Leader: Difference between revisions

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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}


The Pikmin '''leaders''' are the characters of whom the player has control. Because most of these characters are commonly able to pilot ships, they are also usually referred to by fans as '''captains''' or '''pilots'''. In [[Pikmin (game)|the first game]], there is only one captain, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gcn|Y|wii|-}}. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]]. No leader has any gameplay attribute that is worse or better than the other ones.
The Pikmin '''leaders''' are the characters of whom the player has control. Because most of these characters are commonly able to pilot ships, they are also usually referred to by fans as '''captains''' or '''pilots'''. In [[Pikmin (game)|the first game]], there is only one captain, [[Olimar]], an employee of [[Hocotate Freight]] who crash-landed on [[PNF-404]]. In ''[[Pikmin 2]]'', [[Louie]] is added as a second character, also controlled by the player; it is possible to switch between the two playable leaders by pressing {{button|gcn|y|wii|-}}. Louie is replaced by [[The President]] after the debt is cleared. In ''[[Pikmin 3]]'' there are three new leaders: the engineer [[Alph]], the botanist [[Brittany]], and the crew's captain, [[Charlie]]. No leader has any gameplay attribute that is worse or better than the other ones.


The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or [[whistle]] at. The leader can [[throw]] Pikmin for various purposes, or [[Punch|attack]] creatures themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], and the [[Scornet Maestro]] act as naturally occurring enemy leaders, in each of the three ''Pikmin'' games, stealing the player's Pikmin or scouting with their own type of underlings.
The leader is followed by Pikmin they have called out of the [[Onion]] or [[pluck]]ed, and by lone Pikmin they touch or [[whistle]] at. The leader can [[throw]] Pikmin for various purposes, or [[Punch|attack]] creatures themselves when no Pikmin are nearby. [[Puffstool]]s, [[Antenna Beetle]]s, mature [[Bulbmin]], and the [[Scornet Maestro]] act as naturally occurring enemy leaders, in each of the three ''Pikmin'' games, stealing the player's Pikmin or scouting with their own type of underlings.
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In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows:
In ''Pikmin'', if Captain Olimar's suit takes too much damage, there will be a [[cutscene]] with his space suit being electrified, then Olimar falling down. Eventually, the screen will turn black and white. The words "Olimar is down" will then appear on-screen and the day's journal will read as follows:


{{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button|gcn|A|wii|A}} by the Dolphin to repair my suit.}}
{{transcript|I've been careless, sustaining damage beyond my space suit's limits. My crisis transport system saved me, but I lost all of the Pikmin I had with me. I must pay closer mind to my space suit damage meter in the bottom-left corner of the screen. I can press {{button|gcn|a|wii|a}} by the Dolphin to repair my suit.}}


==Gallery==
==Gallery==