. If so, the game doesn't kill it, because it's entering the "carrying object" state (it's crouching down to pick it up).
| explanation = When the Dweevil is in the "carrying object" state, the game assumes it's alive, regardless of its health. Normally, it can only enter this state if it's alive, and while on this state, it cannot be hurt. However, with precise timing, it can pick up an object at the same time it loses its last bit of health. If so, the game doesn't kill it, because it's entering the "carrying object" state (it's crouching down to pick it up).
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| effects = Keeps a Pellet Posy alive, but with 0 [[health]] remaining.
| effects = Keeps a Pellet Posy alive, but with 0 [[health]] remaining.
| howto = Have a Pikmin attack a Pellet Posy from the ground. Make it so that, when the Pikmin jumps to the plant's stem, it pummels it an even number of times. If the last hit were to cause the Posy to fall, it will instead stay alive with 0 health. Whistle the Pikmin at this point to keep the plant that way, otherwise the Pikmin will kill it. A consistent way to do this is to throw a non-Red and non-Purple Pikmin near a Pellet Posy, let it attack once while on the ground, let it attack a few times after it latches on by itself, and whistle the Pikmin just as the plant's health goes to 0.
| howto = Have a Pikmin attack a Pellet Posy from the ground. Make it so that, when the Pikmin jumps to the plant's stem, it pummels it an even number of times. If the last hit were to cause the Posy to fall, it will instead stay alive with 0 health. Whistle the Pikmin at this point to keep the plant that way, otherwise the Pikmin will kill it. A consistent way to do this is to throw a non-Red and non-Purple Pikmin near a Pellet Posy, let it attack once while on the ground, let it attack a few times after it latches on by itself, and whistle the Pikmin just as the plant's health goes to 0.
| notes = Only the number of "pummel while latched" hits counts for this. To count the number of hits, follow the health wheel's drops, and not the Pikmin's actions.
| notes = Only the number of "pummel while latched" hits counts for this. To count the number of hits, follow the health wheel's drops, and not the Pikmin's actions. A similar "zombie" glitch also exists for the [[#Zombie Dweevil|common Dweevils]].
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*Some obstacles (such as the [[paper bag]]s) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after crushing the obstacle in question, the invisible walls do not disappear. {{cite youtube|Laba7Tj4QGA|showing the invisible walls.}} This glitch can also be reproduced with the [[cardboard box]]es in ''Pikmin''.
*Some obstacles (such as the [[paper bag]]s) are surrounded by invisible walls to prevent the player from throwing Pikmin to the other side of the obstacle. However, even after crushing the obstacle in question, the invisible walls do not disappear. {{cite youtube|Laba7Tj4QGA|showing the invisible walls.}} This glitch can also be reproduced with the [[cardboard box]]es in ''Pikmin''.
*Given unknown circumstances, it's possible for a walking Armored Cannon Larva to turn into the buried version. {{cite youtube|mdHljZUbB2E|showing how a free Armored Cannon Larva transformed into a buried one.}} This glitched buried version can also get stunned, unlike the regular buried version. {{cite youtube|5r7k6oT5zqI|demonstrating how the glitched buried Larva can still get stunned.}}
*Given unknown circumstances, it's possible for a walking Armored Cannon Larva to turn into the buried version. {{cite youtube|mdHljZUbB2E|showing how a free Armored Cannon Larva transformed into a buried one.}} This glitched buried version can also get stunned, unlike the regular buried version. {{cite youtube|5r7k6oT5zqI|demonstrating how the glitched buried Larva can still get stunned.}}
* Rarely, it is possible for a [[Burrowing Snagret]] or [[Pileated Snagret]] to live with 0 health. Damaging the creature in any way will end the glitch.


==See also==
==See also==