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In ''[[Pikmin 3]]'', pikpik carrots are mentioned by [[Brittany]] while on the [[S.S. Drake]]. She states Hocotate is famous for the pikpik carrots cultivated there, and that personally, she dislikes the taste. | In ''[[Pikmin 3]]'', pikpik carrots are mentioned by [[Brittany]] while on the [[S.S. Drake]]. She states Hocotate is famous for the pikpik carrots cultivated there, and that personally, she dislikes the taste. | ||
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{{clear}} | {{clear}} | ||
==Golden pikpik carrots== | ==Golden pikpik carrots== | ||
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{{infobox pikmin | {{infobox pikmin | ||
|image = Pikmin 2 pikpikmin.png | |image = Pikmin 2 pikpikmin.png | ||
|caption = | |caption = ''Pikmin 2'' screenshot of the pikpik carrots acting as Pikmin. | ||
|resistance = None | |resistance = None | ||
|strength = Normal | |strength = Normal | ||
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}} | }} | ||
Inside the files of {{p2}} and {{p3}}, there is data for an entirely new species of [[Pikmin family|Pikmin]], which are essentially the pikpik carrots. By editing the files, it is possible to force the games to spawn pikpik carrots as usable Pikmin.{{cite youtube|t8ZV4AzGglg|showing pikpik carrots as Pikmin in ''Pikmin 3''}} | |||
Internally, the game recognizes the carrots as being Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious. | This is best done in ''Pikmin 2'' by editing the [[Challenge Mode (Pikmin 2)|Challenge Mode]] level files, which have data for the starting number of Pikmin of each type, including a 7th type – the carrots. Internally, the game recognizes the carrots as being a type of Pikmin – this is necessary in order for the [[Piklopedia]]'s carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious. | ||
Appearance- | ===Appearance=== | ||
They look the same as the carrots seen anywhere else in the series: they look like a carrot, naturally, with a stem with a leaf on top, and with two root endings on the bottom. In-game, they float slightly above ground, and are animated in a fashion similar to that of regular Pikmin, except their model only moves and stretches; they don't bend. | |||
In ''Pikmin 2'', their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]], and all of their sound effects match those of regular Pikmin, besides Bulbmin. | |||
In ''Pikmin 3'', when idle, their stems glow peach, and their [[spirit]]s are white. When they [[carry]] something, the [[HUD#Fraction numbers|fraction numbers]] are cream-colored. | |||
===Behavior=== | |||
In ''Pikmin 2'', they can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute. | |||
In ''Pikmin 3'', however, they are more limited: they act like normal, but cannot be grabbed or [[throw]]n. If they try to attack something, the game freezes. If they deliver an item to an Onion, it does its spitting animation, but no seeds come out. | |||
===Other quirks=== | |||
In both games, the code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon. | |||
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==See also== | ==See also== | ||
*[[Hocotate]] | *[[Hocotate]] | ||
*[[Piklopedia]] | *[[Piklopedia]] | ||
*[[Spray]] | *[[Spray]] | ||
==References== | |||
{{refs}} | |||
[[Category:Hocotate]] | [[Category:Hocotate]] |