Pikpik carrot: Difference between revisions

1,076 bytes added ,  7 years ago
Expanded with Pikmin 3 info.
No edit summary
(Expanded with Pikmin 3 info.)
Line 7: Line 7:
In ''[[Pikmin 3]]'', pikpik carrots are mentioned by [[Brittany]] while on the [[S.S. Drake]]. She states Hocotate is famous for the pikpik carrots cultivated there, and that personally, she dislikes the taste.
In ''[[Pikmin 3]]'', pikpik carrots are mentioned by [[Brittany]] while on the [[S.S. Drake]]. She states Hocotate is famous for the pikpik carrots cultivated there, and that personally, she dislikes the taste.


__TOC__
{{clear}}
{{clear}}
==Golden pikpik carrots==
==Golden pikpik carrots==
Line 16: Line 17:
{{infobox pikmin
{{infobox pikmin
|image = Pikmin 2 pikpikmin.png
|image = Pikmin 2 pikpikmin.png
|caption = In-game screenshot of the pikpik carrots acting as Pikmin.
|caption = ''Pikmin 2'' screenshot of the pikpik carrots acting as Pikmin.
|resistance = None
|resistance = None
|strength = Normal
|strength = Normal
Line 24: Line 25:
}}
}}


It is possible to edit the [[Challenge Mode (Pikmin 2)|Challenge Mode]] files in ''[[Pikmin 2]]'' and force the game to add pikpik carrots to the player's party. The Challenge Mode caves have data for the starting number of Pikmin. There's also a number for a 7th type.
Inside the files of {{p2}} and {{p3}}, there is data for an entirely new species of [[Pikmin family|Pikmin]], which are essentially the pikpik carrots. By editing the files, it is possible to force the games to spawn pikpik carrots as usable Pikmin.{{cite youtube|t8ZV4AzGglg|showing pikpik carrots as Pikmin in ''Pikmin 3''}}


Internally, the game recognizes the carrots as being Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious.
This is best done in ''Pikmin 2'' by editing the [[Challenge Mode (Pikmin 2)|Challenge Mode]] level files, which have data for the starting number of Pikmin of each type, including a 7th type – the carrots. Internally, the game recognizes the carrots as being a type of Pikmin – this is necessary in order for the [[Piklopedia]]'s carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious.


Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]]. All of their sound effects match those of regular Pikmin, besides Bulbmin.
===Appearance===
They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend.


They can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute.
In ''Pikmin 2'', their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]], and all of their sound effects match those of regular Pikmin, besides Bulbmin.


The code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon.
In ''Pikmin 3'', when idle, their stems glow peach, and their [[spirit]]s are white. When they [[carry]] something, the [[HUD#Fraction numbers|fraction numbers]] are cream-colored.


===Behavior===
In ''Pikmin 2'', they can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute.
In ''Pikmin 3'', however, they are more limited: they act like normal, but cannot be grabbed or [[throw]]n. If they try to attack something, the game freezes. If they deliver an item to an Onion, it does its spitting animation, but no seeds come out.
===Other quirks===
In both games, the code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon.
{{clear}}
==See also==
==See also==
*[[Hocotate]]
*[[Hocotate]]
*[[Piklopedia]]
*[[Piklopedia]]
*[[Spray]]
*[[Spray]]
==References==
{{refs}}


[[Category:Hocotate]]
[[Category:Hocotate]]